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F2P Players Need A Way To Acquire 'mech Bays Without Buying Mc.


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#181 Assault One

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Posted 14 February 2013 - 09:11 PM

Additional Mech bays is the one MC purchase in this game that isn't overpriced. Instead of complaining all day on the forums about paying seven bucks to get the smallest MC package in order to buy Mech bays, do something about it! Mow a neighbor's lawn, eat less expensive lunch for a while, etc.

Besides, if you've already used your four Mech bays then that probably means you've enjoyed playing this game. Can you not give $7 to the devs of this game you enjoy so much? Is that too much to ask for?

#182 Screech

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Posted 14 February 2013 - 09:19 PM

View Postjackal40, on 14 February 2013 - 08:53 PM, said:

Here's some from the first page.


Pretty much every one of your examples is people saying you should pay for additional mech bays. You do not need additional mech bays to play this game. I am sorry if you are unable or unwilling to see this.

#183 Zaptruder

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Posted 14 February 2013 - 09:28 PM

View Postmekabuser, on 14 February 2013 - 07:48 PM, said:

Have to disagree OP.. Im a cheap motha, and its time for some mc, for exactly this reason. Its time for mechbays. I always planned on dropping 40-50 bucks on the game, because..... thats what a game used to cost. So... it only stands to reason if you enjoy the game, at some point you pony up and pay up.
The only reason i havent done it before is My confidence in the viability of the game was really questioned.. I mean the performance used to be... amazingly bad..
I have to admit that the improvements made in performance have been shocking.. From unplayable with ultra low user config to " i dont gotta get no new pc" mix of high , med and low settings native 1680x1050 steady eddie 40-60 fps... Amazing.. really.


The people that view this game as an 'investment' baffle me (not really, I understand the tortured but obvious logic behind it). The only question that should matter is: Do I enjoy this game now? Is it worth me spending X dollars for more enjoyment at this level?

Don't go buying catapults hoping they'll get a jump jet buffs before you confirm it. Buy it once they've buffed the JJ.

If you don't see the game as worthwhile spending on now, then say so. But the flipside is, if you're spending hundreds of hours playing a game, and you don't think it's worthwhile spending money on, you should probably reassess your meaning of value and the way you use money.

#184 Gallowglas

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Posted 14 February 2013 - 09:31 PM

I need a way to buy a Ferarri with pocket lint and bubble gum wrappers, too! Get on this!

#185 Stone Profit

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Posted 14 February 2013 - 09:35 PM

View PostVolume, on 14 February 2013 - 01:00 PM, said:

I understand that PGI needs to make money. I realize that someone who has acquired four of their own well-equipped and upgraded battlemechs has probably gotten many hours of enjoyment out of MWO, and maybe therefore "should" pay for the entertainment.

However, I find it unfair that players can hit a F2P wall and be unable to progress without heavy compromise.

I feel that there needs to be a way to let F2P players explore all the elements of the game without forcing them to essentially backtrack in terms of Battlemechs.

I don't think a player should need to sell the one he has been using to try a new 'Mech. It's not that they can't make a choice, it's that that choice simply shouldn't have to be made, because it's not a sensible choice to impose on players.

Like I said, I don't expect PGI to give everything away for free to players. I would think that allowing slots to be purchased with C-Bills could be a mistake, but perhaps if a player is capable of getting a few extra slots from pilot rank ups or GXP, he would have a fair degree of wiggle room.

What I find hardest here is that the number of available 'Mechs to play has more than doubled, but F2P slots remain locked at 4. It takes three of the same 'Mech to even get a Chassis to Elite/Master, and having three variants of the same 'Mech and one other seems like a strong limit, leaving the player having only two different 'Mechs to play (3 variants of the same one, one variant of another) unless you count the abhorrent trial 'Mech loadouts with no pilot skills (Which are very, very gameplay-affecting).

Don't push away the players who want to play your game - empower them to earn the items they want, even if they have to grind for them. Otherwise they may not play at all. I think pushing away free players is a scary idea and obviously not what we want to do. It's a good thing that you keep XP even if you sell a chassis, but at the same time, it is a hefty c-bill loss if you decide you want to pick up that chassis again - one that is unfair to a player without a founder's bonus and premium account.

I just don't want to be losing players over this.


No they don't. If they desire to refuse to contribute to MWO financially, let them be stuck at 4 mech bays. It is completely fair.

#186 INSEkT L0GIC

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Posted 14 February 2013 - 09:35 PM

I have overseas friends that do not have electronic funds transfer or paypal available. There are pay walls for them for things that do not accept international money orders, so it is not always as simple as "get a job you cheapskate".

Anyway, this thread kinda ties into my suggestion for a mech bay as a Master mech unlock, although that "free" bay would be unlocked for that mech only.

http://mwomercs.com/...76#entry1842376

#187 Yokaiko

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Posted 14 February 2013 - 09:52 PM

View PostINSEkT L0GIC, on 14 February 2013 - 09:35 PM, said:

I have overseas friends that do not have electronic funds transfer or paypal available. There are pay walls for them for things that do not accept international money orders, so it is not always as simple as "get a job you cheapskate".

Anyway, this thread kinda ties into my suggestion for a mech bay as a Master mech unlock, although that "free" bay would be unlocked for that mech only.

http://mwomercs.com/...76#entry1842376



Boy a free to play game.....however do we get around paywalls?

They made one account right? They can make another.

#188 Vechs

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Posted 14 February 2013 - 11:02 PM

Some of you guys have no idea what you are talking about. For one, ditch the attitude towards free players. This game needs as many free people as it can get. As many as PGI can build servers for.

I get the feeling that a lot of you posting have no clue how F2P games work, or have knowledge of other F2P games on the market and what business models PGI is competing with.

For that level of ignorance, I'm seeing some really strong opinions, and they are severely misguided.

PGI should make the mechbays attainable for free players, because there is no good business argument for not doing it. Yes, it needs to be extremely grindy, but it does need to be unlockable. They'll feel better about being able to play the game for free, and I think a lot of players, when faced with a steep grind, will cave in and make impulse purchases for MC to get their bays.

(Not to mention, it would give free players a long term goal to work towards, which is valuable already to make them invest time into the product.)

Maybe removing the MC exclusivity of a game feature to actually drive more MC sales sounds totally backwards to you, but the logic behind it is very sound.

#189 Yokaiko

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Posted 14 February 2013 - 11:47 PM

Whom declared you the F2P guru?

They make bays unlockable, someone owes me some MC, and I have 45 bays.

#190 KinLuu

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Posted 14 February 2013 - 11:51 PM

mechbays are fine, L2P.

#191 Rocket Puppy

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Posted 14 February 2013 - 11:54 PM

My brief opinion:

If you play the game enough to need mech bays, you can give the developers some money.

#192 Asmosis

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Posted 14 February 2013 - 11:55 PM

if you really dont want to pay 300mc (bought a 3000mc pack myself for bays) then just make another account. Make one for each chassis type if you must, or one per weight class.

#193 Faldrin

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Posted 14 February 2013 - 11:58 PM

The OP has a point but the only good option in my eyes is not have unlocks in game, but the devs need to bring in a trading system where people can buy say a bay unlock token of a AH type thing.
So there is no free option but a way for f2p to get them! But they can get them with in game cash.


Think of the gem trader in GW2 would be a good way.

Edited by Faldrin, 15 February 2013 - 12:00 AM.


#194 Magicbullet141

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Posted 15 February 2013 - 12:08 AM

>implying that free 2 players can fill up 4 mechbays quickly.

Edited by Magicbullet141, 15 February 2013 - 12:08 AM.


#195 Vechs

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Posted 15 February 2013 - 12:30 AM

View PostYokaiko, on 14 February 2013 - 11:47 PM, said:

Whom declared you the F2P guru?

They make bays unlockable, someone owes me some MC, and I have 45 bays.


I'm not a guru at all -- this is very common knowledge to any fan of F2P titles. But this is PGI's first F2P game, as they've been a fairly small dev house before this (and well, they still are small scale compared to the AAA guys), and they're still clearly not only beta testing the game itself, but their pricing models.

It's obvious to me that the way some people on this thread have lashed out and trash talked the free players as if they were some kind of horrible leeches means they have no idea how F2P games work, nor even a passing understanding of other F2P games PGI is competing with. Mechwarrior Online does not exist in a bubble. PGI is actively competing with other F2P titles, and not only other genres, but even another mecha title.

As for your refund, I'm sure PGI would grant it to you, because they're really nice about that.

Although I seriously question if you would be willing to spend SIX HUNDRED AND SEVENTY FIVE MILLION C-Bills on those 45 mechbays, as that would be a horrendously ludicrous amount of grinding. And even if you did, my guess is you'd do it with Premium time active, and hey guess what? That's MC purchased anyway.

But I think you would consider your time much more valuable than the small hit of your Founders MC it took for those 45 bays.

#196 One Medic Army

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Posted 15 February 2013 - 12:32 AM

I think this most recent story from Penny Arcade's site is relevant here:
http://trenchescomic...-for-free-games

#197 Adrienne Vorton

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Posted 15 February 2013 - 12:41 AM

long story short: i´ts already more or less confirmed that there will be different ways to get more mechbays...1 example is "achievements"...

but since it´s one of the main items to make money with,i doubt you will ever be able to simply buy them with CB

btw, after all the time i play MWO now,i still don´t have more than 4 mechs in myhangar at once ;)

(yep, there is still one slot spare^^)

Edited by Adrienne Vorton, 15 February 2013 - 12:45 AM.


#198 Ghogiel

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Posted 15 February 2013 - 12:41 AM

View PostVechs, on 15 February 2013 - 12:30 AM, said:

Although I seriously question if you would be willing to spend SIX HUNDRED AND SEVENTY FIVE MILLION C-Bills on those 45 mechbays, as that would be a horrendously ludicrous amount of grinding.



I'd take my MC back if it would only cost 600 mil for ~40 mechbays. i usually have at least 50mil sitting around doing nothing right now, would give me something to spend it on, and a reason to use my premium time.

#199 Anony Mouse

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Posted 15 February 2013 - 12:50 AM

Ultimately MC will be the life blood of this chapter in the franchise. Hopefully MC will generate enough revenue after expenses to finance expanding the game. If someone is grinding and putting in the hours and buying and selling mechs in c-bills to the point where they need more room, obviously there a big fan and take great joy in the game, and its time to cough up a few bones.

#200 Vechs

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Posted 15 February 2013 - 12:54 AM

View PostGhogiel, on 15 February 2013 - 12:41 AM, said:



I'd take my MC back if it would only cost 600 mil for ~40 mechbays. i usually have at least 50mil sitting around doing nothing right now, would give me something to spend it on, and a reason to use my premium time.


I have no internal stats to back up this claim, but I have a hunch that you are in a tiny group of players that would use the phrase "only 600 million CBills". ;)

Could you post a screenshot of your account stat page?

Or just copy and paste it -- I've been playing a lot since Closed Beta, and I haven't made nearly that much money:


23,140 MechWarrior® Credits

1,869 / 658 Kills / Death

11,310,882 C-Bills

1,436,993 XP

1,236 / 517 Wins / Losses

2.84 Kill / Death Ratio

164,951.18 Accumulative C-Bills Per Match

819.73 Avg. XP Per Match

(289 million total CBills from all my time spent on this game, and this is with Premium + Founder's Atlas + Wang + Muromets, minus whatever repairs I paid out while repairs were part of the game, so actually less than 289 mil)

Edited by Vechs, 15 February 2013 - 01:11 AM.




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