Any Interest In A "stock Variants Only" Game Mode?
#21
Posted 13 February 2013 - 01:12 AM
#22
Posted 13 February 2013 - 01:19 AM
Min maxed mechs are the equivalent of training wheels to me. I get that people really need the mechlab to get by, but it would be fun if MWO also catered to the people who value skill over cheese builds.
RiceyFighter, on 12 February 2013 - 10:51 PM, said:
I call it normal mode.
#23
Posted 13 February 2013 - 01:20 AM
#24
Posted 13 February 2013 - 01:30 AM
I might make an exception for a Devestator or similar mech with a heavy load of ballistics.
Edited by MustrumRidcully, 13 February 2013 - 01:30 AM.
#25
Posted 13 February 2013 - 01:46 AM
MustrumRidcully, on 13 February 2013 - 01:30 AM, said:
I might make an exception for a Devestator or similar mech with a heavy load of ballistics.
A stock mode would hopefully open the eyes of the devs to do something about the heat system.
It would also reduce the oversinking that currently happens with customs.
#26
Posted 13 February 2013 - 01:47 AM
Stormwolf, on 13 February 2013 - 01:19 AM, said:
Min maxed mechs are the equivalent of training wheels to me. I get that people really need the mechlab to get by, but it would be fun if MWO also catered to the people who value skill over cheese builds.
I call it normal mode.
So when I dominate you with one of the handful of useful stock mechs, how long will it take before you run back to the ghetto pub?
#27
Posted 13 February 2013 - 01:51 AM
Stormwolf, on 13 February 2013 - 01:46 AM, said:
A stock mode would hopefully open the eyes of the devs to do something about the heat system.
It would also reduce the oversinking that currently happens with customs.
If they haven't understood it by now, I am not expecting any miracles.
It would have been better for the balance development of the game if they didn't start with the mech bay avaialble and had everyone in stock mechs at first.
But I can see why this would be a bad idea for other reasons. The Mech Lab is a complex piece of software and needed to be functional to be tested as heavily as it was tested.
I dunno, but I feel that there are several players that understand the balance implications of the design chocies and the current balance better than the Devs. Or the Devs are extremely reluctant to change, even if they know better.
#29
Posted 13 February 2013 - 02:28 AM
Like others have said, stock mechs are broken due to the heat and armour changes, so it would only be fun if the mechanics were changed for that mode which isn't likely.
Also some weapons would need to be made better i.e. MG and Flamer. Some mech loadouts would be totally pointless otherwise.
#30
Posted 13 February 2013 - 04:33 AM
Merky Merc, on 13 February 2013 - 12:00 AM, said:
Like it is right now, you meant?, non-stock variants where some are easily superior to others?. Trying a game mode where everything doesn't come down to boating would be a breath of fresh air.
Edited by arkanis, 13 February 2013 - 04:35 AM.
#31
Posted 13 February 2013 - 04:44 AM
#32
Posted 13 February 2013 - 05:14 AM
Hell, I'd love not only a stock mech mode, but stock mech _and_ era modes. For example:
Stock Mechs, 3025/Third to Fourth Succession War Era designs only
Stock Mechs, War of 3039
Stock Mechs, Clan Invasion
Stock Mechs, Fall of the Star League
I would love this kind of game mode so very, very much!
#33
Posted 13 February 2013 - 05:14 AM
(And who is going to use a stock light? Thinking about the armor..)
#34
Posted 13 February 2013 - 05:27 AM
This would be great, not such senseless configs like 6xSSRM´s or something like that...
#35
Posted 13 February 2013 - 05:32 AM
GrabbleRus, on 13 February 2013 - 01:20 AM, said:
That's true, they would have to find a way around that. Either by giving people random mechs / variants, or by adjusting the armor values at the expense of loyalty to the canon.
If you think medium mechs are unpopular right now, well...
Not to mention the stock light mechs, which can only climb above a 50 kph speed if they're going downhill.
Zeno Scarborough, on 12 February 2013 - 11:22 PM, said:
Yes, yes, a thousand times yes!
#36
Posted 13 February 2013 - 05:42 AM
Then it'll really be a case of how well you can adapt.
#37
Posted 13 February 2013 - 05:44 AM
#38
Posted 13 February 2013 - 05:55 AM
Edited by Pr8Dator, 13 February 2013 - 05:56 AM.
#39
Posted 13 February 2013 - 05:57 AM
Pr8Dator, on 13 February 2013 - 05:55 AM, said:
I think that the reason is that people are getting a bit sick and tired of splattapults.
#40
Posted 13 February 2013 - 05:58 AM
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