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Does It Make You Feel Good When You Call Someone A Bad Player


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#21 Daiichidoku

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Posted 15 February 2013 - 10:55 AM

also, in some cases, the players that suck the most are only alive at the end cuz they stayed out of the fight to keep the paint from getting scratched, or "sniping" every 30 seconds from 55km away, not contributing firepower, armor and HP to the team pool, resulting in the "bad" players dying earlier for lack of proper support

#22 Whompity

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Posted 15 February 2013 - 10:58 AM

LOL, only time I got a bit of that was when I was the last alive and was testing out a LRM-boat build. I was trying to get out of a circle dance with another heavy and was firing everything I had, even the missiles. I got two or three "don't bother firing those, you can't lock" and an "*****!". Maybe that last one was a BIT hostile, I suppose, but I've seen much worse happen to others since.

For the record, my opponent did laugh and say that it made it harder for him to see me. :) So... THERE. ;)

When all else fails, shoot all the things!

#23 xhrit

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Posted 15 February 2013 - 10:58 AM

View PostBLUPRNT, on 15 February 2013 - 10:30 AM, said:

I never tell someone they suck.


I've told people they suck. It made me feel good, too, but only because they sucked really bad.

I was in a pug, and the first thing someone says is "Just once I would like to drop with a group that doesn't all suck. Please, guys, try to at least score 100 damage each before you do something stupid and die."

To which I replied "Just once I would like to drop with a group that doesn't QQ. Please, guys, try not cry like babies when you get killed by people who are clearly better then you".

"Wow, you sre a ****. I bet you die without scoring any kills."

At that point I positioned my cataphract directly in front of his mech - incidentally the exact same variant as I was piloting. I stood motionless in front of him at a range of 20 meters, with my crosshair over his cockpit, and my finger over the trigger.

"What did you say?", I typed. Before he could reply, I fired.

"OMG WTF ARE YOU DOING?!", he asked. I thought both my actions and intent were clearly obvious, but apparently he did not, so I answered his question.

"Look who just died without scoring a kill."

"Now I have to deal with my own group stabbing me in the back?"

"I didn't stab you in the back, I shot you in the face. If you didn't suck so hard you would still be alive. Stick around though, you might learn a thing or two..."

Edited by xhrit, 15 February 2013 - 11:05 AM.


#24 Joseph Mallan

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Posted 15 February 2013 - 10:59 AM

Depends on how mad I am at the time. I might feel better or I might not. Funny how being human works!

#25 Daiichidoku

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Posted 15 February 2013 - 11:03 AM

View PostRakashan, on 15 February 2013 - 10:54 AM, said:

"A dead rogue does no DPS" applies. Unless you got 2-3 kills before you died or had support from your team but were the first mech focused then you probably made a mistake and your team would be better off if you had not done what you did.


one scout can keep tgts lit constantly for LRMs that dont come cuz of a bad player....the scout dies doing little to no damage, and the LRM that is still alive is a better player somehow?

a pilot that manages to draw the entire enemy (not unknown at MWO) away to a remote location or a tactically unsound state may do little to no damage, yet through his machinations has made victory an easy path for his teammates....that suck and let him die without taking advantage of the situation

so he dies early on, and thus sucks, but his teammates are great?


ok

#26 Kylere

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Posted 15 February 2013 - 11:03 AM

I don't know, I felt good calling the complete ***** who used his assault to intentionally team kill me last night and then said "I killed babby" a loser, because he is.

I called him a loser and it was rather accurate. If PGI doesn't ban him, I spend no more money.

Edited by Kylere, 15 February 2013 - 11:03 AM.


#27 XphR

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Posted 15 February 2013 - 11:03 AM

View PostSkizzak, on 15 February 2013 - 10:10 AM, said:

Just ask them why dey heff to be mad?



>_< I think you just committed murder by forum post, I laughed so hard multiple organs may have ruptured.

#28 Vassago Rain

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Posted 15 February 2013 - 11:03 AM

Yes.

#29 Mechteric

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Posted 15 February 2013 - 11:03 AM

View Postxhrit, on 15 February 2013 - 10:58 AM, said:

I didn't stab you in the back, I shot you in the face. If you didn't suck so hard you would still be alive. Stick around though, you might learn a thing or two..."


So to prove someone shouldn't be a ****, you were a bigger **** to them? Way to take the high ground. ****.

Edited by CapperDeluxe, 15 February 2013 - 11:11 AM.


#30 Rakashan

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Posted 15 February 2013 - 11:09 AM

View PostDaiichidoku, on 15 February 2013 - 11:03 AM, said:


one scout can keep tgts lit constantly for LRMs that dont come cuz of a bad player....the scout dies doing little to no damage, and the LRM that is still alive is a better player somehow?

a pilot that manages to draw the entire enemy (not unknown at MWO) away to a remote location or a tactically unsound state may do little to no damage, yet through his machinations has made victory an easy path for his teammates....that suck and let him die without taking advantage of the situation

so he dies early on, and thus sucks, but his teammates are great?


ok

Like I said not a perfect rule.

The Atlas who throttles up to full, rushes the ridge in Frozen City without telling anyone and then whines that nobody supported him is good?

The light that rushes in trying to light targets without verifying that anyone on his team has LRMs is good? The light that rushes in and lights a target standing behind a building so that a lot of LRMs come in and hit the building in front the the target is good?

The player who draws the entire opfor out of position, gets focused to bits but accomplishes nothing because he doesn't tell his team that he's got enemy mechs out of position and nobody does anything before they are back in position?

We can both come up with examples. Note that for every one you listed I found two ways that the same pilot could have screwed up.

Situational is obviously situational.

#31 Daiichidoku

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Posted 15 February 2013 - 11:14 AM

View PostRakashan, on 15 February 2013 - 11:09 AM, said:


snip

Situational is obviously situational.


totally

my point was that most who posted up to that point seemed to automatically assume the player who died earlier did so due to lack of skill, or less skill than the one still alive, very typical lowest-common-denominator stuff for teh intrawebz

#32 MurnShaw

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Posted 15 February 2013 - 11:15 AM

@xhrit:

No offense bro but, not cool.

From a fellow Kurita too.

:-(

"Success without honor is an unseasoned dish; it will satisfy your hunger, but it won't taste good."


View Postxhrit, on 15 February 2013 - 10:58 AM, said:


I've told people they suck. It made me feel good, too, but only because they sucked really bad.

I was in a pug, and the first thing someone says is "Just once I would like to drop with a group that doesn't all suck. Please, guys, try to at least score 100 damage each before you do something stupid and die."

To which I replied "Just once I would like to drop with a group that doesn't QQ. Please, guys, try not cry like babies when you get killed by people who are clearly better then you".

"Wow, you sre a ****. I bet you die without scoring any kills."

At that point I positioned my cataphract directly in front of his mech - incidentally the exact same variant as I was piloting. I stood motionless in front of him at a range of 20 meters, with my crosshair over his cockpit, and my finger over the trigger.

"What did you say?", I typed. Before he could reply, I fired.

"OMG WTF ARE YOU DOING?!", he asked. I thought both my actions and intent were clearly obvious, but apparently he did not, so I answered his question.

"Look who just died without scoring a kill."

"Now I have to deal with my own group stabbing me in the back?"

"I didn't stab you in the back, I shot you in the face. If you didn't suck so hard you would still be alive. Stick around though, you might learn a thing or two..."

Edited by MurnShaw, 15 February 2013 - 11:17 AM.


#33 Whompity

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Posted 15 February 2013 - 11:16 AM

View PostRakashan, on 15 February 2013 - 11:09 AM, said:

The player who draws the entire opfor out of position, gets focused to bits but accomplishes nothing because he doesn't tell his team that he's got enemy mechs out of position and nobody does anything before they are back in position?

Guilty as charged! :)

#34 Ngamok

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Posted 15 February 2013 - 11:30 AM

They be hatin'.

Also:


Edited by Ngamok, 15 February 2013 - 11:32 AM.


#35 Rakashan

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Posted 15 February 2013 - 11:35 AM

View PostOlivia Maybach, on 15 February 2013 - 11:16 AM, said:

Guilty as charged! :)

Hehe. I speak from experience. My trick is being the scout that targets someone who still has too much cover to LRM. I do pretty well letting folks know if I am drawing people out of position and I am pretty good at target selection but I still misjudge cover too often.

The key, as I said in my first post, is to learn from your mistakes. Communicate more. Refine your target selection. Know how and when to bug out safely or make your death as expensive as possible if you did screw up. ;)

#36 Agent 0 Fortune

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Posted 15 February 2013 - 11:36 AM

View Postxhrit, on 15 February 2013 - 10:58 AM, said:


I've told people they suck. It made me feel good, too, but only because they sucked really bad.

I was in a pug, and the first thing someone says is "Just once I would like to drop with a group that doesn't all suck. Please, guys, try to at least score 100 damage each before you do something stupid and die."

To which I replied "Just once I would like to drop with a group that doesn't QQ. Please, guys, try not cry like babies when you get killed by people who are clearly better then you".

"Wow, you sre a ****. I bet you die without scoring any kills."

At that point I positioned my cataphract directly in front of his mech - incidentally the exact same variant as I was piloting. I stood motionless in front of him at a range of 20 meters, with my crosshair over his cockpit, and my finger over the trigger.

"What did you say?", I typed. Before he could reply, I fired.

"OMG WTF ARE YOU DOING?!", he asked. I thought both my actions and intent were clearly obvious, but apparently he did not, so I answered his question.

"Look who just died without scoring a kill."

"Now I have to deal with my own group stabbing me in the back?"

"I didn't stab you in the back, I shot you in the face. If you didn't suck so hard you would still be alive. Stick around though, you might learn a thing or two..."


This player sucks at both MWO and life. But don't worry, with practice you can get better at MWO.

[EDIT] You know what, that did make me feel better, thanks. [/EDIT]

Edited by Agent 0 Fortune, 15 February 2013 - 11:38 AM.


#37 Viper69

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Posted 15 February 2013 - 11:39 AM

View PostDaiichidoku, on 15 February 2013 - 11:03 AM, said:


one scout can keep tgts lit constantly for LRMs that dont come cuz of a bad player....the scout dies doing little to no damage, and the LRM that is still alive is a better player somehow?

a pilot that manages to draw the entire enemy (not unknown at MWO) away to a remote location or a tactically unsound state may do little to no damage, yet through his machinations has made victory an easy path for his teammates....that suck and let him die without taking advantage of the situation

so he dies early on, and thus sucks, but his teammates are great?


ok


He only sucks if he does not relay the plan. Often you cannot tell the intentions of one suicidal pilot until after he dies and spills his bile all over the place. So yes he sucks because he did not communicate. The rest of the team also sucks for not having situational awareness enough to capitalize on it.

#38 Wales Grey

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Posted 15 February 2013 - 11:42 AM

View PostDarknight99, on 15 February 2013 - 09:59 AM, said:

Played a round earlier and I was last standing one of the last standing on my team. I'd been doing my job of peppering the enemy because I drive a support class mech. I admit I am working on my aim. I followed the group raining missiles on their targets and saw a cat like myself with out many lasers. I engaged a one on one with him. Players on my team began to tell me how bad I was. I did kill him just took a bit longer.

I so the question is why can't we give positive support when peopleddon't play the best. Keep in mind I did come in second on the score board and I wasn't hiding

If you're bad, you're bad, and I'm not gonna sugarcoat it. The limited time I have to interact with any given pubbie in a match is very limited, and I'm not gonna waste robit shootan time to write out a formal essay on "how you could be a better pilot and stop being so bad".

Edit: "Support Class Mech" lol

Edited by Wales Grey, 15 February 2013 - 11:42 AM.


#39 xhrit

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Posted 15 February 2013 - 11:44 AM

View PostCapperDeluxe, on 15 February 2013 - 11:03 AM, said:


So to prove someone shouldn't be a ****, you were a bigger **** to them?


Yup. I fight fire with fire. Maybe he will learn something and next time he won't do something stupid to get himself killed. Because make no mistake insulting your own team is a stupid thing to do.

View PostMurnShaw, on 15 February 2013 - 11:15 AM, said:

@xhrit:

No offense bro but, not cool.

"Success without honor is an unseasoned dish; it will satisfy your hunger, but it won't taste good."


No offense taken, and likewise I mean no offense when I say I care not about your opinion in the slightest. I troll the trolls, grief the griefers, and gank the gankers. Maybe you would just take the abuse and let someone call you and everyone you dropped with an ***** and tell you that you all suck, but I am not going to let people get away with that nonsense.

Did everyone forget where the word "Frag" comes from?

http://en.wikipedia.org/wiki/Fragging

Edited by xhrit, 15 February 2013 - 11:51 AM.


#40 MischiefSC

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Posted 15 February 2013 - 11:49 AM

It's a reflection of insecurity most the time, also poor impulse control. A desire to project a sense of control over a situation where they feel helpless. They can't control other peoples behavior, they feel personally hurt or a sense of failure so they want to hurt you in turn.

Don't sweat it OP. Everyone has good days and bad days, we're all at different points on the learning curve. Doesn't matter if someone really does suck, someone being a jackass to them isn't going to change or improve that. People attempt to insult or project over other people in games for a few reasons, none of which are very positive. Maybe it's just a brief outburst of frustration, maybe they're just the broken sort of person who feels a bit of validation from attempting to invalidate someone else.

You can't fix broken people. On the other hand though someone insulting you or being a jerk in chat is pretty easily marking themselves as someone who can be ignored. If they had something worth saying they'd be capable of communicating it in a way worth listening to.





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