

Min-Max Warriors...
#61
Posted 15 February 2013 - 11:45 AM
Balanced loadouts are reliant on good pilots.
Which do you think is easier.
#62
Posted 15 February 2013 - 11:48 AM
#63
Posted 15 February 2013 - 11:52 AM
The maps are just downright choking the game at this point. And the Omnimech Mechlab we have isn't helping as well.
#64
Posted 15 February 2013 - 12:05 PM
Snowblack, on 15 February 2013 - 04:02 AM, said:
SO mix setup mechbuild OR MIN-MAX style? Are they bad or necessity?
Optimizing a mech for a task is a good thing. Every ounce of utility you can wring out of the design parameters is a net benefit to you as a pilot. Multi-role mechs do have a place, but in the current state of MWO, generalist designs will almost always get their junk shoved in by specialists. The team sizes aren't large enough for generalists to be useful.
smokefield, on 15 February 2013 - 11:48 AM, said:
Mechwarrior/Battletech has always been about boating. Always.
Edited by Wales Grey, 15 February 2013 - 12:06 PM.
#65
Posted 15 February 2013 - 12:24 PM
TheForce, on 15 February 2013 - 08:23 AM, said:
Every multiplayer implementation of MW has been MinmaxWarrior. It sucks for Btech/MechWarrior fans because instead of playing out games like in the lore, we are forced to build splatcats and PPC boats to be effective.
The only way around this is to enforce specific rules for each game (ie: no more than 2 of one weapon type, etc.), or stock mech battles.
It turns out a lot of people are interested in stock mech battles: http://mwomercs.com/...only-game-mode/
And that's the correct solution: Offer a separate game mode for people who want to fantasy roleplay and artificially restrict themselves and their loadouts. Leave the main game alone, for the majority of the players that are here for more serious mech combat.
#67
Posted 15 February 2013 - 12:27 PM
Simply put, it makes playing easier and often more efficient. The moment we were allowed to customize load out, boating is the unavoidable result.
I for one, wish we only allowd to use tha canon (sp?) variants, but that's ship has sailed I suppose.
#68
Posted 15 February 2013 - 12:34 PM

#69
Posted 15 February 2013 - 12:36 PM
#70
Posted 15 February 2013 - 12:39 PM
Speaking of boating Cataphracts, what is the consensuses on all those Three LBX10 (and nothing else) Ilya's I keep seeing? Are people afraid of this Min/Maxing ballistic boater design? Do they feel they are at an unfair disadvantage against them?
Stock Only already has a game mode. It's called "Kerensky Night", and it's even more hardcore because you don't get to pick your mech options.
#71
Posted 15 February 2013 - 12:41 PM
Unfortunately the 4 Large Laser 1X is boating. That is my current Cata.
#73
Posted 15 February 2013 - 12:54 PM
#74
Posted 15 February 2013 - 01:21 PM
For example:
An Atlas-K might get a 10% damage reduction to its torso sections if it uses both Gauss and XL.
An Atlas-D might get +5% heat efficiency and -5% cooldown on its weapons if it uses both an AC/20 and LRM/20.
An Awesome 9M might get -1 heat on ER PPCs and +5% heat efficiency if it has three or more ER PPCs
etc...
I mean really anything that encourages players to leave their comfort zone and play something other than a mech with as many medlas, lrglas, srm6s, uac5s, gauss, etc... is a good thing.
Edited by Khobai, 15 February 2013 - 01:26 PM.
#75
Posted 15 February 2013 - 03:01 PM
Also, given that MWO pits players against other enemy mechs in a more gladatorial competition rather than have other unit types and objectives present you can expect that most people will see it as a good idea to min-max for such a specific combat role. And personally I can't really judge anyone for making min-max builds at all.
#76
Posted 15 February 2013 - 03:16 PM
Snowblack, on 15 February 2013 - 04:02 AM, said:
Meaning mechs should be equiped to be allrounder or the like. Most mech in the lore are such except the specialist. Most Brawler mech have a large laser or LRM 5-10 to hit long.
Most Fire support mechs have an ML or SRM to defend themselves in trouble.
Usually I play with this playstyle. Some long range, some hard hitting stuff, and some Medium laser to save ammo. I cant say I dish out 1500 dmg in a game with LRMS or kill 3-4 mechs with SSRM2 or SRM6. But I always have an answer to whaterver I encounter. In most ranges.
But today the most powerful mech are the boats. They max out a certain range.
Like the SRM spaltcat, which does tremendous damage close range but nothing from 300m.
Or LRM boat which is defensless under 190m. They are supperb in their range but useless in others. They are specialist.
But in the lore there are few sush mech right? But in MWO most people build such things. Its not that bad but its strange for me. If its for a lance and its role I thinks it okay.
SO mix setup mechbuild OR MIN-MAX style? Are they bad or necessity?
Optimizing for a certain range is pretty obvious for me, I do it with all of my builds.
#77
Posted 15 February 2013 - 03:21 PM
That was true to an extent, but when you start reading the books after the clans entered into the fray, even the later mechs which were seeing more mech vs mech combat than anything else were sporting multiple range-type weapons.
The whole thing is stupid because in the end the game isn't balanced properly for boating. That is the problem. The game is balanced for diverse weapon set-ups.
The whole ECM debacle never would've shown up if it weren't for boating streaks and LRM's. And i'd imagine we're going to see some issues when the PPC ECM effect goes in and more PPC boating occurs, especially after the heat "fix".
#78
Posted 15 February 2013 - 03:33 PM
I would personally never make a build that would give an opportunity to be completely useless in these situations (EX: Stalker with LRMS but I also have ML incase a light wants to take me out. or Streak SRMs on my Centurion with a Gauss so that I can easily hit annoying lights)
#79
Posted 15 February 2013 - 03:47 PM
Xavier Wulf, on 15 February 2013 - 03:33 PM, said:
LOL... I once saw a match where a defenseless LRM-boating Stalker was the last guy on the team, and gave up when he realized he couldn't get any distance between him and the fast mechs who were chewing him apart... he just powered down. It was kind of sad!
That's boating. Stop worrying about it and go beat them.
#80
Posted 15 February 2013 - 03:57 PM
Comparing an LRM boat to other boats do not work though.
Right now maps favor anyone who is sporting short range weapons for the reasons stated above. The problems with Catapults is they can use XL engines and are 65 tons, and have some of the nastiest load outs in the game.
So they can basically get within 270m of anyone without breaking cover.
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