Hardcore Mode
#1
Posted 13 February 2013 - 05:53 AM
Weopons tike the AC/20 would feel powerfull like they should and actually kill small mechs in one shot.
#2
Posted 13 February 2013 - 06:11 AM
Least that's how I feel about any hardcore mode for Mechwarrior.
#3
Posted 13 February 2013 - 06:12 AM
B3RZ3RK3R, on 13 February 2013 - 06:11 AM, said:
Least that's how I feel about any hardcore mode for Mechwarrior.
This would be the only way I would play it. And if it were put in game it would be the ONLY mode I would play.
EDIT- It would also give me a reason to actually log in. I havent logged in in almost 2 months.
Edited by Sayyid, 13 February 2013 - 06:13 AM.
#4
Posted 13 February 2013 - 06:13 AM
Just imagine the srm36 cat, or dual gauss.
As the guy above said, stock variants only.
#5
Posted 13 February 2013 - 06:24 AM
Quote
Weopons tike the AC/20 would feel powerfull like they should and actually kill small mechs in one shot.
Sure as long as hit locations are random. Because thats the only way it would be remotely balanced.
#6
Posted 13 February 2013 - 06:28 AM
#7
Posted 13 February 2013 - 06:30 AM
- Original dps (one shot per 10sec, or current RoF with reduced damage per shot).
- Sized hardpoints as mentioned above.
Edited by John Norad, 13 February 2013 - 06:33 AM.
#8
Posted 13 February 2013 - 06:32 AM
#9
Posted 13 February 2013 - 06:46 AM
#10
Posted 13 February 2013 - 06:46 AM
Sayyid, on 13 February 2013 - 06:12 AM, said:
This would be the only way I would play it. And if it were put in game it would be the ONLY mode I would play.
EDIT- It would also give me a reason to actually log in. I havent logged in in almost 2 months.
I feel your pain but I keep playing MinmaxWarrior. At least we will eventually get private matches where all players could agree on stock mechs.
FYI: http://mwomercs.com/...only-game-mode/
#12
Posted 13 February 2013 - 07:01 AM
Quote
Gee, why not rely on dice a bit more. Forget skill of aiming, Luck Warriors, onwards!!
#13
Posted 13 February 2013 - 07:03 AM
and Mechs are lost for real if they die. like EvE
Edited by Tennex, 13 February 2013 - 07:03 AM.
#14
Posted 13 February 2013 - 07:12 AM
Jujiro, on 13 February 2013 - 06:32 AM, said:
You would be wrong. In mech4 we had accurate TT armor and weapon damage and mech customization and the game and tournaments thrived. I piloted medium mechs exclusively against groups that make MWO seem like disorganized puckup dodgeball games. You got one shotted through your CT by a Direwolf at 1000m boating gauss rifles. You know what we all still had fun and learned instead of bitched about boating.
To me your hard mode idea is maybe normal difficulty. Hard mode would be custom mechs with TT armor and damage values on larger maps.
Edited by Viper69, 13 February 2013 - 07:13 AM.
#15
Posted 13 February 2013 - 07:23 AM
If you want hardocre mode that fallows tabletop, ac20 would deal 20 dmg in 10 seconds and have quite big hit devotion
You dont even know what you are talking about, you want to mix current mechanics with part of tabletop mechanics and this cant end well.
Edited by FilipVonOrionski, 13 February 2013 - 07:23 AM.
#17
Posted 13 February 2013 - 07:28 AM
#19
Posted 13 February 2013 - 07:36 AM
FilipVonOrionski, on 13 February 2013 - 07:31 AM, said:
FOR YOU!
And the other thousands that played it. But its obvious that it was too hard for our modern gaming crowd. The kind who get trophies in little league for losing and everyone gets on the team.
Edited by Viper69, 13 February 2013 - 07:37 AM.
#20
Posted 13 February 2013 - 07:44 AM
jakucha, on 13 February 2013 - 07:28 AM, said:
I agree.
I like the idea of standard armor and weapon values, but for that to work we would need to have random hit locations as well. Early in CB we had standard armor levels and matches were way too short, people were getting killed in seconds because the standard armor values were being completely overwhelmed by the pinpoint accuracy of our weapons.
In TT a group of 9 ML (Hunchback 4P) would get nine to-hit rolls, of which 2-4 of them would probably miss (on average), and of those that hit you would also roll to see which location was actually hit. So those 9 lasers would probably hit 4 different locations (with one of those locations being hit 2 times). That damage spread is what makes the concentrated damage of the PPC, Gauss, AC10 and AC20 worth the extra weight and space that they require. The automatic convergence of weapons in MWO is what makes the ML such a powerful weapon.
If you look at a "typical" TT game, It probably runs around 20-40 turns. Which is 200-400 seconds, or 3-7 minutes of "game time", of course those 40 turns take a lot longer to play than the "game time" of which is represents. That, IMO, is the major problem with translating to a real time environment. We don't want a game that is over that quickly, many people would not feel like they contributed very much, people would be focus fired down even faster than they are now (with little that they could do about it) and I believe that many players would be even more frustrated with the game than they are now.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users