

Solution For All The Srm/lrm Rage
#1
Posted 17 February 2013 - 09:11 PM
There may be some very simple reason this wouldn't work that eludes me, but I can't think of it. seems like a fair and simple solution that neither side of the argument could disagree with.
#2
Posted 17 February 2013 - 09:20 PM
#3
Posted 17 February 2013 - 09:24 PM
#4
Posted 17 February 2013 - 09:26 PM
Bad Karma 308, on 17 February 2013 - 09:24 PM, said:
I don't think that's what he's talking about. He talking about making it so that flamers blow up ammo that's still in the mech. Which is of course a terrible idea.
#5
Posted 17 February 2013 - 09:27 PM
#6
Posted 17 February 2013 - 09:30 PM
Edited by jakucha, 17 February 2013 - 09:30 PM.
#7
Posted 17 February 2013 - 09:32 PM
Thirdstar, on 17 February 2013 - 09:26 PM, said:
I don't think that's what he's talking about. He talking about making it so that flamers blow up ammo that's still in the mech. Which is of course a terrible idea.
See, I want to know why this would be a terrible idea? I'm not being facetious. You must have a reason to think it would be a terrible idea that I'm not considering. Please expound.
#8
Posted 17 February 2013 - 09:32 PM
Still, if high energy laser blast that leave your components glowing red don't cook off stored ammo, flamers sure as hell wouldn't be able to impart that kind of thermal mass.
Edited by Bad Karma 308, 17 February 2013 - 09:34 PM.
#9
Posted 17 February 2013 - 09:34 PM
Bad Karma 308, on 17 February 2013 - 09:24 PM, said:
He's talking about the LRM/SRM ammo in the mech.
#10
Posted 17 February 2013 - 09:35 PM
jakucha, on 17 February 2013 - 09:30 PM, said:
Also, I'm not saying it should happen instantly, but if you can keep a flamer or two targeted on a missile cache for 8-10 seconds (just pulled that time out of the air as a hypothetical) why couldn't you expect some rounds to explode?
#11
Posted 17 February 2013 - 09:35 PM
jakucha, on 17 February 2013 - 09:30 PM, said:
Then the question comes up, why don't AC rounds similarly cook off.
Regardless, it's not a good idea to make an obtuse balance like this. 1-2 flamer heavy mechs would be able to neuter an entire team. Ammo already explodes when breached, flamers that make ammo explode despite having intact armor will simply make Energy/Ballistic builds the new FOTM.
#13
Posted 17 February 2013 - 09:38 PM
Wiggen, on 17 February 2013 - 09:11 PM, said:
This is under the assumption that the damage numbers of LRM/SRM are wrong, or out of whack. You need some evidence that it's wrong first.
#14
Posted 17 February 2013 - 09:38 PM
Wiggen, on 17 February 2013 - 09:35 PM, said:
it already can if you heat the LRM boat enough, if he fires he'll overheat and shut down if he overrides you keep flaming him and if he shoots again he risks internal damage and/or ammo explosions.
#15
Posted 17 February 2013 - 09:40 PM
Bad Karma 308, on 17 February 2013 - 09:32 PM, said:
Still, if high energy laser blast that leave your components glowing red don't cook off stored ammo, flamers sure as hell wouldn't be able to impart that kind of thermal mass.
Have you seen the way a mech glows under thermal vision after a laser blast vs. a flamer? The laser seems to light up the specific panels that it hits. I wouldn't expect this kind of focused heat to be as explosion-causing. Roast a guy with a couple flamers for a good few seconds and his entire mech glows. I would posit that this would tax whatever insulation and heat reduction systems the mech has much more, hence my reasoning a flamer could combust missile rounds more so than a laser.
#16
Posted 17 February 2013 - 09:41 PM
#17
Posted 17 February 2013 - 09:41 PM
Omni 13, on 17 February 2013 - 09:38 PM, said:
And that doesn't actually happen. Flamers are borked and don't raise ambient mech temp more than 5%. They almost literally do nothing as of now.
#18
Posted 17 February 2013 - 09:43 PM
#19
Posted 17 February 2013 - 09:44 PM
Moromillas, on 17 February 2013 - 09:38 PM, said:
I don't really think anything is wrong with them. I was just proposing a possible solution since it seemed there was quite a number of people who do. And per above comments asking why AC rounds wouldn't cook off too, it's simply the fact that less combustible material is housed in those rounds vs. a missile with an HE-type payload.
#20
Posted 17 February 2013 - 09:44 PM
Omni 13, on 17 February 2013 - 09:34 PM, said:
He's talking about the LRM/SRM ammo in the mech.
You forgot 180 min range.
Effectively the OP is asking for a weapon that does through armor crits. This would be a bad idea. Ammunition can explode when a pilot overrides an auto shut down due to internal damage from excessive heat. Ammunition is already subject to critical hits on internal damage any way so this really is not needed.
I am all for putting in performance modifiers caused by high heat. Ammunition explosions is not one off them. This would really hamper the playability of the game. It would also turn the flamer into a major grief weapon that would cause no end of friction for the player base.
Edited by Dirus Nigh, 17 February 2013 - 09:49 PM.
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