

Major Physics Error
#1
Posted 17 February 2013 - 05:23 PM
If you have a Catapult A1 with a XL 300 engine with the total weight being 65 tons your top speed is 74.8 kph
If you have a Catapult A1 with a XL 300 engine with the total weight being 35 tons your top speed is still 74.8 kph
Why is it that by reducing weight in a Mech the top speed is not being increased? The same amount of power in the engine, everything else equal as well (aerodynamics) except less mass to be carried but the top speed and acceleration stay the same??
#2
Posted 17 February 2013 - 05:24 PM
#3
Posted 17 February 2013 - 05:27 PM
#4
Posted 17 February 2013 - 05:36 PM
#5
Posted 17 February 2013 - 05:37 PM
#6
Posted 17 February 2013 - 05:38 PM
Edited by Beliall, 17 February 2013 - 05:41 PM.
#7
Posted 17 February 2013 - 05:39 PM
Even if you came with full tonnage, you might lose an arm or side torso in battle and that should reduce your overall weight and give you more speed.
#8
Posted 17 February 2013 - 05:41 PM
Vassago Rain, on 17 February 2013 - 05:37 PM, said:
Probably. As was addressed in one of the other "mwo physics" threads, it's quite plausible that the upper limit on the operating speed of a Mech is determined by the maximum tolerance of its actuators and joints rather than the output of the engine (ref: MASC equipment, sarna, etc).
If we wanted to stay internally consistent, we could posit that the actuators and joints of a Mech are built in with the installed engine, which would give us our lower maximum speeds when we use lower rated engines.
#9
Posted 17 February 2013 - 05:43 PM
#10
Posted 17 February 2013 - 05:45 PM
#12
Posted 17 February 2013 - 05:47 PM
#13
Posted 17 February 2013 - 05:50 PM
Vlad Ward, on 17 February 2013 - 05:41 PM, said:
Probably. As was addressed in one of the other "mwo physics" threads, it's quite plausible that the upper limit on the operating speed of a Mech is determined by the maximum tolerance of its actuators and joints rather than the output of the engine (ref: MASC equipment, sarna, etc).
If we wanted to stay internally consistent, we could posit that the actuators and joints of a Mech are built in with the installed engine, which would give us our lower maximum speeds when we use lower rated engines.
Sure would be one way to think of it but I would also believe basic parts such as actuators would be fairly close to the same on most mechs ... but we are just pulling ideas out of thin air so until we get a Dev response .....
#14
Posted 17 February 2013 - 05:51 PM
A space robot fighting game set in the year 3050 where the human races greatest achievements in war are clunky bipedal walking tanks that would cook their pilots in the cockpit if the cooling system ever had a glitch in it or got destroyed in battle.
It is a videogame and I am sure the lore answer is that an XL 300 engine may be capable of more but limiters are put into place to make up for the way the legs and such are built so that the engine dose not do harm to the mech.
#15
Posted 17 February 2013 - 05:52 PM
#17
Posted 17 February 2013 - 05:57 PM
#18
Posted 17 February 2013 - 05:58 PM
Beliall, on 17 February 2013 - 05:50 PM, said:
Sure would be one way to think of it but I would also believe basic parts such as actuators would be fairly close to the same on most mechs ... but we are just pulling ideas out of thin air so until we get a Dev response .....
You'd think so, but otherwise the whole "smaller engine, lower speed" thing wouldn't make much sense. If the idea behind the MASC system is that it increases power to the legs for a short period of time but is unsustainable due to the increased wear on the actuators and joints, then it follows that Mechs aren't actually using as much power as they're capable of drawing from the Engine.
This makes a good amount of sense when considering the fact that Mechs are also operating all of their onboard systems and weapons with the same power supply. If we want to assume that the rails directing power from the Engine to the Legs have a set capacity, then it's still a crapshoot to try and justify the "Smaller Engine, Lower speed" mechanic. If the trouble is the total power of the engine, then shouldn't Mechs be able to run faster when they're not firing weapons?
I think this was addressed in the tabletop with the heat penalties, but we don't have those in MWO. This is probably a good thing, as I doubt most people would find the fact that their Mech slows to a grinding hault whenever they try and discharge their weapons very fun and/or engaging.
#19
Posted 17 February 2013 - 05:59 PM
herosson, on 17 February 2013 - 05:57 PM, said:
... light mech arnt that hard to hit anymore ...
@ Vlad ... where doesnt a smaller engine = slower speed anywhere? especially when you factor in weight
Edited by Beliall, 17 February 2013 - 06:07 PM.
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