F2P Players Need A Way To Acquire 'mech Bays Without Buying Mc.
#181
Posted 14 February 2013 - 09:11 PM
Besides, if you've already used your four Mech bays then that probably means you've enjoyed playing this game. Can you not give $7 to the devs of this game you enjoy so much? Is that too much to ask for?
#182
Posted 14 February 2013 - 09:19 PM
jackal40, on 14 February 2013 - 08:53 PM, said:
Pretty much every one of your examples is people saying you should pay for additional mech bays. You do not need additional mech bays to play this game. I am sorry if you are unable or unwilling to see this.
#183
Posted 14 February 2013 - 09:28 PM
mekabuser, on 14 February 2013 - 07:48 PM, said:
The only reason i havent done it before is My confidence in the viability of the game was really questioned.. I mean the performance used to be... amazingly bad..
I have to admit that the improvements made in performance have been shocking.. From unplayable with ultra low user config to " i dont gotta get no new pc" mix of high , med and low settings native 1680x1050 steady eddie 40-60 fps... Amazing.. really.
The people that view this game as an 'investment' baffle me (not really, I understand the tortured but obvious logic behind it). The only question that should matter is: Do I enjoy this game now? Is it worth me spending X dollars for more enjoyment at this level?
Don't go buying catapults hoping they'll get a jump jet buffs before you confirm it. Buy it once they've buffed the JJ.
If you don't see the game as worthwhile spending on now, then say so. But the flipside is, if you're spending hundreds of hours playing a game, and you don't think it's worthwhile spending money on, you should probably reassess your meaning of value and the way you use money.
#184
Posted 14 February 2013 - 09:31 PM
#185
Posted 14 February 2013 - 09:35 PM
Volume, on 14 February 2013 - 01:00 PM, said:
However, I find it unfair that players can hit a F2P wall and be unable to progress without heavy compromise.
I feel that there needs to be a way to let F2P players explore all the elements of the game without forcing them to essentially backtrack in terms of Battlemechs.
I don't think a player should need to sell the one he has been using to try a new 'Mech. It's not that they can't make a choice, it's that that choice simply shouldn't have to be made, because it's not a sensible choice to impose on players.
Like I said, I don't expect PGI to give everything away for free to players. I would think that allowing slots to be purchased with C-Bills could be a mistake, but perhaps if a player is capable of getting a few extra slots from pilot rank ups or GXP, he would have a fair degree of wiggle room.
What I find hardest here is that the number of available 'Mechs to play has more than doubled, but F2P slots remain locked at 4. It takes three of the same 'Mech to even get a Chassis to Elite/Master, and having three variants of the same 'Mech and one other seems like a strong limit, leaving the player having only two different 'Mechs to play (3 variants of the same one, one variant of another) unless you count the abhorrent trial 'Mech loadouts with no pilot skills (Which are very, very gameplay-affecting).
Don't push away the players who want to play your game - empower them to earn the items they want, even if they have to grind for them. Otherwise they may not play at all. I think pushing away free players is a scary idea and obviously not what we want to do. It's a good thing that you keep XP even if you sell a chassis, but at the same time, it is a hefty c-bill loss if you decide you want to pick up that chassis again - one that is unfair to a player without a founder's bonus and premium account.
I just don't want to be losing players over this.
No they don't. If they desire to refuse to contribute to MWO financially, let them be stuck at 4 mech bays. It is completely fair.
#186
Posted 14 February 2013 - 09:35 PM
Anyway, this thread kinda ties into my suggestion for a mech bay as a Master mech unlock, although that "free" bay would be unlocked for that mech only.
http://mwomercs.com/...76#entry1842376
#187
Posted 14 February 2013 - 09:52 PM
INSEkT L0GIC, on 14 February 2013 - 09:35 PM, said:
Anyway, this thread kinda ties into my suggestion for a mech bay as a Master mech unlock, although that "free" bay would be unlocked for that mech only.
http://mwomercs.com/...76#entry1842376
Boy a free to play game.....however do we get around paywalls?
They made one account right? They can make another.
#188
Posted 14 February 2013 - 11:02 PM
I get the feeling that a lot of you posting have no clue how F2P games work, or have knowledge of other F2P games on the market and what business models PGI is competing with.
For that level of ignorance, I'm seeing some really strong opinions, and they are severely misguided.
PGI should make the mechbays attainable for free players, because there is no good business argument for not doing it. Yes, it needs to be extremely grindy, but it does need to be unlockable. They'll feel better about being able to play the game for free, and I think a lot of players, when faced with a steep grind, will cave in and make impulse purchases for MC to get their bays.
(Not to mention, it would give free players a long term goal to work towards, which is valuable already to make them invest time into the product.)
Maybe removing the MC exclusivity of a game feature to actually drive more MC sales sounds totally backwards to you, but the logic behind it is very sound.
#189
Posted 14 February 2013 - 11:47 PM
They make bays unlockable, someone owes me some MC, and I have 45 bays.
#190
Posted 14 February 2013 - 11:51 PM
#191
Posted 14 February 2013 - 11:54 PM
If you play the game enough to need mech bays, you can give the developers some money.
#192
Posted 14 February 2013 - 11:55 PM
#193
Posted 14 February 2013 - 11:58 PM
So there is no free option but a way for f2p to get them! But they can get them with in game cash.
Think of the gem trader in GW2 would be a good way.
Edited by Faldrin, 15 February 2013 - 12:00 AM.
#194
Posted 15 February 2013 - 12:08 AM
Edited by Magicbullet141, 15 February 2013 - 12:08 AM.
#195
Posted 15 February 2013 - 12:30 AM
Yokaiko, on 14 February 2013 - 11:47 PM, said:
They make bays unlockable, someone owes me some MC, and I have 45 bays.
I'm not a guru at all -- this is very common knowledge to any fan of F2P titles. But this is PGI's first F2P game, as they've been a fairly small dev house before this (and well, they still are small scale compared to the AAA guys), and they're still clearly not only beta testing the game itself, but their pricing models.
It's obvious to me that the way some people on this thread have lashed out and trash talked the free players as if they were some kind of horrible leeches means they have no idea how F2P games work, nor even a passing understanding of other F2P games PGI is competing with. Mechwarrior Online does not exist in a bubble. PGI is actively competing with other F2P titles, and not only other genres, but even another mecha title.
As for your refund, I'm sure PGI would grant it to you, because they're really nice about that.
Although I seriously question if you would be willing to spend SIX HUNDRED AND SEVENTY FIVE MILLION C-Bills on those 45 mechbays, as that would be a horrendously ludicrous amount of grinding. And even if you did, my guess is you'd do it with Premium time active, and hey guess what? That's MC purchased anyway.
But I think you would consider your time much more valuable than the small hit of your Founders MC it took for those 45 bays.
#196
Posted 15 February 2013 - 12:32 AM
http://trenchescomic...-for-free-games
#197
Posted 15 February 2013 - 12:41 AM
but since it´s one of the main items to make money with,i doubt you will ever be able to simply buy them with CB
btw, after all the time i play MWO now,i still don´t have more than 4 mechs in myhangar at once
(yep, there is still one slot spare^^)
Edited by Adrienne Vorton, 15 February 2013 - 12:45 AM.
#198
Posted 15 February 2013 - 12:41 AM
Vechs, on 15 February 2013 - 12:30 AM, said:
I'd take my MC back if it would only cost 600 mil for ~40 mechbays. i usually have at least 50mil sitting around doing nothing right now, would give me something to spend it on, and a reason to use my premium time.
#199
Posted 15 February 2013 - 12:50 AM
#200
Posted 15 February 2013 - 12:54 AM
Ghogiel, on 15 February 2013 - 12:41 AM, said:
I'd take my MC back if it would only cost 600 mil for ~40 mechbays. i usually have at least 50mil sitting around doing nothing right now, would give me something to spend it on, and a reason to use my premium time.
I have no internal stats to back up this claim, but I have a hunch that you are in a tiny group of players that would use the phrase "only 600 million CBills".
Could you post a screenshot of your account stat page?
Or just copy and paste it -- I've been playing a lot since Closed Beta, and I haven't made nearly that much money:
23,140 MechWarrior® Credits
1,869 / 658 Kills / Death
11,310,882 C-Bills
1,436,993 XP
1,236 / 517 Wins / Losses
2.84 Kill / Death Ratio
164,951.18 Accumulative C-Bills Per Match
819.73 Avg. XP Per Match
(289 million total CBills from all my time spent on this game, and this is with Premium + Founder's Atlas + Wang + Muromets, minus whatever repairs I paid out while repairs were part of the game, so actually less than 289 mil)
Edited by Vechs, 15 February 2013 - 01:11 AM.
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