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Mwo Is Not "free To Play"


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#21 Kylere

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Posted 15 February 2013 - 08:50 AM

If you cannot afford 6.95 for more mech bays it is time to get a job

Other than a CBill hit, nothing requires you to have more than four bays.

OP is wrong, and needs to go back to playing games for 13 year olds, I recommend LOL. Bloody kids and their Pokeman, just use the four mechs you want at a time and grow up.

Edited by Kylere, 15 February 2013 - 08:51 AM.


#22 Oni Ralas

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Posted 15 February 2013 - 08:51 AM

-GXP unlocks are NOT based on the chassis you pilot.
-Mastering a chassis is 100% do-able on the 4 slots provided
-Mastering isn't a make or break condition. You can still kill stuff without a 10% boost to speed.
-Hero mechs bring nothing to the table in the form of i-win butons
-One could, given time, unlock and master every chassis in game, however would ultimately still own 4 of his/her favs. It will be costsly...but it's free.

So tell me again how this is somehow stopping your progression? You get to log in, pew pew and have fun for ZERO cost, and yet you will complain about dropping a few measly bucks for *added* content? I really don't get you guys sometimes. The F2P revolution has generated some really weird entitlement issues.

#23 StalaggtIKE

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Posted 15 February 2013 - 08:52 AM

View PostLukoi, on 15 February 2013 - 08:41 AM, said:

Mechbays are not a requirement for reasonable, meaningful competitive fun in this game. Admittedly, your opinion may vary but truth be told, the ability to build a Mech every bit as powerful as anyone else's via c-bills is free to do, so your basic premise if flawed. There's no requirement for a player to have a wide variety of mechs, or the convenience of multiple mech bays....they are paying convenience and time in lieu of cash for the ability to level their Mechs, while others choose to buy Mechbays to make it easier....it's a matter of convenience, not a requirement.

THIS. Only a select few of mech builds are competitive, any way. So, one only needs to have 4 mech bays. All you need is a:
  • RVN-3L
  • HBK-4SP
  • CPLT-K2/A1
  • AS7 D-DC

Edited by StalaggtIKE, 15 February 2013 - 08:56 AM.


#24 Xendojo

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Posted 15 February 2013 - 08:53 AM

No golden bullets in MWO.

I'm sure there will be events or giveaways through which you can gain additional mech bays in the future.

Probably on the order of one, maybe two mech bays per year.


Still....no golden bullets here.

#25 Apoc1138

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Posted 15 February 2013 - 08:54 AM

View PostGalland, on 15 February 2013 - 08:45 AM, said:

I can download the game client for free. I can select a trial 'Mech and launch for free. I get virtual currency after playing towards buying a 'Mech of my own. It's F2P. Everything else, extra 'Mech Bays, Hero 'Mechs, camo, that's all gravy.


if you are using gravy as camo then I think you might be doing it wrong... equally, using paint as gravy probably doesn't eat too nice either :(

#26 Adrienne Vorton

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Posted 15 February 2013 - 08:55 AM

View PostXendojo, on 15 February 2013 - 08:53 AM, said:

No golden bullets in MWO.

I'm sure there will be events or giveaways through which you can gain additional mech bays in the future.

Probably on the order of one, maybe two mech bays per year.


Still....no golden bullets here.

confirmed (more or less, at least planned): mechbays via achievements...

#27 Lukoi Banacek

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Posted 15 February 2013 - 08:56 AM

That doesn't make it NOT f2p....that gives you the option to pay or not to pay....because in the end...you can still just buy with cbills.

#28 RickySpanish

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Posted 15 February 2013 - 08:56 AM

View PostAdridos, on 15 February 2013 - 08:42 AM, said:


Feeling like nitpicking, eh?

League of Legends is not F2P. Paying players have waaaay more options in the choosing of their team composition. F2P players are basically playing chess with only pawns and horses, queen and the king. Just like a demo.


The difference is that those new champs are acquirable with points earned by playing the game, and there are no slots that fill up as you collect them. The closest thing League has to mech-bays are rune pages, which as you'll notice, can be purchased (at a high cost) with points earned by playing the game.

#29 Tickdoff Tank

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Posted 15 February 2013 - 08:57 AM

View PostProtoculture, on 15 February 2013 - 08:48 AM, said:

They copied World of Tanks verbatim; but, the instant they have Gold LRMs or whatever I'm gone. They have already hinted at "consumable" commander items... I hope it's not going this route.



As long as the "Consumable Commander" items are purchased by c-bills I think it will be fine.

#30 ChaosGrinder

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Posted 15 February 2013 - 08:58 AM

In b4 the ock but one valid point : You should be able to buy Hangarbays via mc. Yes it should be expensive, but there should be away.

Anside from that, i like muffins.

#31 Sug

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Posted 15 February 2013 - 08:59 AM



#32 Oni Ralas

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Posted 15 February 2013 - 09:00 AM

View PostChaosGrinder, on 15 February 2013 - 08:58 AM, said:

In b4 the ock but one valid point : You should be able to buy Hangarbays via mc. Yes it should be expensive, but there should be away.

Anside from that, i like muffins.


Think you ment Cbills.

#33 Khobai

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Posted 15 February 2013 - 09:01 AM

The main issue is that 4 mech bays isnt enough for meaningful advancement. I feel a good compromise would be to allow players to buy upto 4 additional mech bays with c-bills (so upto 8 total). I think 2.5 million c-bills per additional mech bay would be reasonable. And if you want more than 8 mech bays you would have to pay MC.

1) It keeps free players grinding longer, which means more players, which means a better experience for everyone.

2) It helps offset the fact that hero mechs don't come with a free mech bay.

3) It adds more money sinks to the game which are currently lacking.

Edited by Khobai, 15 February 2013 - 09:05 AM.


#34 RickySpanish

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Posted 15 February 2013 - 09:04 AM

View PostOni Ralas, on 15 February 2013 - 08:51 AM, said:

-GXP unlocks are NOT based on the chassis you pilot.
-Mastering a chassis is 100% do-able on the 4 slots provided
-Mastering isn't a make or break condition. You can still kill stuff without a 10% boost to speed.
-Hero mechs bring nothing to the table in the form of i-win butons
-One could, given time, unlock and master every chassis in game, however would ultimately still own 4 of his/her favs. It will be costsly...but it's free.

So tell me again how this is somehow stopping your progression? You get to log in, pew pew and have fun for ZERO cost, and yet you will complain about dropping a few measly bucks for *added* content? I really don't get you guys sometimes. The F2P revolution has generated some really weird entitlement issues.


You're funny :(

Entitlement issues? Well firstly, I don't feel entitled to anything, least of all mechbays because, in fact, I have paid probably on the (sad) order of $200 into this game and have no plans on stopping. Did you notice my blue tag? It's not as fancy as the gold and orange tags but it's a tag nonetheless. I've got loads of mechbays, paintjobs and naturally run the premium time bonus as well, because I rather enjoy this game.

The point I'm making is that in order to make meaningful progress in the game, players will need to spend actual money, because their bays will fill up with mechs. They could create new accounts, but this is probably the most ******** suggestion anyone has ever made, because a new account also means new stats, new achievements and derp.

If players treated the "Free to play" model of the game as what it really is - a demo - then their perception of what they 'deserve' could also change, and they could be free from their pain.

Let me set you free.

#35 Garth Erlam

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Posted 15 February 2013 - 09:05 AM

View PostRofl, on 15 February 2013 - 08:37 AM, said:

Garth would like to have a word with you on that.

Indeed.

I have three Cicadas of which I used no MC to get. I have hero mechs to use during twitch events, but do not use them outside of that. I do not use premium time. I do not use my founders Mechs (for the bonus), and I 'burn' the extra money I make off my Founder/Hero Mechs (I buy and re-sell items until I lose the extra amount.)

My three Cicada are all bought, used, and loved with no MC.

#36 RickySpanish

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Posted 15 February 2013 - 09:06 AM

View PostRofl, on 15 February 2013 - 08:37 AM, said:

Garth would like to have a word with you on that.


The last time I saw The Stig, I cored him through the back on Forest Colony

#37 Garth Erlam

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Posted 15 February 2013 - 09:08 AM

Oh hey, how is my cousin doing?

#38 Khobai

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Posted 15 February 2013 - 09:08 AM

Quote

Exactly

You do lose cbills though... And cbills = time... And time is free.

You could master every variant in the game with just one mech bay... Lots of cbills lost, but you could do it

And you don't really need more than 4 mechs available at a time... I generally select four mechs for my home screen and play those... Sometimes I'll change one of them... If I didn't have extra mech bays that would just mean selling one of them and buying a different mech.


Yes but most free players probably just quit rather than sell and rebuy new mechs. The point is to keep those free players playing the game. Both to improve the experience for payed players and hopefully turn those free players into payed players at some point in the future.

Right now the combination of lack of mechbays and horrible trial mechs is really hurting this game for new/free players. I don't think PGI would lose much by just letting players buy upto 4 additional mech bays with c-bills. And actually I think they'd gain a whole lot more from it, by retaining free players that much longer. Additionally trial mechs need to be completely revamped but thats a discussion for another time.

Edited by Khobai, 15 February 2013 - 09:12 AM.


#39 Mister Blastman

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Posted 15 February 2013 - 09:08 AM

OP: Do you want these guys to work for peanuts? They are doing this to put food on their families' tables. As with all F2P games--if you like it and enjoy playing it, spend some money! Support them. :(

#40 AlexEss

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Posted 15 February 2013 - 09:10 AM

View PostKhobai, on 15 February 2013 - 09:01 AM, said:

The main issue is that 4 mech bays isnt enough for meaningful advancement. I feel a good compromise would be to allow players to buy upto 4 additional mech bays with c-bills (so upto 8 total).

And if you want more than 8 mech bays you would have to pay MC.


1) It keeps free players grinding longer, which means more players, which means a better experience for everyone.

2) It helps offset the fact that hero mechs don't come with a free mech bay.

3) It adds more money sinks to the game which are currently lacking.


That is all fine and dandy on the paper. But in the real world it is simply less money in bank for PGI/IGP. So my counter question would be. Is it really to much to ask players who feel they need to have more slots to put in 7$ worth of MC... I have done some digging around an no way how ever you twist it is that a lot of money. Even if you can not afford it right now put a dollar in a jar and you can buy it in six months.

I fully support the fact that Mechbays are MC only right now as it is a pure and simple convenience feature. Just like the founder pack i bought to bypass the grind back when the game went OB.





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