Thontor, on 14 February 2013 - 06:26 AM, said:
Math has been done...
Going from what we have to true DHS would increase the damage a 6ML 20 DHS Cicada could do before overheating by 50%.
True DHS does not just mean extra heat dissipation, but extra heat capacity as well... And both are compounded by mech efficiencies helping hem even more... It comes out to the number shown above.
50% more alpha strikes fired on cooldown without the need to wait for heat to dissipate.
Here we go again...
A Medium Laser has the following stats: 1.25 DPS, 1.00 HPS.
Now let's build a 6 MLAS 20 DHS
Cicada.
It's max DPS is 6 * 1.25 = 7.0 DPS.
Right now it produces 6 * 1.0 HPS = 6.0 HPS.
Its 20 (mixed) DHS dissipate 10 * 0.2 HPS + 10 * 0.14 HPS = 3.4 HPS
That makes for a cooling efficiency of 3.4 HPS / 6.0 HPS = 0.57 (rounded to two decimals).
The theoretical 7.0 DPS turn into 7.0 DPS * 0.57 =
4.25 DPS.
Well now, if said Cicada were equipped with real 2.0 DHS then its heat dissipation would increase to
20 * 0.2 HPS = 4.0 HPS
putting its cooling efficiency at
4.0 HPS / 6.0 HPS = 0.67 (rounded to two decimals).
Thus it's sustained damage output would increase to
7.5 DPS * 0.67 =
5.0 DPS.
We get a medium mech that does 5.0 sustained DPS with an alpha of 30 - with beam weapons that it has to hold on target for one second to do full damage.
I now present you the Hunchback
HBK-4SP a medium mech that does 5.88 sustained DPS with an alpha of 50 (30 of which are instant SRM damage). In-game right now. With the current DHS implementation.
I rest my case.
Kylere, on 14 February 2013 - 06:39 AM, said:
[...] They wanted to restrict high heat builds on large mechs [...]
Then why did they reduce heat production across the board on LLAS, LPLAS, PPC and ERPPC?