

Does It Make You Feel Good When You Call Someone A Bad Player
#21
Posted 15 February 2013 - 10:55 AM
#22
Posted 15 February 2013 - 10:58 AM
For the record, my opponent did laugh and say that it made it harder for him to see me.


When all else fails, shoot all the things!
#23
Posted 15 February 2013 - 10:58 AM
BLUPRNT, on 15 February 2013 - 10:30 AM, said:
I've told people they suck. It made me feel good, too, but only because they sucked really bad.
I was in a pug, and the first thing someone says is "Just once I would like to drop with a group that doesn't all suck. Please, guys, try to at least score 100 damage each before you do something stupid and die."
To which I replied "Just once I would like to drop with a group that doesn't QQ. Please, guys, try not cry like babies when you get killed by people who are clearly better then you".
"Wow, you sre a ****. I bet you die without scoring any kills."
At that point I positioned my cataphract directly in front of his mech - incidentally the exact same variant as I was piloting. I stood motionless in front of him at a range of 20 meters, with my crosshair over his cockpit, and my finger over the trigger.
"What did you say?", I typed. Before he could reply, I fired.
"OMG WTF ARE YOU DOING?!", he asked. I thought both my actions and intent were clearly obvious, but apparently he did not, so I answered his question.
"Look who just died without scoring a kill."
"Now I have to deal with my own group stabbing me in the back?"
"I didn't stab you in the back, I shot you in the face. If you didn't suck so hard you would still be alive. Stick around though, you might learn a thing or two..."
Edited by xhrit, 15 February 2013 - 11:05 AM.
#24
Posted 15 February 2013 - 10:59 AM
#25
Posted 15 February 2013 - 11:03 AM
Rakashan, on 15 February 2013 - 10:54 AM, said:
one scout can keep tgts lit constantly for LRMs that dont come cuz of a bad player....the scout dies doing little to no damage, and the LRM that is still alive is a better player somehow?
a pilot that manages to draw the entire enemy (not unknown at MWO) away to a remote location or a tactically unsound state may do little to no damage, yet through his machinations has made victory an easy path for his teammates....that suck and let him die without taking advantage of the situation
so he dies early on, and thus sucks, but his teammates are great?
ok
#26
Posted 15 February 2013 - 11:03 AM
I called him a loser and it was rather accurate. If PGI doesn't ban him, I spend no more money.
Edited by Kylere, 15 February 2013 - 11:03 AM.
#28
Posted 15 February 2013 - 11:03 AM
#29
Posted 15 February 2013 - 11:03 AM
xhrit, on 15 February 2013 - 10:58 AM, said:
So to prove someone shouldn't be a ****, you were a bigger **** to them? Way to take the high ground. ****.
Edited by CapperDeluxe, 15 February 2013 - 11:11 AM.
#30
Posted 15 February 2013 - 11:09 AM
Daiichidoku, on 15 February 2013 - 11:03 AM, said:
one scout can keep tgts lit constantly for LRMs that dont come cuz of a bad player....the scout dies doing little to no damage, and the LRM that is still alive is a better player somehow?
a pilot that manages to draw the entire enemy (not unknown at MWO) away to a remote location or a tactically unsound state may do little to no damage, yet through his machinations has made victory an easy path for his teammates....that suck and let him die without taking advantage of the situation
so he dies early on, and thus sucks, but his teammates are great?
ok
Like I said not a perfect rule.
The Atlas who throttles up to full, rushes the ridge in Frozen City without telling anyone and then whines that nobody supported him is good?
The light that rushes in trying to light targets without verifying that anyone on his team has LRMs is good? The light that rushes in and lights a target standing behind a building so that a lot of LRMs come in and hit the building in front the the target is good?
The player who draws the entire opfor out of position, gets focused to bits but accomplishes nothing because he doesn't tell his team that he's got enemy mechs out of position and nobody does anything before they are back in position?
We can both come up with examples. Note that for every one you listed I found two ways that the same pilot could have screwed up.
Situational is obviously situational.
#31
Posted 15 February 2013 - 11:14 AM
Rakashan, on 15 February 2013 - 11:09 AM, said:
snip
Situational is obviously situational.
totally
my point was that most who posted up to that point seemed to automatically assume the player who died earlier did so due to lack of skill, or less skill than the one still alive, very typical lowest-common-denominator stuff for teh intrawebz
#32
Posted 15 February 2013 - 11:15 AM
No offense bro but, not cool.
From a fellow Kurita too.
:-(
"Success without honor is an unseasoned dish; it will satisfy your hunger, but it won't taste good."
xhrit, on 15 February 2013 - 10:58 AM, said:
I've told people they suck. It made me feel good, too, but only because they sucked really bad.
I was in a pug, and the first thing someone says is "Just once I would like to drop with a group that doesn't all suck. Please, guys, try to at least score 100 damage each before you do something stupid and die."
To which I replied "Just once I would like to drop with a group that doesn't QQ. Please, guys, try not cry like babies when you get killed by people who are clearly better then you".
"Wow, you sre a ****. I bet you die without scoring any kills."
At that point I positioned my cataphract directly in front of his mech - incidentally the exact same variant as I was piloting. I stood motionless in front of him at a range of 20 meters, with my crosshair over his cockpit, and my finger over the trigger.
"What did you say?", I typed. Before he could reply, I fired.
"OMG WTF ARE YOU DOING?!", he asked. I thought both my actions and intent were clearly obvious, but apparently he did not, so I answered his question.
"Look who just died without scoring a kill."
"Now I have to deal with my own group stabbing me in the back?"
"I didn't stab you in the back, I shot you in the face. If you didn't suck so hard you would still be alive. Stick around though, you might learn a thing or two..."
Edited by MurnShaw, 15 February 2013 - 11:17 AM.
#33
Posted 15 February 2013 - 11:16 AM
Rakashan, on 15 February 2013 - 11:09 AM, said:
Guilty as charged!

#34
Posted 15 February 2013 - 11:30 AM
Also:
Edited by Ngamok, 15 February 2013 - 11:32 AM.
#35
Posted 15 February 2013 - 11:35 AM
Olivia Maybach, on 15 February 2013 - 11:16 AM, said:

Hehe. I speak from experience. My trick is being the scout that targets someone who still has too much cover to LRM. I do pretty well letting folks know if I am drawing people out of position and I am pretty good at target selection but I still misjudge cover too often.
The key, as I said in my first post, is to learn from your mistakes. Communicate more. Refine your target selection. Know how and when to bug out safely or make your death as expensive as possible if you did screw up.

#36
Posted 15 February 2013 - 11:36 AM
xhrit, on 15 February 2013 - 10:58 AM, said:
I've told people they suck. It made me feel good, too, but only because they sucked really bad.
I was in a pug, and the first thing someone says is "Just once I would like to drop with a group that doesn't all suck. Please, guys, try to at least score 100 damage each before you do something stupid and die."
To which I replied "Just once I would like to drop with a group that doesn't QQ. Please, guys, try not cry like babies when you get killed by people who are clearly better then you".
"Wow, you sre a ****. I bet you die without scoring any kills."
At that point I positioned my cataphract directly in front of his mech - incidentally the exact same variant as I was piloting. I stood motionless in front of him at a range of 20 meters, with my crosshair over his cockpit, and my finger over the trigger.
"What did you say?", I typed. Before he could reply, I fired.
"OMG WTF ARE YOU DOING?!", he asked. I thought both my actions and intent were clearly obvious, but apparently he did not, so I answered his question.
"Look who just died without scoring a kill."
"Now I have to deal with my own group stabbing me in the back?"
"I didn't stab you in the back, I shot you in the face. If you didn't suck so hard you would still be alive. Stick around though, you might learn a thing or two..."
This player sucks at both MWO and life. But don't worry, with practice you can get better at MWO.
[EDIT] You know what, that did make me feel better, thanks. [/EDIT]
Edited by Agent 0 Fortune, 15 February 2013 - 11:38 AM.
#37
Posted 15 February 2013 - 11:39 AM
Daiichidoku, on 15 February 2013 - 11:03 AM, said:
one scout can keep tgts lit constantly for LRMs that dont come cuz of a bad player....the scout dies doing little to no damage, and the LRM that is still alive is a better player somehow?
a pilot that manages to draw the entire enemy (not unknown at MWO) away to a remote location or a tactically unsound state may do little to no damage, yet through his machinations has made victory an easy path for his teammates....that suck and let him die without taking advantage of the situation
so he dies early on, and thus sucks, but his teammates are great?
ok
He only sucks if he does not relay the plan. Often you cannot tell the intentions of one suicidal pilot until after he dies and spills his bile all over the place. So yes he sucks because he did not communicate. The rest of the team also sucks for not having situational awareness enough to capitalize on it.
#38
Posted 15 February 2013 - 11:42 AM
Darknight99, on 15 February 2013 - 09:59 AM, said:
I so the question is why can't we give positive support when peopleddon't play the best. Keep in mind I did come in second on the score board and I wasn't hiding
If you're bad, you're bad, and I'm not gonna sugarcoat it. The limited time I have to interact with any given pubbie in a match is very limited, and I'm not gonna waste robit shootan time to write out a formal essay on "how you could be a better pilot and stop being so bad".
Edit: "Support Class Mech" lol
Edited by Wales Grey, 15 February 2013 - 11:42 AM.
#39
Posted 15 February 2013 - 11:44 AM
CapperDeluxe, on 15 February 2013 - 11:03 AM, said:
So to prove someone shouldn't be a ****, you were a bigger **** to them?
Yup. I fight fire with fire. Maybe he will learn something and next time he won't do something stupid to get himself killed. Because make no mistake insulting your own team is a stupid thing to do.
MurnShaw, on 15 February 2013 - 11:15 AM, said:
No offense bro but, not cool.
"Success without honor is an unseasoned dish; it will satisfy your hunger, but it won't taste good."
No offense taken, and likewise I mean no offense when I say I care not about your opinion in the slightest. I troll the trolls, grief the griefers, and gank the gankers. Maybe you would just take the abuse and let someone call you and everyone you dropped with an ***** and tell you that you all suck, but I am not going to let people get away with that nonsense.
Did everyone forget where the word "Frag" comes from?
http://en.wikipedia.org/wiki/Fragging
Edited by xhrit, 15 February 2013 - 11:51 AM.
#40
Posted 15 February 2013 - 11:49 AM
Don't sweat it OP. Everyone has good days and bad days, we're all at different points on the learning curve. Doesn't matter if someone really does suck, someone being a jackass to them isn't going to change or improve that. People attempt to insult or project over other people in games for a few reasons, none of which are very positive. Maybe it's just a brief outburst of frustration, maybe they're just the broken sort of person who feels a bit of validation from attempting to invalidate someone else.
You can't fix broken people. On the other hand though someone insulting you or being a jerk in chat is pretty easily marking themselves as someone who can be ignored. If they had something worth saying they'd be capable of communicating it in a way worth listening to.
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