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I Got A Patch... Where Are The Notes?


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#1 focuspark

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Posted 12 February 2013 - 04:23 PM

Just pulled the patch down, not terribly big but something changed. Where are the patch notes? The link on the launder goes to Feb 5 notes.

#2 Vapor Trail

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Posted 12 February 2013 - 04:25 PM

Probably end of sale patch.

#3 Hysteria

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Posted 12 February 2013 - 04:25 PM

I was wondering the same thing. Even if it is literally just them removing the camo sales, I would still like to know what exactly happened.

#4 Lugh

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Posted 12 February 2013 - 04:25 PM

It certainly wasn't fixing any of the game engine crashes...

[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows XP 64 bit SP 3 (build 5.1.2600)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 19:05:34 02/12/13, system running for 4747 minutes
12280MB physical memory installed, 7863MB available, 4095MB virtual memory installed, 35 percent of memory in use
PageFile usage: 31MB, Working Set: 22MB, Peak PageFile usage: 31MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: MechWarrior Online
BuildTime: Feb 12 2013 11:13:59
Windows Error Reporting is enabled setting exception handler
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 1
<Sound> Available drivers:
1. Headphones (Vengeance 2000)
<Sound> FmodEx-AudioDevice: Now running on driver: Headphones (Vengeance 2000)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Microphone (Vengeance 2000) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00044004 and internal 00044004!
<Sound> Initializing SoundSystem now!
Renderer initialization
[Error] NVAPI: Unable to get SLI state (-113)
used GeomInstancingThreshold is 8
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
Network initialization
[net] using iocp socket io management
network hostname: Shawn-PC
ip:192.168.1.120
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Initializing default materials...
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Shawn' successful.
[PlayerProfiles] Found 2 profiles.
Profile 0 : 'Lugh'
Profile 1 : 'default'
[GameProfiles]: Successfully activated profile 'Lugh' for user 'Shawn'
Patch Complete Received
Patch Complete Received
Patch Complete Received
Patch Complete Received
============================ Loading level mechlab ============================
======== mechlab is loaded in 3.6 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
Game rules class: Conquest
============================ PrepareLevel frozencity_night ============================
Initializing default materials...
[Error] Runaway thread
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== frozencity_night is loaded in 10.3 sec ========
[Error] locomotion-group not found: animations/mechs/stalker/lmg_files/land_to_fwd_fp.lmg
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.9 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.5 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
Game rules class: Assault
Level frozencity_night does not support Assault gamerules.
============================ PrepareLevel frozencity_night ============================
Initializing default materials...
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== frozencity_night is loaded in 9.1 sec ========
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.9 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.6 sec ========
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.1 sec
Ammo Pool Statistics:
waypointrocket: 0
bullet: 4
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\shadercache.pak
Closing PAK file: game\shadercachestartup.pak
Closing PAK file: game\shadersbin.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\textures.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak

#5 focuspark

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Posted 12 February 2013 - 04:40 PM

The "Runaway thread errors" make me the most nervous

Edited by focuspark, 12 February 2013 - 04:40 PM.


#6 EvilMilk

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Posted 12 February 2013 - 04:41 PM

View PostLugh, on 12 February 2013 - 04:25 PM, said:

It certainly wasn't fixing any of the game engine crashes...

[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows XP 64 bit SP 3 (build 5.1.2600)
System language: English
Windows Directory: "C:\Windows"



Windows XP?
Hello there time traveler! I know this is confusing and scary for you but it's currently 2013 AD Feb 12th. PC's have come a long way since your time, so we are more then willing to help you adjust. If you still feel uncomfortable upgrading please speak to a museum curator if you have trouble running our modern software.

#7 Deamhan

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Posted 12 February 2013 - 04:44 PM

Closing PAK file: game\causticvalley_ig.pak

Closing PAK file: game\desert_ig.pak <- Huh???

Closing PAK file: game\forestcolony_ig.pak

Closing PAK file: game\frozencity_ig.pak

Closing PAK file: game\industrial_ig.pak <- Huh???

Closing PAK file: game\rivercity_ig.pak

Closing PAK file: game\skyboxes_ig.pak





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