Posted 16 February 2013 - 10:12 PM
Why don't the lore-builds make sense here?
Because of math.
If you have a lore-based build, you probably have a mix of weapons that have totally different firing needs. If you're stuck aiming with a mouse cursor, instead a fancy neurohelmet, you can't correctly aim a laser and lead with an autocannon at a straifing target. To fire those 2 different weapon systems, you will need to line up your shot twice.
Meanwhile, a focused MWO built mech will likely emphasis fewer separate aiming systems, so in the above example, it would be equivalent to firing 2 systems while only needing to spend the time to line up shots once. Those seconds saved make a difference.
Even weapons within a weapon class, say lasers to lasers, focused design makes a difference. Say you spend 20 seconds fighting an opponent. If you have different classes of lasers, their firing will get out of sync, meaning you will need to keep your targeting reticule over your enemy for a greater proportion of those 20 seconds for the same amount of shooting as you'd get from a single system. Besides being harder to do, and raising the probability of less of your laser damage being correctly delivered, you will have fewer seconds in which you don't have lasers that need to shoot. Those non-shooting seconds are important for tactically repositioning yourself, for either making your shooting time more accurate, or for defensive reasons.
There are other ways in which the opportunity cost of having a mixed load comes into play. Really, the lore-style builds won't be much in vogue until there's a compelling advantage to having a mixed mech. PvE, long campaign fights, or other significantly different game types might do it, but I don't expect anything like that soon.