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8Vs8 Gets Boring

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#21 Boitameuh

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Posted 12 February 2013 - 05:10 PM

You can't prevent people from exploiting and using cheap strategies to win online games. It just happens everytime, it's like water following the path of least resistance. It could even be a law of thermodynamic :)

Better accept that now and think on how we can shape the game into something enjoyable and interesting. High hopes for the next updates too, especially for servers with custom settings/flags.

#22 Satan Petit Cul

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Posted 13 February 2013 - 01:44 AM

View PostBoitameuh, on 12 February 2013 - 05:10 PM, said:

It just happens everytime, it's like water following the path of least resistance. It could even be a law of thermodynamic :)


Nice metaphore

#23 Corrado

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Posted 13 February 2013 - 03:34 AM

View Post***** Petit Cul, on 12 February 2013 - 01:41 AM, said:

We used to play 8vs8 game, but now it's so boring we prefer split in two groups of 4.

Why ? because all the teams are the same now :
- ECM Raven / Atlas
- PPC / GAUSS Boat

There is less and less diversity, all the games look the same...

This is our feeling. What do the other 8vs8 players think ?


pugstomping never gets boring huh?

#24 Karl Streiger

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Posted 13 February 2013 - 03:38 AM

Didn't I tell you?
Isn't my Crusade worth to be fight in.

Boating and MinMaxed BattleMechs - were the bane of TT - and they are the bane of MWO.

#25 Boitameuh

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Posted 13 February 2013 - 03:47 AM

View PostCorrado, on 13 February 2013 - 03:34 AM, said:


pugstomping never gets boring huh?


Do you really think we are deploring the lack of excitement and diversity in 8v8 games while seeking for cheap 4-men premade pugstomping victories ?
Have you even read the thread ?

#26 Satan Petit Cul

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Posted 13 February 2013 - 04:56 AM

View PostCorrado, on 13 February 2013 - 03:34 AM, said:


pugstomping never gets boring huh?


Sometimes we are 8 vs pug... not really fun.
But sometimes we are 4 vs 4, priceless to play against friend, and taunt them on mumble after :)

#27 ClaymoreReIIik

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Posted 13 February 2013 - 07:02 AM

View Post***** Petit Cul, on 13 February 2013 - 04:56 AM, said:


Sometimes we are 8 vs pug... not really fun.
But sometimes we are 4 vs 4, priceless to play against friend, and taunt them on mumble after Posted Image


I find it much easier to justify bringing less powerfull or crappy or outright funny mechs to a 4on4 pugstomper then to play them in an 8vs8.

If I bring a crapmech to an 8vs8 I always feel like I am letting my 7 friends down. Thats why I usually level the crappy mechs in 4 player PuGs and play the stronger builds for 8vs8 when we practice tactics/setups/roles.

Which is kind of the reason why I get bored fast with 8vs8. Its always the same setups on your own and on your opponents side. 8vs8 just calls for the min-max thing.

#28 PPO Kuro

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Posted 13 February 2013 - 07:54 AM

I still like 8v8, 12vs12 will be nasty on the smaller maps (default is small atm but meh :)). I usually see great diversity in Mech use. ECM Cravens, D-DC's, see them a lot, but not too much in my opinion. Even looks like there are less ECM mechs around.

I see lots of different builds. LRM boats, SRM boats, Laserboats, walking arsenals with short, medium and long range weapons. People I play with mostly use diverse loadouts. Only one of us (4 in total) uses the same mech match after match after match.

#29 Xendojo

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Posted 13 February 2013 - 08:13 AM

Would LOVE to see weight limits on drops implemented. I think just that would go a long way towards making diversity in chassis/variant and load-out selection the rule, rather than the exception.

I personally think PGI are holding back a fair amount of stuff for CW(R&R for example). Like what we have now is basically the arcade version of MWO, and we won't see the simulation/logistics side of things till CW arrives.

#30 ArchMage Sparrowhawk

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Posted 13 February 2013 - 10:25 AM

Yeah I had up until this point refused to make a boat or a gauss cat or anything like that, because more importantly than winning, I wanted to have fun. So I didn't want to make a mech solely based on how efficient a killer it was in this game. So no streak boats, though I did enjoy an ECM streak commando and raven for a couple of days. Those things are death on two legs. I just kept it to powerful but varied builds to keep the inbuilt difficulty and balance as part of the game.

I did just build a gausspault, and it is fun, but feels OP.

I always felt that at some point people would start balancing the mechs themselves, once they didn't have to compete with Super Custom builds.

View PostSirSlaughter, on 12 February 2013 - 02:09 AM, said:


Most boring team to face? The so called "wall of mechs"... 1 light and 7 atlas sitting in their own base. Otherwise it is still funny enough.

You'll face our Lyran scout lances and you'll like it.

Edited by ArchMage Sparrowhawk, 13 February 2013 - 10:29 AM.


#31 blazarian

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Posted 14 February 2013 - 02:37 AM

Three things:
- totally revamped conquest mode (with point defences and more feel of danger and need for tactics)
- better map design to suit for different tactics and formations/splits instead of "this is MWO, stay together 247"
- fix lagshield and other bothering problems

#32 Max Liao

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Posted 14 February 2013 - 06:32 AM

View PostKarl Streiger, on 13 February 2013 - 03:38 AM, said:

Boating and MinMaxed BattleMechs - were the bane of TT - and they are the bane of MWO.
^^ This. 1000 times this. ^^

Anyone can design a better 'Mech than the stock 'Mechs, and boating (anything) has its obvious advantages; skill and ability is shown by successfully piloting that base 'Mech with it's non-min/maxed infrastructure, not from copying the design of every other min/maxer out there using the best DPS:Heat:Range ratios.

#33 ClaymoreReIIik

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Posted 14 February 2013 - 06:35 AM

View PostMax Liao, on 14 February 2013 - 06:32 AM, said:

^^ This. 1000 times this. ^^

Anyone can design a better 'Mech than the stock 'Mechs, and boating (anything) has its obvious advantages; skill and ability is shown by successfully piloting that base 'Mech with it's non-min/maxed infrastructure, not from copying the design of every other min/maxer out there using the best DPS:Heat:Range ratios.


Skill and ability is also shown by finding the best heat:DPS:Range ratios. Having a good labrat is a necessary thing for most units :lol:

#34 jakucha

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Posted 14 February 2013 - 06:38 AM

View PostUndergoose, on 12 February 2013 - 03:31 AM, said:

If you're tired of losing to standard pre-mades with your standard pre-made, don't get bored, get better.

After that, when you're bored with winning all the time, use 8 Death's Knells.

When you get bored of winning with THAT, come see me. I have TONS of good ideas. :lol:

Seriously, though, focus more on tactics and less on build-out. It's never boring to keep honing your skills and challenging yourself to take on more handicap and keep winning.

Anyone can build the best mechs and go 'pwning'. I challenge you to build something weird, go hunt down those people and help them out of their boredom.


The game has no need for tactics in the current state. Maybe when they add artillery and UAVs.

#35 Xendojo

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Posted 14 February 2013 - 06:43 AM

View PostMax Liao, on 14 February 2013 - 06:32 AM, said:

^^ This. 1000 times this. ^^

Anyone can design a better 'Mech than the stock 'Mechs, and boating (anything) has its obvious advantages; skill and ability is shown by successfully piloting that base 'Mech with it's non-min/maxed infrastructure, not from copying the design of every other min/maxer out there using the best DPS:Heat:Range ratios.



This will get sorted out when it's not just single drops. When it's 3-5 consecutive battles, boating(anything)is not so attractive anymore. When you have to pay for R&R and fight campaigns it will be a different story.

That LRM boat may be a powerhouse in the first battle, but will it still be effective in the fifth? That AC/20 cat is scary but can you bring enough ammo for an extended campaign?

I look forward to answering questions like these.

#36 Max Liao

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Posted 14 February 2013 - 02:39 PM

View PostClaymoreReIIik, on 14 February 2013 - 06:35 AM, said:


Skill and ability is also shown by finding the best heat:DPS:Range ratios. Having a good labrat is a necessary thing for most units :blink:
I disagree. Okay, wait, I agree in real reality, but in BattleTech reality this is not the case. Look at the stock 'Mechs provided from 2750 to 3085 and you'll see that 9 of 10 could be made much better. It easy to do ... TOO easy to do. Yes, it still takes skill to pilot and aim straight, but designing a nearly perfect 'Mech in MWO is too easy, and when you see all the clone (yet not canon) designs people are running, you know this to be true.

View PostXendojo, on 14 February 2013 - 06:43 AM, said:

This will get sorted out when it's not just single drops. When it's 3-5 consecutive battles, boating(anything)is not so attractive anymore. When you have to pay for R&R and fight campaigns it will be a different story.

That LRM boat may be a powerhouse in the first battle, but will it still be effective in the fifth? That AC/20 cat is scary but can you bring enough ammo for an extended campaign?

I look forward to answering questions like these.
I hope you're right, but what about the 6 LgLas Awesome or 5 LgLas Cataphract?

Edited by Max Liao, 14 February 2013 - 02:41 PM.


#37 Xendojo

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Posted 15 February 2013 - 06:58 AM

I run a 4LL CTF-3D and a 2LL 2LPL CTF-1X. Love my large laser boats!! Then there are 6ERPPC Stalkers too...It will all depend on how they implement CW. But probably it will end up being that balanced builds will get you the most mileage.

Edited by Xendojo, 15 February 2013 - 07:00 AM.


#38 Teralitha

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Posted 16 February 2013 - 04:33 AM

View PostUndergoose, on 12 February 2013 - 03:31 AM, said:

If you're tired of losing to standard pre-mades with your standard pre-made, don't get bored, get better.

After that, when you're bored with winning all the time, use 8 Death's Knells.

When you get bored of winning with THAT, come see me. I have TONS of good ideas. :)

Seriously, though, focus more on tactics and less on build-out. It's never boring to keep honing your skills and challenging yourself to take on more handicap and keep winning.

Anyone can build the best mechs and go 'pwning'. I challenge you to build something weird, go hunt down those people and help them out of their boredom.



Sorry dude... but lack of diversity gets old and boring no matter how you spin in.

#39 Pilotasso

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Posted 16 February 2013 - 01:09 PM

Honestly, we only need 3 things fixed in order to make MWO enjoyable.

1-Physics
2-Light mech lagshield
3- Match making.

The later seems to screw me over and over purposedly (stuck on 1 map forever with people on my tem who dont know how to play), and Im sure others will agree.

Edited by Pilotasso, 16 February 2013 - 01:10 PM.


#40 Asmosis

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Posted 16 February 2013 - 10:33 PM

View PostUbersAlterEgo, on 12 February 2013 - 12:11 PM, said:

The only issue I have with 8 man drops is the balancing. We have a team put together with a balanced build(say, 2 lights, 2 meds, 2 heavies, 2 assaults), and we get stuck facing a cheese build team with full ECM on every mech. We just need a tonnage limit, or the balancer used with pug drops. So if a team wants to use 4 ravens and 4 DDCs(4 lights/4 assaults), they will only face other teams with the same build. And if there is no other team using that setup, they will have to change up their lance, or keep searching.


There is a tonnage limit, its 800 tons. people are building the most effective teams they can within that limit.

If you reduce that limit, there will still be most effective teams, i.e. reducing the tonnage limit does nothing in terms of balance, it just changes what the ideal team is.





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