Jump to content

Concerned About Large Maps


16 replies to this topic

#1 GroovYChickeN

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 209 posts

Posted 12 February 2013 - 06:09 PM

So I've been playing since launch of open beta and so far I like the game. It has it problems for sure but I've had some rather awesome fun too. I don't have tons of time to play so I never group with people. Sure, I probably should and would probably have lots of fun but I have other things I need to do and it's nice not to be tied to a group in between drops. I also almost exclusively run lights. I've mastered Commandos and started on Spiders even though I've since sold them off. I'm planning on getting a Flee when it comes out and maybe a Cicada because it might as well be a light.

From probably my first week I've been saying to myself, "Man this game would be awesome with huge BF2 (Yes, BF2. Not BF3) style maps. I mean like Dragon Valley huge. I'm not so sure this is a good idea any more though.

So...

My concern with larger maps is this. What good is a non-ecm light mech anymore? Even if the map is bigger and with more people if run off to scout I'm really not going to have a chance against a Raven 3L. I rarely am able to get back to my group with dying now on smaller maps, if the map is too big and everyone is spread out there is no way to get back to the main group. I'm not here to bash ECM, I'm just concerned that the larger maps and more spread out groups will cause a larger disparity between the ECM capable lights and the rest of them.

Thoughts?

Edited by GroovYChickeN, 12 February 2013 - 06:10 PM.


#2 Henree

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 501 posts

Posted 12 February 2013 - 06:12 PM

OMG large maps are going to be OP! ffs

#3 Gammanoob

    Member

  • PipPipPipPipPipPip
  • 246 posts
  • LocationThe Periphery

Posted 12 February 2013 - 06:14 PM

Non-ecm light mechs are not any good at the moment, map size isn't going to change that fact either way.

#4 Eddrick

    Member

  • PipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 1,493 posts
  • Facebook: Link
  • LocationCanyon Lake, TX.

Posted 12 February 2013 - 06:18 PM

View PostGroovYChickeN, on 12 February 2013 - 06:09 PM, said:

Even if the map is bigger and with more people if run off to scout I'm really not going to have a chance against a Raven 3L. I rarely am able to get back to my group with dying now on smaller maps, if the map is too big and everyone is spread out there is no way to get back to the main group. I'm not here to bash ECM, I'm just concerned that the larger maps and more spread out groups will cause a larger disparity between the ECM capable lights and the rest of them.

Don't run so far ahead, that you can't make it back to your group.

#5 GroovYChickeN

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 209 posts

Posted 12 February 2013 - 06:22 PM

View PostHenri Schoots, on 12 February 2013 - 06:12 PM, said:

OMG large maps are going to be OP! ffs


Did I say that? No. I pointed out that larger maps may exaggerated the current gap between ECM capable and non ECM capable lights. If you have nothing helpful to contribute go away.


View PostGammanoob, on 12 February 2013 - 06:14 PM, said:

Non-ecm light mechs are not any good at the moment, map size isn't going to change that fact either way.


I agree for the most part. However, I can still pull off solid kills with my Commando - 3A provided I don't get jumpped by a pack of Raven - 3L's or Commando - 2D's

There is a large possibility that introducing larger maps may make the problem worse.

#6 Mr Mantis

    Member

  • PipPipPipPipPipPip
  • 413 posts
  • LocationCouch

Posted 12 February 2013 - 06:30 PM

Conserned about not getting large maps.
Anyway by the time we get large maps ecm may be the least of our worries.

#7 krash27

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 582 posts
  • LocationAlberta, Canada

Posted 12 February 2013 - 06:32 PM

Yes, I can't wait for larger maps and larger teams. 12 v 12 might allow for a scout lance of mixed light and meds, so your concern of a 3L is being your better is trivial. Its role warefare, So even in a pug game you will want to stick with atleast one buddy, which could be the mando or raven that dropped in your pug group.


Running off alone in a light, with or without an ECM, is allways a risk, especialy with the tweaked netcode


The larger maps and larger teams are going to hopefully force people to expand their tactics :)

Edited by krash27, 12 February 2013 - 06:33 PM.


#8 GroovYChickeN

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 209 posts

Posted 12 February 2013 - 06:33 PM

View PostMr Mantis, on 12 February 2013 - 06:30 PM, said:

Conserned about not getting large maps.
Anyway by the time we get large maps ecm may be the least of our worries.


Very valid point.
First 12v12 map is supposed to be out the 19th. May not end up all that large though.

#9 krash27

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 582 posts
  • LocationAlberta, Canada

Posted 12 February 2013 - 06:38 PM

View PostGroovYChickeN, on 12 February 2013 - 06:33 PM, said:


Very valid point.
First 12v12 map is supposed to be out the 19th. May not end up all that large though.


Oh man, what if its a Solaris map :) 12 v 12 Coloseum!

#10 Mr Mantis

    Member

  • PipPipPipPipPipPip
  • 413 posts
  • LocationCouch

Posted 12 February 2013 - 06:38 PM

View PostGroovYChickeN, on 12 February 2013 - 06:33 PM, said:


Very valid point.
First 12v12 map is supposed to be out the 19th. May not end up all that large though.


So soon :)!

#11 Bren McGuire

    Member

  • PipPipPipPipPip
  • 104 posts

Posted 12 February 2013 - 06:48 PM

Large maps will mean one thing: more 0-0 base caps.

#12 GuardDogg

    Member

  • PipPipPipPipPipPipPipPip
  • The Fearless
  • The Fearless
  • 1,026 posts

Posted 12 February 2013 - 07:01 PM

Larger maps for better strategy, more fun. Right now, it is: Spawn, move a few feet, and the fighting is done in 5 mins, in a 15 min countdown.

#13 Star Colonel Mustard Kerensky

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 488 posts
  • LocationNarnia

Posted 12 February 2013 - 07:31 PM

View PostGroovYChickeN, on 12 February 2013 - 06:33 PM, said:


Very valid point.
First 12v12 map is supposed to be out the 19th. May not end up all that large though.

Note that only the map is coming out on the 19th. 12v12 isn't slated to begin until next month.

#14 Eboli

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,148 posts
  • LocationCanberra, Australia

Posted 12 February 2013 - 08:00 PM

View PostBren McGuire, on 12 February 2013 - 06:48 PM, said:

Large maps will mean one thing: more 0-0 base caps.


Should never occur IMO. Each team is going to have 12 members. Lights are going to play an important role in responding to cap attempts or ensure they maintain a presence in the area that can respond to an attempted cap.

It may certainly be the case that LRM boats will play a greater role in the game by being further away from the battle brawlers and thus could be within range of base defence with lights harassing enemies, killing off enemy lights, capping enemy base and responding to capping.

Larger maps will certainly increase the variety of tactics and no doubt create another set of whinge categories for various forum posters.

Anyhow players who think that light mechs are worthless in this game are likely to have to reconsider their stance on the subject.

Placement of bases and their surrounding terrain will certainly be of interest.

Cheers!
Eboli

#15 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 12 February 2013 - 08:24 PM

My fear is that they make a 3000m by 3000m map and then the cries for nerfs come in about
LRMs are OP
ERPPCs are OP
ERLLs are OP
cover is OP
slow gameplay is OP
tactics are OP
inabilty to make mistakes and get away with it is OP
pugs spreading too far apart is OP
their splatapults not being able to get anything because Long range weps are OP
etc. is OP

and we slowly see the 3000m/sq map become less than 1000m by 500m,

Sniper positions, GONE
Cover, GONE
Killzones, GONE
everything that makes MWO less twitchy, FREAKING GONE.

#16 Eboli

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,148 posts
  • LocationCanberra, Australia

Posted 12 February 2013 - 08:37 PM

View Postgavilatius, on 12 February 2013 - 08:24 PM, said:

My fear is that they make a 3000m by 3000m map and then the cries for nerfs come in about
LRMs are OP
ERPPCs are OP
ERLLs are OP
cover is OP
slow gameplay is OP
tactics are OP
inabilty to make mistakes and get away with it is OP
pugs spreading too far apart is OP
their splatapults not being able to get anything because Long range weps are OP
etc. is OP

and we slowly see the 3000m/sq map become less than 1000m by 500m,

Sniper positions, GONE
Cover, GONE
Killzones, GONE
everything that makes MWO less twitchy, FREAKING GONE.


I certainly hope you are wrong.

Maybe we may see a trend for mechs with less weapon tonnage because they need to go with bigger engines for speed OR the opposite - smaller engined mechs for greater weapon tonnage that specialise in game play of base defence only.

Cheers!

#17 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 12 February 2013 - 08:42 PM

well part of it is because most players can't "think outside the box" like flanking and other tactics... TACTICS, that are the basis of Mechwarrior/battletech and all other games. We're stuck with going headlong against each other like a football game with guns and tactics get the back seat when "this sniper position is OP, because our splatapults can't touch it", "that pillar is OP because our LRMs can't touch it" (if you know what maps these are from, kudos) when going around then up, or running around then in are PERFECT TACTICS against those positions..

people are failing to think outside the box, mostly because the maps aren't letting them try new things.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users