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[Idea]Rewards For Destroying Armor


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Poll: [Idea]Rewards For Destroying Armor (9 member(s) have cast votes)

do you like this idea

  1. yes (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  2. no (7 votes [77.78%] - View)

    Percentage of vote: 77.78%

  3. not sure (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 blinkin

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Posted 12 February 2013 - 01:28 AM

i suggest that we treat armor like a component itself for the purposes of granting cbills and xp.

destroying components on a mech can be difficult. the hardest part of destroying a component tends to be breaking through the armor.

i think that destroying armor segments should be awarded with part of the award for destroying a component.

I AM NOT SUGGESTING WE INCREASE THESE REWARDS OR THAT WE ADD MORE AWARDS. i am however suggesting that the component destruction award be split up. the first portion should go to the pilot who stripped away the armor, and the second portion should go to whoever actually destroyed the component.

i think over all the rewards should be split evenly between the two.

Edited by blinkin, 06 March 2013 - 01:56 AM.


#2 blinkin

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Posted 12 February 2013 - 10:55 AM

bump since i made this thread at 3 AM.

#3 Artgathan

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Posted 12 February 2013 - 11:40 AM

You get c-bills and experience based on the total damage you've done in a round. The majority of this damage is presumably armor you've destroyed, plus a little bit of internal damage.

#4 blinkin

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Posted 18 February 2013 - 06:10 PM

View PostArtgathan, on 12 February 2013 - 11:40 AM, said:

You get c-bills and experience based on the total damage you've done in a round. The majority of this damage is presumably armor you've destroyed, plus a little bit of internal damage.

until armor is broken you cannot damage internal components like weapons. i think there should be just a little more consideration for pilots that perform the difficult task of can opening.

#5 Bogus

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Posted 18 February 2013 - 06:53 PM

I think the best solution is to just bump the payout for damage, it's low especially since as you alluded to the person who does the majority of the damage is usually not the same person who gets ten components and the kill with that final volley.

#6 Roland

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Posted 18 February 2013 - 06:55 PM

View Postblinkin, on 18 February 2013 - 06:10 PM, said:

until armor is broken you cannot damage internal components like weapons. i think there should be just a little more consideration for pilots that perform the difficult task of can opening.

Not really.
Hitting armor is trivial. You don't really need to be able to aim at all. You just need to be able to hit a mech SOMEWHERE.

Destroying internal structure and components means that you are able to hit a specific panel, after it has had its armor removed.

#7 blinkin

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Posted 18 February 2013 - 08:35 PM

View PostRoland, on 18 February 2013 - 06:55 PM, said:

Not really.
Hitting armor is trivial. You don't really need to be able to aim at all. You just need to be able to hit a mech SOMEWHERE.

Destroying internal structure and components means that you are able to hit a specific panel, after it has had its armor removed.

and someone had to break through that specific panel so that the squishy internals are exposed.

i am not talking about simply doing armor damage. i am talking about the act of breaking through the armor, so that internals are exposed.

#8 Sigismund

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Posted 19 February 2013 - 05:41 AM

The problem is that the XP and C-Bill bonus attributed to destroying internals can be "stolen" by other players. PGI mitigated kill stealing by making the C-bill bonus for killing and assisting the same so most nobody cares so long as the target is dead. (also the reason why KDR is a bad idea.) If possible they should increase the component bonus then split it up depending on the damage done to the armour of the component destroyed.

#9 Syllogy

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Posted 19 February 2013 - 06:28 AM

I hate to burst your bubble, but by destroying armor, weapons, components, and the engine you are only massively reducing your Salvage bonus.

Optimally, you should headshot or leg an enemy to save the engine and weapons. If you destroy the engine, your entire team will be denied around 10k - 20k C-Bills per mech.

A Stalker sporting an XL Engine and 6 PPC's can give your entire team a HUGE (35k+) salvage bonus if you headshot it.

Off-paper, that is usually not an option, but if you come across a Zombie mech, it's always best to leg them to keep the engine salvage.

That piddly 2k C-Bill bonus you got for taking off a limb may have actually given you 6-10k if you had just cored the mech and been done with it.

Edited by Syllogy, 19 February 2013 - 06:29 AM.


#10 blinkin

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Posted 06 March 2013 - 01:55 AM

View PostSyllogy, on 19 February 2013 - 06:28 AM, said:

I hate to burst your bubble, but by destroying armor, weapons, components, and the engine you are only massively reducing your Salvage bonus.

Optimally, you should headshot or leg an enemy to save the engine and weapons. If you destroy the engine, your entire team will be denied around 10k - 20k C-Bills per mech.

A Stalker sporting an XL Engine and 6 PPC's can give your entire team a HUGE (35k+) salvage bonus if you headshot it.

Off-paper, that is usually not an option, but if you come across a Zombie mech, it's always best to leg them to keep the engine salvage.

That piddly 2k C-Bill bonus you got for taking off a limb may have actually given you 6-10k if you had just cored the mech and been done with it.

well this comes down to a fundamental failure in how rewards are calculated.

i think the person who destroys the big gun on the atlas should be rewarded more than if he focused on the center torso and let the team take that much more damage.

#11 Hammer Hands

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Posted 06 March 2013 - 04:15 AM

View Postblinkin, on 06 March 2013 - 01:55 AM, said:

well this comes down to a fundamental failure in how rewards are calculated.

i think the person who destroys the big gun on the atlas should be rewarded more than if he focused on the center torso and let the team take that much more damage.


You do get rewarded, with a component destroyed pay out. If you want max payout and money, blast legs off mechs as it leaves their weapons and engine on the field.

#12 blinkin

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Posted 06 March 2013 - 11:46 AM

View PostHammer Hands, on 06 March 2013 - 04:15 AM, said:


You do get rewarded, with a component destroyed pay out. If you want max payout and money, blast legs off mechs as it leaves their weapons and engine on the field.

i understand how the system works, and i am saying it encourages poor play styles.

killing the enemy mech is important, but disarming a major threat should not be punished.

#13 blinkin

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Posted 12 March 2013 - 09:44 AM

bump

#14 blinkin

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Posted 11 April 2013 - 09:46 AM

bump

#15 blinkin

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Posted 16 May 2013 - 07:22 PM

bumping for the first time in more than a month.

#16 trollocaustic

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Posted 16 May 2013 - 08:34 PM

To be honest, No, It's a penalty for wasting your shots and a reward for precision.

#17 MasterErrant

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Posted 16 May 2013 - 10:43 PM

View PostBogus, on 18 February 2013 - 06:53 PM, said:

I think the best solution is to just bump the payout for damage, it's low especially since as you alluded to the person who does the majority of the damage is usually not the same person who gets ten components and the kill with that final volley.

I think the best solution is to nerf the reward for "Damage" and up the reward for mission goals and playing mechs in the role they are meant for. lightsd for scouting and assists mediums for assists and saves and (Gereralized of course some mediums are lil assault mechs LOL)
heaves for kills and saves.

#18 Deathlike

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Posted 16 May 2013 - 10:58 PM

The idea does not interest me. The component being removed or not is more important to me than having penetrated armor. It's like saying whether or not you prefer an armless mech or a CT exposed mech. I care if the mech is D E D, dead!

A battle ineffective mech is far less threatening than a mech that has its CT exposed.. because you still have to finish the CT off ASAP, whereas the battle ineffective mech like many highlander's missing RT or both side torsos removed off a Stalker is worth being rewarded for.

Edited by Deathlike, 16 May 2013 - 11:04 PM.


#19 Neolisk

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Posted 17 May 2013 - 05:30 PM

As it is, no. Another variant of kill assist, to promote team play - perhaps.

Consider the following situation. You destroyed armor in CT, and somebody else destroyed internal structure in CT. You get this bonus.

Or another one - you destroyed armor in CT, and somebody finished that mech from the back. You don't get this bonus.

Technically speaking, you get the bonus if you directly contributed to the source of mech's destruction. Ammo explosion counts, i.e. you stripped armor off enemy's arm, and your team mate triggered an ammo explosion by a subsequent shot.

#20 Khanublikhan

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Posted 18 May 2013 - 05:47 AM

What if you could 'target mark' a section of an enemy mech - and if you or your team successfully punctured that armour location in say 10 secs, then you get an 'armour puncture' reward?

Edited by Khanublikhan, 18 May 2013 - 05:47 AM.






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