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Wtb Eject Button.


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Poll: EJECT! (95 member(s) have cast votes)

Do you want an eject button with an eject animation?

  1. Yes. (80 votes [84.21%])

    Percentage of vote: 84.21%

  2. Dont care (6 votes [6.32%])

    Percentage of vote: 6.32%

  3. No (9 votes [9.47%])

    Percentage of vote: 9.47%

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#1 xhrit

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Posted 13 February 2013 - 10:25 AM

Eject button w/ animation.

You know you want it.

Edited by xhrit, 13 February 2013 - 10:25 AM.


#2 HighTest

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Posted 13 February 2013 - 10:32 AM

View Postxhrit, on 13 February 2013 - 10:25 AM, said:

Eject button w/ animation.

You know you want it.


No. Yes. Well, sort of.

I suspect that having an actual eject button would be abused by the same people that are intentionally DCing and blowing their reactors at the start of a match. Or abuse it in some other way I haven't considered yet. So I'm not sure that would be a good idea, although I could possibly be convinced otherwise.

Having the animation, however, at the time of your mech being destroyed, would be very cool. Much more interesting than spinning around its corpse in circles. Plus it would validate your existence for the next match instead of you being dead in the rubble. :P

#3 Silpher K

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Posted 13 February 2013 - 10:48 AM

a full eject animation/sequence would be mech-gasmic,

imagine your CT internals are down to it's last legs, your cockpit windows are cracked, your entire mech is being bombarded with auto cannons and missiles alike.

you, the pilot, is scrambling around trying to hold out in the midst of the impacts and vibrations, as you hit the eject switch just in time, escaping the reactor explosion in the brink of your demise..

obviously, there needs to be some sort of control so players can't grief and troll with this feature.

#4 xhrit

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Posted 13 February 2013 - 11:14 AM

View PostHighTest, on 13 February 2013 - 10:32 AM, said:


No. Yes. Well, sort of.

I suspect that having an actual eject button would be abused by the same people that are intentionally DCing and blowing their reactors at the start of a match. Or abuse it in some other way I haven't considered yet. So I'm not sure that would be a good idea, although I could possibly be convinced otherwise.

Having the animation, however, at the time of your mech being destroyed, would be very cool. Much more interesting than spinning around its corpse in circles. Plus it would validate your existence for the next match instead of you being dead in the rubble. :P


Yeah, the game should auto-eject you when your mech is destroyed. And as you point out, people are already intentionally self destructing their mechs anyway, so they could just make manual eject button just auto-destruct the mech and give the kill to the last person who damaged you, which would force the pilot to auto eject.

Edited by xhrit, 13 February 2013 - 11:15 AM.


#5 Anony Mouse

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Posted 14 February 2013 - 12:13 AM

Douchebags who pop their own cork (eject at the beginning of a game) would probably be easier to track than AFK's and suicides at least. Also reactor explosions are silly, and headshots make this a moot point. I did vote yes though as an ejection animation would be cool. But I would really rather see a handful of different death animations, each based off different forms of destruction.

#6 echof0xtrot

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Posted 14 February 2013 - 05:17 AM

headshots obviously wouldn't allow for an eject, but most other fiery deaths would be perfect for an eject.

and as far as giving griefers another method of pulling out early... they're going to do it either way, that shouldn't dictate feature implementation.

#7 Rushin Roulette

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Posted 14 February 2013 - 05:28 AM

This was already tested in the back end servers.

If you notice, every mech already has an eject button or handle somewhere in the cockpit... the problem is that the designers forgot to add a removeable part of the roof. So every test pilot for teh ejector seat ended up smashed between the command chair and the armored roof.... it was not a pretty site to behold and I still pitty Paul who had to scrape the last aprentice tester off of a particularily large Atlas cockpit (he took the shortcut and repainted all Atlas cockpits red on the inside so that he will never again be asked to clean one of them).

EDIT: It also gave the name of the Splatcat a whole new meaning.

Edited by Rushin Roulette, 14 February 2013 - 05:29 AM.


#8 Benyamin

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Posted 14 February 2013 - 05:43 AM

I think I would enjoy this feature. It would be awesome, getting pelted, your internals popping, then an ammo explosion happens, prompting a large red "EJECT" to pop up on your hud, giving you only seconds to push the button/pull the handle. Oh it would be glorious.

#9 Anony Mouse

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Posted 14 February 2013 - 06:17 AM

Maybe throw in a small XP bump for a successful ejection. Cause style points.

#10 Aegis Fate

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Posted 14 February 2013 - 06:49 AM

I'd hate to be in a Catapult mid brawl if you have to eject. Might end up splattered against a fellow teammate.

#11 Eyecon69

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Posted 14 February 2013 - 09:12 AM

So... why would you need an eject button? I mean its a cool idea and all but at this point I obviously assume you eject or what ever when your mech is down, but why would you manually eject...at all? in the time it takes you to hit the button you could maybe have one or two more shots in on the enemy making it one or 2 shots easier for your mates... just saying... maybe if it was a nuke your mech and it sends damage to all surrounding mechs (friendlies included) then I could see the value otherwise no.

Edit: plus one for the style points.

Edited by Eyecon69, 14 February 2013 - 09:17 AM.


#12 knight-of-ni

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Posted 14 February 2013 - 01:12 PM

WARNING: Ejecting in the Forest Colony Cave can be dangerous to your health.

#13 Darth Futuza

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Posted 14 February 2013 - 02:36 PM

View PostEyecon69, on 14 February 2013 - 09:12 AM, said:

So... why would you need an eject button? I mean its a cool idea and all but at this point I obviously assume you eject or what ever when your mech is down, but why would you manually eject...at all? in the time it takes you to hit the button you could maybe have one or two more shots in on the enemy making it one or 2 shots easier for your mates... just saying... maybe if it was a nuke your mech and it sends damage to all surrounding mechs (friendlies included) then I could see the value otherwise no.

Edit: plus one for the style points.

It is all just aesthetics really. Its more Mechwarrior-esque. Granted it makes sense in a single player game then a MMO, but...its still coolio.

#14 Anony Mouse

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Posted 15 February 2013 - 12:04 AM

View PostEyecon69, on 14 February 2013 - 09:12 AM, said:

So... why would you need an eject button? I mean its a cool idea and all but at this point I obviously assume you eject or what ever when your mech is down, but why would you manually eject...at all? in the time it takes you to hit the button you could maybe have one or two more shots in on the enemy making it one or 2 shots easier for your mates... just saying... maybe if it was a nuke your mech and it sends damage to all surrounding mechs (friendlies included) then I could see the value otherwise no.

Edit: plus one for the style points.


There may come a point when refit and repair comes back. At which point if you're out of ammo or you've been disarmed through component destruction, ejecting may be prudent.

#15 Magicbullet141

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Posted 15 February 2013 - 12:10 AM

Yes, but you can only eject if you have taken "critical damage"

#16 Hador

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Posted 15 February 2013 - 12:18 AM

View PostAnony Mouse, on 15 February 2013 - 12:04 AM, said:


There may come a point when refit and repair comes back. At which point if you're out of ammo or you've been disarmed through component destruction, ejecting may be prudent.


I would not count on the return of R&R


Quote

Repair and Ream:


blinkin - Will repair and rearm ever come back? if not please explain the reasoning behind removing it.
A: No plans to bring back RNR. RNR was removed to create a balanced economy. In the end it created more problems than solved, and was essentially a tax. The system was prone to abuse by farmers and active players. The decision was made to protect the integrity of the game at the cost of removing a feature most people did not use (based on telemetry).


Besides, while an ejection might be interesting/cool/immersive to watch...don't you think you'd get tired of it after having seen it a couple of hundred times?

#17 So who took Pilot Name as a name

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Posted 15 February 2013 - 12:33 AM

Can't wait to eject on Frozen City... and freeze to death half way in the air. 8D

#18 Sesambrot

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Posted 15 February 2013 - 04:33 AM

Ejection seat = Lostech!

#19 knight-of-ni

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Posted 15 February 2013 - 05:05 AM

When the new Dropship Mode comes out, an eject button may have a use.
If you are out of ammo or your weapons are destroyed, manually ejecting might be a good way activate your next mech quickly.

#20 Squatchy1390

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Posted 15 February 2013 - 06:27 AM

This could be a really cool idea. I agree with some of the posts saying it should be situational though. If you have a gauss go through your windshield, obviously there wouldn't be enough of you left to eject. Now say your ammo takes a crit and you're not C.A.S.E'd, well I think it would be really cool that since you're going down anyways, you get shot out the top of your ride. Same for a core crit. Your engine's done, you're dead anyways, shoot the guy out of the top of his ride. It's like a party popper for the opposing team! I don't believe it should be a keybound option though. It would get abused in some stupid way. Now a way to turn off the animation in options would be nice. Especially for those of us who would get tired of watching it over and over and over again.

As a side note/ question... has the eject handle always been in the cockpit from day 1? I noticed it with the new startup animation in my cataphract, but never really payed attention to it before that. It was just like, "oh hey, ejection handle, cool" kind of moment.

Edited by Scarin, 15 February 2013 - 06:28 AM.






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