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F2P Players Need A Way To Acquire 'mech Bays Without Buying Mc.


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#361 ChrisOrange

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Posted 16 February 2013 - 04:43 PM

View PostTOGSolid, on 16 February 2013 - 04:36 PM, said:

It's making you mad because you're broke.

That's kinda the long and short of it.


Well not really. Like I said, I have the ability to spend i just don't want to support the mech bay business. I just started my 2nd wow account for example (that = 30USD per month) and have made purchase on another F2P game recently as well.

#362 Ghogiel

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Posted 16 February 2013 - 04:49 PM

>Pays for 2 WoW subscriptions
>Thinks mech bays are a rip off

Some people just want to watch the world burn

#363 Bren McGuire

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Posted 16 February 2013 - 05:13 PM

View PostMystere, on 16 February 2013 - 03:44 PM, said:


Why are you creating new accounts instead of just buying new bays? Are you currently having financial difficulties?

(The above are serious questions and are being asked out of sheet curiosity).


For me, paying for any product in beta is ludicrous. I'm already paying for it with my time. It's not a matter of money but principle. I'd like to have more bays so I can test the game more efficiently.

#364 ChrisOrange

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Posted 16 February 2013 - 05:16 PM

View PostGruinhardt, on 16 February 2013 - 04:43 PM, said:

Don't play, problem solved


I have real obligations to fill that goes a bit beyond the game. Some friends and I are working on starting a unit and I wouldn't just ditch them. If any of them wants to pay for my MC/Mechbays then that's maybe a different story.

#365 Ghogiel

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Posted 16 February 2013 - 05:16 PM

View PostBren McGuire, on 16 February 2013 - 05:13 PM, said:


For me, paying for any product in beta is ludicrous. I'm already paying for it with my time. It's not a matter of money but principle. I'd like to have more bays so I can test the game more efficiently.

It's not really in Beta. we had the final reset. everything is permanent. etc

But for what it's worth, we did have all that plus ludicrous amounts of cbills at various points in closed beta.

#366 Mystere

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Posted 16 February 2013 - 05:19 PM

View PostChrisOrange, on 16 February 2013 - 04:31 PM, said:


(reasons)



Ok. You gave your reasons and they are what they are.

But I find few odd things:
  • Why are you still playing if you do not support the direction PGI is going with the game? I think not playing the game says a lot more to PGI.
  • Even more odd, why are you liking other people's post that basically diss the reasons you gave? I am either confused, you're a mas0chist, or both.
(PGI, really, that word is banned too?)

Edited by Mystere, 16 February 2013 - 05:24 PM.


#367 Wolf Clearwater

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Posted 16 February 2013 - 05:23 PM

I think that ONE or TWO mech bays should be available to unlock through gxp, or something similar. But only one or two. Personally I am happy do donate to my favorite game and receive mech bays in return :)

#368 OneEyed Jack

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Posted 16 February 2013 - 05:29 PM

View PostChrisOrange, on 16 February 2013 - 04:31 PM, said:


I think it's a bit shady to charge for mech bays so I don't want to support PGI on that basis.



Exactly what is shady about them allowing you to play literally every part of the game, and be totally competitive at the highest levels, without ever paying one penny, but asking you to pay a minimal amount for convenience and swag?

Seriously, this entire thread is nothing but gimme-gimme-gimme-for-FREE. Why the hell is it not locked?

If you have financial difficulties, that sucks. But they let you play and don't limit in the slightest your ability to compete. There literally HAS to be some things in the game that can only be bought for cash so they can keep the servers running. Completely non-competitive conveniences are a pretty good choice.

#369 ChrisOrange

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Posted 16 February 2013 - 05:29 PM

@mystere

So on these games...the paid players are the ones basically subsidizing the F2P players. That puts additional burden/server load/support obligations on PGI. The fact that they have more freeloader accounts sends a stronger signal than just not playing.

Plus there will be a time 2...3...or 8 patches later that the game will (hopefully) be in a good state and I need to be ready for that. Even paying players must do a bit of exp grind. I would rather be ready to drop in whatever mech the team needs than to get too far behind and out of practice etc.

Plus I have other obligations like helping to organize this small group of friends to become a unit.

Edited by ChrisOrange, 16 February 2013 - 05:33 PM.


#370 Evex

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Posted 16 February 2013 - 05:41 PM

I've tried to make this suggestion before in the suggestions forum, and it was meant with the same response, so I'm not actually surprised at how this thread turned out. People need to realize there are essentially four types of people who play this game. These people being the casual player, the tinkerer, the completionist and the collector. I'll give a basic run down of each type.

Casual Player - this is a person who will only sink maybe an hour or two into the game a day, or every other day.

Tinkerer - These guys like to play with mech configurations, as they're all ways trying to figure out how to squeeze that last bit of potential out of a build.

Completionist - has to collect and master every unit in the game.

Collector - has to have every mech in the game.

For the most part PGI is making money on the Tinkerer, completionist and collector when it comes to mech bay sells. For the most part those three group are the ones who are going to purchase a large amount of mc and mech bays with that mc. Now lets look at PGI Business motto "Not selling power, but convenience." The only thing MC can buy outside of premium time, which boost c-bill gain and xp, xp transfer to gxp for use on all mechs, and battle mech purchase is mech bays and "premium" colors. The first three apply to the business model as it saves the player time to buy mc for these things. The last two actually go against the business model because they're mc only.

Both mechbays and "premium" colors have no real convience value. Well mech bays do, but what convince value does "premium" colors have. Now remember battle mechs have both an mc price tag and c-bill price tag. What the opening poster is asking for is a similar option for the mech bays. Its been stated before a mech bay is just an empty space in short a hangar extension. SD Gundam Capsule Fighter Online does this, except one hangar expansion is another six slots a size of there hangar. In mech warrior online I presume one hangar extension gets one hangar slot, as opposed to four more.

Now lets look at the games built by cryptic studios. The guys who made city of heroes, before nc soft drove it into the ground. They've also made Champions Online, Star Trek Online, and are currently working on Neverwinter. In each of there games they have a currency exchange basically currency gotten by completing certain task. These special in game currency for example champions online uses questionite and it can be exchanged for perfect worlds currency zen. The zen acquired this method however can only be spent on Champions online. One zen will normally cost around 140 questionite, so for say 20 zen it cost a bit of questionite. The problem is that there is only so much zen available for each exchange rate, before its sold out and you move on to the next exchange rate. The rate is essentially all ways going up, so with enough time a free player can even earn things in the in game shop.

The only thing is I don't see something like a special currency, or an exchange coming into play until community war fare is in place. Even then the devs have said mech bays will be available as rewards for achievements, but I wonder how ofter that reward is given out on who knows how many achievements.

#371 stabbitystyle

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Posted 16 February 2013 - 05:43 PM

Ooh, yeah, there you go, Mechbays with GXP. That would work nicely. Make it 7.5k or 10k GXP each, considering it costs 300MC to convert 7.5k XP to GXP.

#372 MischiefSC

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Posted 16 February 2013 - 05:44 PM

My simple answer:

No they don't.

4 is enough.

It's free to play. Buy the game for $60 when it's out of beta. That's enough MC for mech bays to your hearts content.

#373 Mystere

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Posted 16 February 2013 - 05:51 PM

View PostEvex, on 16 February 2013 - 05:41 PM, said:

People need to realize there are essentially four types of people who play this game ...


FAIL! You forgot about #5 and #6. :)

#374 Deathlike

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Posted 16 February 2013 - 05:54 PM

If mechbays are achievable by other means, then I can definitely wait til when it is implemented. A non-issue for me if that is the case.

#375 De La Fresniere

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Posted 16 February 2013 - 05:54 PM

I'll agree that additional mechbays are practically necessary to play the game seriously.

However, they're pretty cheap. Seven dollars gets you four mechbays, and that's at the very worst exchange rate. Eight bays should be quite enough for a semi-casual player. Alternatively, 15 dollars get you *ten* additional mechbays, enough for a serious player.

If you *are* going to play the game seriously, is it really too much to ask that you contribute 7 or 15 freakin' bucks? That's roughly the same amount as a regular game would cost.

#376 Gruinhardt

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Posted 16 February 2013 - 06:06 PM

View PostChrisOrange, on 16 February 2013 - 05:29 PM, said:

@mystere

So on these games...the paid players are the ones basically subsidizing the F2P players. That puts additional burden/server load/support obligations on PGI. The fact that they have more freeloader accounts sends a stronger signal than just not playing.

Plus there will be a time 2...3...or 8 patches later that the game will (hopefully) be in a good state and I need to be ready for that. Even paying players must do a bit of exp grind. I would rather be ready to drop in whatever mech the team needs than to get too far behind and out of practice etc.

Plus I have other obligations like helping to organize this small group of friends to become a unit.

Maybe you should get a job, this will help you forget about the things you think you NEED.

#377 ChrisOrange

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Posted 16 February 2013 - 06:14 PM

View PostGruinhardt, on 16 February 2013 - 06:06 PM, said:

Maybe you should get a job, this will help you forget about the things you think you NEED.


I don't personally need anything like I said i'm more interested in being ready in case my TEAM needs me to fill a certain role. And yes I do need a job :)

Edited by ChrisOrange, 16 February 2013 - 06:15 PM.


#378 Gruinhardt

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Posted 16 February 2013 - 06:44 PM

View PostChrisOrange, on 16 February 2013 - 06:14 PM, said:


I don't personally need anything like I said i'm more interested in being ready in case my TEAM needs me to fill a certain role. And yes I do need a job :)

Your team NEEDS you to get a job, and spend real money on the game. That way, the game will still be here when they are ready to play.

#379 ParasiteX

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Posted 16 February 2013 - 06:48 PM

My nephew played WoW for several years, and even payed for a couple server transfers and race changes, which go for like 20€ each. Plus the monthly fee is about 13€ per month if i remember right..
So when he did the math one day. He calculated that he has spent over 1000€ on just WoW....
Just the yearly costs goes for about 150€..

And you're whining over paying a dollar for a mech bay? Seriously?..

#380 Heketon

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Posted 16 February 2013 - 06:57 PM

View PostThontor, on 16 February 2013 - 06:31 PM, said:

Good thing you don't need to buy more mech bays to play the game to its fullest then. Be happy you can do that without spending a dime.. Just accept the fact you won't be able to collect a large stable of mechs. Changing which mechs are in your four mech bays by selling, rebuying, etc... s might be a bit inefficient, but it works.

I still want my Jenners back, though. ;) :)



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