Tribes Failed Because It Wasn't Balanced.
#1
Posted 14 February 2013 - 09:12 AM
Spin fusors required a lot of skill and effor to use, however, after hours of gameplay mastering the spin fusor. you can easily get shot down by an enemy automatic weapon. which just required a bit of leading, where as the spin fuser required the enemy to land on the ground before a hit or preform a very hard blue plate special in the air.
There are a lot of similar issues in this game. For example, the effort required to use LRMs is minimal compared to other weapons. Sure you can say well if someone has ECM its "harder" to use LRMs, but not really. Its situational, either you can use LRMs in the absence of ECM or you can't in the presence of it. theres no middle ground and no skill required. All of this is decided before the match begins.
Similarly in light mech brawling situations. A huge amount of effort is required to down a ECM sSRM raven, in a mech without either of those equipment. And in the end, even if you have the skill, you will likely still die. But for the 3L effort is minimal and reward is great.
#2
Posted 14 February 2013 - 09:16 AM
SSRMs however cannot be negated via skill.
#3
Posted 14 February 2013 - 09:18 AM
Tennex, on 14 February 2013 - 09:12 AM, said:
Spin fusors required a lot of skill and effor to use, however, after hours of gameplay mastering the spin fusor. you can easily get shot down by an enemy automatic weapon. which just required a bit of leading, where as the spin fuser required the enemy to land on the ground before a hit or preform a very hard blue plate special in the air.
There are a lot of similar issues in this game. For example, the effort required to use LRMs is minimal compared to other weapons. Sure you can say well if someone has ECM its "harder" to use LRMs, but not really. Its situational, either you can use LRMs in the absence of ECM or you can't in the presence of it. theres no middle ground and no skill required. All of this is decided before the match begins.
Similarly in light mech brawling situations. A huge amount of effort is required to down a ECM sSRM raven, in a mech without either of those equipment. And in the end, even if you have the skill, you will likely still die. But for the 3L effort is minimal and reward is great.
Thats the one thing I hear about and agree with on lil rhino. That mech has to be the biggest pain in the A$$ to take down. More often then not they arent going fast so are easy to hit. Damage seems to still reg wrong on them etc, etc. Nothings more annoying than seeing 2 srm 6'***** it and nothing happens. With that being said they are working on it so I'll be patient.
Edited by PropagandaWar, 14 February 2013 - 09:28 AM.
#4
Posted 14 February 2013 - 09:19 AM
#5
Posted 14 February 2013 - 09:20 AM
Quote
And here I read where TAG cuts through ECM to allow LRM's to be used against a ECM carrying unit. That Patch Note must have been in error I guess.
Edited by MaddMaxx, 14 February 2013 - 09:21 AM.
#6
Posted 14 February 2013 - 09:20 AM
One Medic Army, on 14 February 2013 - 09:16 AM, said:
SSRMs however cannot be negated via skill.
but the result is binomial gameplay. where if you bring LRMs, and the enemy has ECM. match is decided before it begins.
disclaimer: i do not boat LRMS
Edited by Tennex, 14 February 2013 - 09:21 AM.
#7
Posted 14 February 2013 - 09:23 AM
I can't tell you how many times I've watched SSRM users fight (I'm spectating) lights such as the Spider, have the spider fly by going 150+ kp/h (due to jump jet speed) and the SSRM user keep and maintain a lock the entire time without even keeping their reticule over the target. I measured it one day. The lock box is almost 45 degrees in size on each side. You can look that far away and still have a lock.
MaddMaxx, on 14 February 2013 - 09:20 AM, said:
And here I read where TAG cuts through ECM to allow LRM's to be used against a ECM carrying unit. That Patch Note must have been in error I guess.
The lock on time for TAG'd ECM mechs is something like 3-4 seconds, if I recall. Much longer than if ECM wasn't present. Keeping a TAG on an ECM Raven is very difficult. If your TAG leaves the target for more than a second, you lose the lock.
Compare that to how I described SSRMs above, and you can see the disparity.
Edited by Orzorn, 14 February 2013 - 09:24 AM.
#8
Posted 14 February 2013 - 09:23 AM
Raalic, on 14 February 2013 - 09:19 AM, said:
For sSRMs. use a different locking system from LRMs. streaks by definition is a different missile targeting system.
require a relockon for every shot fired.
instead of lock fire, fire, fire , fire
it should be Lock, fire, lock, fire , lock, fire.
each lock would need to be much shorter time than LRM lockon time. lockon timer for sSRMs should not exceed sSRM cooldown time.
Edited by Tennex, 14 February 2013 - 09:26 AM.
#9
Posted 14 February 2013 - 09:23 AM
MaddMaxx, on 14 February 2013 - 09:20 AM, said:
Yes.
But have you tried holding a TAG on a fast moving light at any range? Against a big as a barn DDC, you can do it, but lights, forget about it.
#10
Posted 14 February 2013 - 09:25 AM
Orzorn, on 14 February 2013 - 09:23 AM, said:
its ridiculous. i play a 3L and i can tell you, once u get that first lock. there is no effort besides pressing the fire button and moving your sights once every 5 minutes to cross the target.
#11
Posted 14 February 2013 - 09:25 AM
#13
Posted 14 February 2013 - 09:25 AM
SSRMs need to have some sort of targeting arc on them. They should be homing missiles, but not 100% hits. There should be some sort of targeting arc where if the enemy gets out of it, your missiles stop homing on them and you lose the lock. This targeting arc is determined by what your mech is facing. A reasonable arc would be, say 90 degrees. That is the only way i can think to fix them.
#14
Posted 14 February 2013 - 09:25 AM
You can in fact duck in and out of cover to avoid them. But not if your foe is just as fast as you and able to stay right on your backside or whatever. There have been times I was even successful in using enemy mechs as cover against an opponent with streaks. But it was more "good timing and luck" than skill (the only skill part was seeing what had happened, and trying to keep the enemy mech between me and the other guy with streaks - and said players lack of awareness of what I was doing, moreso.)
#15
Posted 14 February 2013 - 09:26 AM
Doobles, on 14 February 2013 - 09:25 AM, said:
No, they need to be removed completely. No "fix" will balance them to everyone's satisfaction.
#16
Posted 14 February 2013 - 09:26 AM
Kraven Kor, on 14 February 2013 - 09:25 AM, said:
You can in fact duck in and out of cover to avoid them. But not if your foe is just as fast as you and able to stay right on your backside or whatever. There have been times I was even successful in using enemy mechs as cover against an opponent with streaks. But it was more "good timing and luck" than skill (the only skill part was seeing what had happened, and trying to keep the enemy mech between me and the other guy with streaks - and said players lack of awareness of what I was doing, moreso.)
you can also run behind the sSRM carrier to negate lock. but again. effort to reward ratio.
Edited by Tennex, 14 February 2013 - 09:27 AM.
#17
Posted 14 February 2013 - 09:28 AM
#18
Posted 14 February 2013 - 09:31 AM
Orzorn, on 14 February 2013 - 09:28 AM, said:
I've accidentally done what you're talking about but couldn't figure out exactly how to do it. Glad someone figured it out and reported it.
#19
Posted 14 February 2013 - 09:31 AM
Tennex, on 14 February 2013 - 09:12 AM, said:
Yeah because waiting for target lock, firing missiles, waiting for missiles to reach the target while keeping the target locked, meanwhile possibly getting shot to crap as you can't take cover, and hoping the target doesn't reach cover is much easier than direct fire weapons point, click, reach cover.
#20
Posted 14 February 2013 - 09:33 AM
Z0MBIE Y0SHI, on 14 February 2013 - 09:31 AM, said:
I've accidentally done what you're talking about but couldn't figure out exactly how to do it. Glad someone figured it out and reported it.
I know exactly how to do it, but will not disclose that information in this thread. As I said, several people already were using it the self same day I discovered it.
The worst part? I told Thomas about it, and he had not heard of it, nor was it a reported issue. Those players I saw using it were outright exploiting it without reporting it. Disgusting.
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