Helmstif, on 14 February 2013 - 11:40 PM, said:
Alpha damage Alpha damage blah blah blah. How much brawl have you been doing lately? Not much, I assume?
Let's do some comparison. I shall first present you my most proud creation DDC:
STD350, 15DHS, 1xAC20(3ton), 2xMPL, 3xArtemisSRM4(2ton), and of course ECM. A "mere" 62-Alpha build.
Average damage per match (roughly): 600. Good-day damage after match: 1000+.
You see, the point of brawling is not how much damage you can Alpha, but how much damage you can consistently put out before your armor runs out, AND how much damage your TEAMMATE could deal during that period.
Now let's go back to my 7-K. A even more humbled 48-Alpha build. However, the LLas allow me to start putting out damage a good few hundred meters away, not mentioning the unholy base damage of the AC20 dealing still significant punches well beyond the effective range.
All. On. One. Spot. If your target is big enough. Like, say, another Atlas.
You're not really brawling if you're sniping people off at a distance with LLas, which you will have to do to actually be effective. I do the same thing with my D-DC, except I traded out the AC/20 for gauss, cause in my experience your AC/20 lasts about the same amount of time in a brawl, maybe slightly longer, like a second, but you can use the gauss at much larger ranges.
The reason I mention alpha is because Atlas vs Atlas, if you're in a K, it'll take you 3 or 4 shots to the torso to take it out. While they can take out your torso in 2 or 3. The majority of their damage comes from fire and forget weapons so they can torso twist and make your damage spread out, while you have to hold lasers onto them and hope that AC/20 lasts.
I don't really brawl much. I don't believe in it really. I kind of brawled with my Atlas RS 4 LPLs 2 asrm6, which was actually pretty decent. For a short period I brawled with an Awesome 9M. Thought it'd be funny to be a zombie Awesome running around at 80+kph. It was actually pretty funny. But I found out I didn't enjoy tanking damage for my team and dieing every game. Interesting note. This Awesome did more damage than your K build. I currently run a Cat A1 ASRM6 monster, but I don't really brawl with that so much as hit and run. I run in, alpha a couple of times, and run out.
The reason I don't brawl much is running into too many premades and getting my Atlas arms/torsos instantly shot off by focus fire. Things like multiple K2 Gauss cats, or combinations of AC/20 cats and other AC/20 wielding mechs, or a couple of those poptart Cataphract 3Ds with 2 ERPPCs and a Gauss, a couple 3 UAC/5 Illyas, or even just one of those 6PPC stalker monsters. In these cases you're pretty much just a meat shield for their fire. For about 10 seconds they will be shooting at you and not your team. You won't be doing much damage because your weapons will be shot off one after the other. The only thing you can hope for is that your team is returning as much focused damage as theirs, which they probably aren't.
For those sortof encounters, I prefer either long-ranged weapons to try and compete with them or a combination of stealth, speed, and power.
If what you're going for is someone that runs in and soaks up damage, then the weapons you equip won't matter much anyways, as long as you have something deemed a threat.
Edited by Desist, 15 February 2013 - 02:33 AM.