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Stalkers Are The True Srm Boats.


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#121 Franchi

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Posted 12 February 2013 - 01:38 PM

View PostVlad Ward, on 12 February 2013 - 01:09 PM, said:

Tell me more about how you walk into 8-mans with a Centurion and stomp Atlases with ease. This is something I would genuinely like to hear more about.

CN9-a 1MG 2 ML and 3 SRM6's I haven't played it since I came back and can't get at the mech lab right now but I believe with speed tweak it does 97KPH the MG is to make people feel good about shooting off the arm (Ive played with and without it)

Its a fun and effective mech I much prefer my A1 (JJ's) ,but the CN9-A is better at killing assaults who CAN aim up (atlai) because its much better at staying out of the firing cone and it is easy to protect the torsos with the vestigial arms. The torso mounted SRM's dont have the convergence issues that can plague a A1.

View Postownka, on 12 February 2013 - 01:31 PM, said:

Even 80KPH is enough to stay away from a stalker. The same thing that makes these sort of mechs so good saves you from them. The stalker can only hit a 80-90 KPH mech till it gets to the next cover, which as I said is maybe 2 alpha strikes. 2 alphas from a stalker is a lot of damage, but definitely survivable due to lack of focus from the srm's. Once you know where it is, there is no good reason to ever take another hit from those SRM's. The A1 can chase you around the building, rip your back off, and beat you with it.

Not to mention the nasty things that an A1 does to the top of a stalker, its funny to blow off both side torsos while JJing over one and watch the impotent phallus walk around.

Edited by Franchi, 12 February 2013 - 01:45 PM.


#122 Solis Obscuri

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Posted 12 February 2013 - 01:42 PM

Four is more than six in Bizarro Mechwarrior?

#123 Vlad Ward

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Posted 12 February 2013 - 01:49 PM

View Postownka, on 12 February 2013 - 01:31 PM, said:

Even 80KPH is enough to stay away from a stalker. The same thing that makes these sort of mechs so good saves you from them. The stalker can only hit a 80-90 KPH mech till it gets to the next cover, which as I said is maybe 2 alpha strikes. 2 alphas from a stalker is a lot of damage, but definitely survivable due to lack of focus from the srm's. Once you know where it is, there is no good reason to ever take another hit from those SRM's. The A1 can chase you around the building, rip your back off, and beat you with it.


With any luck, ELO is going to force a lot of people to reevaluate themselves. The amount of "I am a magician using X Mech against PUGs which means it must have intrinsic qualities that make it better than Y Mech because of some reason that sounds like it makes sense to me" going on in GD has reached a critical mass.

Edited by Vlad Ward, 12 February 2013 - 01:49 PM.


#124 QuantumButler

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Posted 12 February 2013 - 01:51 PM

View Postnksharp, on 12 February 2013 - 01:34 PM, said:

Probably the easiest mech to play right now is a 3f, to bad you still lose if your on a bad team :(

Posted Image


I'd argue the A1 splatapult with all the bells and whistles is far easier in the pub ghetto, but you all know my opinion on that build by now.

#125 Kingdok

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Posted 12 February 2013 - 02:00 PM

Ngamok-

I hope I see you sometimes on the field because I can shoot that torso off pretty fast. PuGs don't know how easy it is to shoot at a Stalkers torso beause it's so long when you come at it from the side.

I think I did drop against you the other day... I was going to troll you in the 'all' chat about how you spelled my name so poorly :(

Wasn't running the 5M at the time, though. Must have been LRM Stalking in my 5S

#126 Kingdok

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Posted 13 February 2013 - 06:08 AM

View PostSerapth, on 12 February 2013 - 01:10 PM, said:



Thats the thing with my Stalker SRM6 boat... I'm not sure if its a boat anymore...

With the Splatcat ( I recently just tried it out ), its a one trick pony. It's much quicker, and the torso twist borders on broken, but after you've blown your load, you are a sitting duck. On top, you need to close to 150m or less to be effective.

My Stalker though, on top of 5 SRM6s and tons of ammo, can also pack 3xLL, making him effective while closing, or inbetween cycling. That said, if you have 3xLL, pretty much the full armament of a medium mech, as backup, are you still an SRM boat?



I just realized what I've been doing wrong all this time... I'm not boating -- I'm actually trying to create a balanced war machine and learn to drive it effectively. That's why my LRM builds are fast and have lots of laser backup (not truly boating LRMS without at least 60 tubes, I hear). That's why my Stalker has 3 Large Lasers in addition to the SRM30, and that's why my SplatCat sits dusty in the mechbay. I have to agree that it is a very deadly machine, but I got BORED with it.

View PostRigmoran, on 12 February 2013 - 12:59 PM, said:





Maybe more.

Sadly, there really is only one way to test this and we don't have the ability to set up controlled 1 v 1's.

Although, I have to agree that keeping people off your backside in an assault is not usually all that hard. Skill makes up for a lot of shortcomings in a niche mech design.

Also, comparing your results against PUG's is not really a good idea. PUG's are like a box of chocolates. You never know what you're gonna get.



YES PLEASE bring on the Solaris functionality so we can actually put our missles where our mouths are (er... maybe not quite like that) instead of this revolving bull-session we fall into (Superman vs Hulk style).

#127 Kingdok

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Posted 13 February 2013 - 06:15 AM

View PostFranchi, on 12 February 2013 - 12:03 PM, said:

Anything under 70 is SLOW.




Driving 6pack well is all about dictating the engagement, fighting one as you have pointed out is exactly the same.

The reason people think its op is the current tiny maps, aside from caustic the maps are drowning in cover making it easy for a mech doing 80KPH to move from cover to cover close with the enemy hit and fade back into cover. as we get larger maps with less cover we will see less 6 packs.


SRM domination, whether carried by Cats or Stalkers, will be drastically changed if we can play a map 4 times the size of our current arenas. Looking back at my Tech Readouts, I see that the majority of the good SRM builds were also quite fast. Heavier mechs mostly only mounted SRM as a secondary weapon. We used to play some HUGE maps in TT -- took over a whole basement room for days. Ahhhh... back when I could drink a whole 2-liter of Mountain Dew in an hour.

Send in the big maps before doing any darned thing to nerf SRM's. They are fine, it's just too close in our current maps to demonstrate their inherent weakness.

#128 Josef Nader

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Posted 13 February 2013 - 06:25 AM

View PostKingdok, on 13 February 2013 - 06:08 AM, said:

(Superman vs Hulk style).


Hulk would kick the crap out of Superman.

:)

#129 SpiralRazor

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Posted 13 February 2013 - 06:36 AM

View PostEl Bandito, on 12 February 2013 - 06:00 AM, said:

http://mwomercs.com/...g-shame-on-you/
I read this thread and smiled.


To make CPLT-A1 even viable, you need XL engines, DHS and Endo Steel internals atleast--otherwise it is an overheating sluggish papier mache. A Stalker-3F can do SRM Bukkake without any of those fancy stuff. Best of all, no lucky de-earing.


I thought to myself--If people can upload some random video of doing well and claiming certain mech as unbalanced, then why not upload one of my own?





There you go. Once I get enough C-Bills for DHS, Endo Steel internals and Artemis, it will be even more GG.

PS: Frozen City is so much fun for sneaking behind people--even with an Assault mech.

View PostEl Bandito, on 12 February 2013 - 06:00 AM, said:

http://mwomercs.com/...g-shame-on-you/
I read this thread and smiled.


To make CPLT-A1 even viable, you need XL engines, DHS and Endo Steel internals atleast--otherwise it is an overheating sluggish papier mache. A Stalker-3F can do SRM Bukkake without any of those fancy stuff. Best of all, no lucky de-earing.


I thought to myself--If people can upload some random video of doing well and claiming certain mech as unbalanced, then why not upload one of my own?





There you go. Once I get enough C-Bills for DHS, Endo Steel internals and Artemis, it will be even more GG.

PS: Frozen City is so much fun for sneaking behind people--even with an Assault mech.

View PostEl Bandito, on 12 February 2013 - 06:00 AM, said:

http://mwomercs.com/...g-shame-on-you/
I read this thread and smiled.


To make CPLT-A1 even viable, you need XL engines, DHS and Endo Steel internals atleast--otherwise it is an overheating sluggish papier mache. A Stalker-3F can do SRM Bukkake without any of those fancy stuff. Best of all, no lucky de-earing.


I thought to myself--If people can upload some random video of doing well and claiming certain mech as unbalanced, then why not upload one of my own?





There you go. Once I get enough C-Bills for DHS, Endo Steel internals and Artemis, it will be even more GG.

PS: Frozen City is so much fun for sneaking behind people--even with an Assault mech.





You didnt kill that atlas...two full alphas to the back and he was still standing, he was shot in the back by someone else.


Also, Endo + DHS is quite stupid on a stalker. Youre making the DHS compete with ENDO for space, when you have the weight to spare.



Summation: OP is a bad.

#130 Serapth

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Posted 13 February 2013 - 07:41 AM

View PostKingdok, on 13 February 2013 - 06:08 AM, said:



I just realized what I've been doing wrong all this time... I'm not boating -- I'm actually trying to create a balanced war machine and learn to drive it effectively. That's why my LRM builds are fast and have lots of laser backup (not truly boating LRMS without at least 60 tubes, I hear). That's why my Stalker has 3 Large Lasers in addition to the SRM30, and that's why my SplatCat sits dusty in the mechbay. I have to agree that it is a very deadly machine, but I got BORED with it.




Other than hitting my cheese quota, this is a big part of my problem with builds like the Splatcat, the pure brawler DC-C, the AC20 cat, etc...

I hate being out of the fight. I hate twiddling my fingers while people snipe back and forth over the cauldron on caustic. I hate sitting on the sidelines during the sniping over the jumpjet, or watching people walk down the river in River City, while all of my weapons are out of range. On the other hand, I hate being neutered at < 200m.

This is what keeps me from boating. I like being effective across a number of ranges. The only build I run with any regularity that isn't effective at range is the 4SP HBK with 8ML. Even then, 8ML is somewhat effective in most standoff fights, except River City.

#131 El Bandito

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Posted 14 February 2013 - 11:30 PM

View PostSpiralRazor, on 13 February 2013 - 06:36 AM, said:

You didnt kill that atlas...two full alphas to the back and he was still standing, he was shot in the back by someone else. Also, Endo + DHS is quite stupid on a stalker. Youre making the DHS compete with ENDO for space, when you have the weight to spare. Summation: OP is a bad.



1. The game clearly said I killed that Atlas in the first video. He was killed when his ammunition exploded while shooting at me uselessly with his LRMs. He was not shot by someone else. Go get your eyes examined.

2. I said once I get Endo-Steel, but I didn't have it when I made this video and I didn't know how it will effect my mech.
http://mwo.smurfy-ne...0bfedfba01fb538
This is my current setup--as you can see, no Endo Steel.

However Endo can still be useful if I choose to wield heavier Lasers.

3. Lack of Artemis and the relative distance and slightly off aim prevented me from 2 shotting that Atlas but my ninja STK-3F can 2 shot an unsuspecting Atlas no problem in general. Had done it in fact. Artemis makes it even better.


I never said I was pro, don't get me wrong. The point of this thread is not about that. Calling me bad is so---League of Legends like.

Edited by El Bandito, 14 February 2013 - 11:55 PM.


#132 Straften

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Posted 03 April 2013 - 11:10 AM

View PostEl Bandito, on 12 February 2013 - 09:40 AM, said:


Dude pls.

Posted Image


Mech Info
BONERFART

I'm convinced. This guy definately knows more about game mechanics than any of us. Clearly he is correct; the slower, less twistie mech is the better SRM boat.

#133 Straften

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Posted 03 April 2013 - 11:14 AM

View PostSerapth, on 13 February 2013 - 07:41 AM, said:



Other than hitting my cheese quota, this is a big part of my problem with builds like the Splatcat, the pure brawler DC-C, the AC20 cat, etc...

I hate being out of the fight. I hate twiddling my fingers while people snipe back and forth over the cauldron on caustic. I hate sitting on the sidelines during the sniping over the jumpjet, or watching people walk down the river in River City, while all of my weapons are out of range. On the other hand, I hate being neutered at < 200m.

This is what keeps me from boating. I like being effective across a number of ranges. The only build I run with any regularity that isn't effective at range is the 4SP HBK with 8ML. Even then, 8ML is somewhat effective in most standoff fights, except River City.


You must mean the HBK-4P. The 4SP Doesn't have room for 8ML.

#134 Stoicblitzer

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Posted 03 April 2013 - 11:15 AM

View PostCraftyman, on 12 February 2013 - 06:25 AM, said:

It's not a boat its a blimp

Posted Image

LMFAO

HAHAHAHAAH


maybe when stalkers are mastered, they are better. it's been rough for me trying to get there with it. whenever something is stupid enough to get close and stand in front of me it dies, but a lot of people steer clear of my 20 degrees of torso twist.

Edited by Stoicblitzer, 03 April 2013 - 11:20 AM.






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