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Mwo Could Really Use Floating Damage Numbers.


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#61 xRatas

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Posted 16 February 2013 - 12:06 AM

It is already in game... If you bother to lock your target, you see graphical display where and how much you deal damage...

Sorry if someone said this already, was too shocked to read every post.

Edited by xRatas, 16 February 2013 - 12:08 AM.


#62 xRatas

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Posted 16 February 2013 - 12:13 AM

View PostSolomon Ward, on 15 February 2013 - 10:32 PM, said:

Yeah...

We also need the "Finish Him" sound before we make stomp Fatalities on knocked down Raven
(after we ripped his engine out of course)


Ooh... Can I have Betty say that when I leg a scout? That would be cool. Might even pay some MC for this..!

So start selling upgrade to Betty, where she says classics on right moments.

Edited by xRatas, 16 February 2013 - 12:15 AM.


#63 RoboCyberMummy

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Posted 16 February 2013 - 12:14 AM

View PostSpajN, on 16 February 2013 - 12:05 AM, said:

are todays gamers dumbasses? why does every single game has to be so easy nowadays???

I don't see how this would make it any easier.

View PostxRatas, on 16 February 2013 - 12:06 AM, said:

It is already in game... If you bother to lock your target, you see graphical display where and how much you deal damage...

Sorry if someone said this already, was too shocked to read every post.

That's not what he's talking about. The paper doll damage display is pretty obscure and doesn't actually tell you how much damage you're doing, just a rough idea of the health percentage of the enemy mech's locations.

#64 p00k

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Posted 16 February 2013 - 12:20 AM

View PostSpekX, on 16 February 2013 - 12:04 AM, said:

I don't see why this is getting so much hate. I believe more options given to the player that don't impact other player's experiences are a plus. Let it be an option that is set to off as a default and let players decide for themselves if they want it or not. I don't think it should be a priority for the dev team any time soon but I really can't see it being a problem for anyone as long as it can be disabled. let people play the way they want to play. it's not putting numbers on your screen if you don't want it to.

It seems like everybody is tearing this idea apart to maintain the "sim" feel. Well, this option isn't for you. Just leave it off and your sim still feels like a sim. For people who do want this, even temporarily to get a feel for a weapon they don't normally use, I think they should be given that option.




I would love to have an announcer like this. It'll only be coming out of my speakers, so why should you care? I think this is yet another option that I would love to have at some point in the distant future. I would even pay MC for some fun announcers.

I'll say it again. Let people play the way they want to play. As long as it doesn't affect you, why do you care?

EDIT: Just think of it as another form of cockpit item, only you don't even have to see/hear it when you're observing. It's just an extra fun thing for people who want it. If you don't want it, don't buy it or turn it on.


because any time spent developing this utterly worthless "feature" is time not spent doing something that makes this game better. it's not something that should be "low" priority, it's something that shouldn't be considered at all. ever. even if they've perfected game balance, removed every single bug in the entire game, no effort should be spent on this. they can use the effort to make new maps, or new mechs. never this.

can you imagine "serious" shooters with floating damage numbers? imagine arma 2, battlefield 3, or call of duty with it. imagine half life, or counterstrike with it. imagine bioshock with it. it's ridiculous. and those games don't have the issue of targets legs being different from their arms, their torsos, etc. it's head, and not head.

can you imagine "serious" sims with floating damage numbers? imagine ace combat with it. imagine x3 with it. imagine jane's strike fighters with it, or the tom clancy games

if someone were to make a user mod for it, putting aside how cluttered it would be because again, mechs in this game have different parts, you have weapons that do multiple simultaneous "hits" (lbx, srm's, lrms), and lasers which are DOT by tenths of a second which you can rake around, then fine. but if a single developer minute is spent CONTEMPLATING whether this would be worth adding, it's time wasted

#65 MW Waldorf Statler

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Posted 16 February 2013 - 12:25 AM

What for a Great Idea ... :) :)

Posted Image

What the next Wishes ?pink Unicorns? Mounds? Orksmechs? Finish Moves ?Pandawarriors? or a virtual MWO Nanny ?

Edited by CSJ Ranger, 16 February 2013 - 12:35 AM.


#66 xRatas

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Posted 16 February 2013 - 12:27 AM

View PostSpekX, on 16 February 2013 - 12:14 AM, said:

That's not what he's talking about. The paper doll damage display is pretty obscure and doesn't actually tell you how much damage you're doing, just a rough idea of the health percentage of the enemy mech's locations.


It still shows you hit and you can see the color changing.

What we would really need, is good descriptions of weapons and stuff in game at mechlab. If they are too scared to put in numbers while messing with balance, at least put a link there to info web page, that shows what those numbers currently are. I can believe it is pain in the donkey to tryand quess which does what if you do not know your battletech by heart.

#67 RoboCyberMummy

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Posted 16 February 2013 - 12:31 AM

View Postp00k, on 16 February 2013 - 12:20 AM, said:


because any time spent developing this utterly worthless "feature" is time not spent doing something that makes this game better. it's not something that should be "low" priority, it's something that shouldn't be considered at all. ever. even if they've perfected game balance, removed every single bug in the entire game, no effort should be spent on this. they can use the effort to make new maps, or new mechs. never this.

It's your opinion that this is a worthless feature. Other people may not agree. I agree that it should not be a priority right now, but why not a year or two from now? You really think the dev team will never be able to expand? When they're pumping out new mechs and maps on a regular basis and can afford to hire some more engineers, why not work on something like this?

View Postp00k, on 16 February 2013 - 12:20 AM, said:

can you imagine "serious" shooters with floating damage numbers? imagine arma 2, battlefield 3, or call of duty with it. imagine half life, or counterstrike with it. imagine bioshock with it. it's ridiculous. and those games don't have the issue of targets legs being different from their arms, their torsos, etc. it's head, and not head.


I don't think it's ridiculous. I would welcome this option in any of those games because it's an option that I can turn on or off at my leisure. It would in no way affect any other player's perception of the game if I turned the option on. Multiple hit locations aren't even a factor. An AC20 does 20 damage no matter where it hits (assuming it's within effective range).

View Postp00k, on 16 February 2013 - 12:20 AM, said:

can you imagine "serious" sims with floating damage numbers? imagine ace combat with it. imagine x3 with it. imagine jane's strike fighters with it, or the tom clancy games


I can imagine it and see no problem with it as long as it is an option.

View Postp00k, on 16 February 2013 - 12:20 AM, said:

if someone were to make a user mod for it, putting aside how cluttered it would be because again, mechs in this game have different parts, you have weapons that do multiple simultaneous "hits" (lbx, srm's, lrms), and lasers which are DOT by tenths of a second which you can rake around, then fine. but if a single developer minute is spent CONTEMPLATING whether this would be worth adding, it's time wasted

The numbers don't have to be gigantic or anything. They could even add a slider to change the size. Again, multiple hit locations make no difference. Weapons that do multiple hits can be added together into a single number. DOTs can have one number that increases with time. The time is wasted if they do it now, I agree. I'm talking about later on when the game is "done" in terms of it's core mechanics.

#68 xRatas

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Posted 16 February 2013 - 12:34 AM

View PostCSJ Ranger, on 16 February 2013 - 12:25 AM, said:

What the next Wishes ?pink Unicorns? Mounds? Orksmechs? Finish Moves ?Pandawarriors? or a virtual MWO Nanny ?


Yes, finish moves! Another thing I would pay some MC for. Rip of a mechs head, or kick in his cockpit when he is down. Now we're talkin'!

And while at it, put in those melee attacks already, those would really add to the style for this game.

Now I go derail something else. And yes, I agree there are more important things to do right now.

Edited by xRatas, 16 February 2013 - 12:37 AM.


#69 RoboCyberMummy

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Posted 16 February 2013 - 12:36 AM

View PostxRatas, on 16 February 2013 - 12:27 AM, said:

It still shows you hit and you can see the color changing.

What we would really need, is good descriptions of weapons and stuff in game at mechlab. If they are too scared to put in numbers while messing with balance, at least put a link there to info web page, that shows what those numbers currently are. I can believe it is pain in the donkey to tryand quess which does what if you do not know your battletech by heart.

The thing flashes first so you have to wait, and if you shoot again, it flashes again and you really don't have a great idea of how much damage each weapon did. I definitely agree that the weapons need better descriptions and I believe that is coming very soon. I think the option still has a place in the game (when the game is done) and shouldn't be automatically discarded as a bad idea, just because it's an option that you may not use personally.

#70 RoboCyberMummy

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Posted 16 February 2013 - 12:49 AM

View PostCSJ Ranger, on 16 February 2013 - 12:25 AM, said:

What for a Great Idea ... :) :)

Posted Image

What the next Wishes ?pink Unicorns? Mounds? Orksmechs? Finish Moves ?Pandawarriors? or a virtual MWO Nanny ?

That's a lot of damage you're doing there with four medium lasers. I call hax.

#71 Wizard Steve

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Posted 16 February 2013 - 12:49 AM

Someone with more care than me really needs to make a video of how this would look :)

#72 xRatas

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Posted 16 February 2013 - 12:50 AM

View PostSpekX, on 16 February 2013 - 12:36 AM, said:

The thing flashes first so you have to wait, and if you shoot again, it flashes again and you really don't have a great idea of how much damage each weapon did. I definitely agree that the weapons need better descriptions and I believe that is coming very soon. I think the option still has a place in the game (when the game is done) and shouldn't be automatically discarded as a bad idea, just because it's an option that you may not use personally.


I agree on that flashing part, never liked that. I would not oppose bit more exact data on that enemy display, but I think it should stay in style of a sim. Damage numbers flashing on screen is just plain distracting for immersion. And if you put that in, it will be used in competitive games, which makes it a standard anyway. So I'd say just fix the current damage display to be bit more informative, and it's all good. Not much time wasted either.

#73 PlzDie

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Posted 16 February 2013 - 12:59 AM

View PostCSJ Ranger, on 16 February 2013 - 12:25 AM, said:

What for a Great Idea ... :) :)

Posted Image

What the next Wishes ?pink Unicorns? Mounds? Orksmechs? Finish Moves ?Pandawarriors? or a virtual MWO Nanny ?


I almost fell off my chair laughing, good job.

#74 RoboCyberMummy

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Posted 16 February 2013 - 01:01 AM

View PostxRatas, on 16 February 2013 - 12:50 AM, said:

I agree on that flashing part, never liked that. I would not oppose bit more exact data on that enemy display, but I think it should stay in style of a sim. Damage numbers flashing on screen is just plain distracting for immersion. And if you put that in, it will be used in competitive games, which makes it a standard anyway. So I'd say just fix the current damage display to be bit more informative, and it's all good. Not much time wasted either.

It can stay in the sim style if you don't turn on the option. Some people don't think it's a distraction at all and welcome the extra information. It's just a preference thing. I disagree that all competitive players will use it. They already have a good understanding of how much damage they're doing at all ranges for their weapons of choice and will choose to use it or not based solely on preference. I would even bet most of them would leave it off.

#75 GODzillaGSPB

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Posted 16 February 2013 - 01:16 AM

I'm just picturing this in my mind...and the kind of people who would actually like it.

Conclusion: It looks unintentionally hilarious. And World of Warcraft players.

:)

#76 Ghogiel

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Posted 16 February 2013 - 01:17 AM

View Postgunghoblazes, on 15 February 2013 - 10:17 PM, said:

MWLL had something similar to this and i liked it. Not gonna really help you from getting smashed but it is nice to know you are doing something.

MWLL had no such thing.

#77 Thorqemada

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Posted 16 February 2013 - 01:39 AM

It would be nice to have combat logs but i dont feel floating numbers necessary.
The Health of each Mech is displayed at the target box and if its goes down you hit well...if you get a target lock...^^

#78 Ragor

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Posted 16 February 2013 - 01:43 AM

View Posthashinshin, on 15 February 2013 - 09:53 PM, said:

(OP)



Hmm, why not? As an option?
When it helps new players get into the game, fine with me - as long I can turn it off on my end.

#79 Adrienne Vorton

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Posted 16 February 2013 - 01:50 AM

Quote

Mwo Could Really Use Floating Damage Numbers.

Started by hashinshin, Today, 05:53 AM


NO!!!

a full combat log in a chatwindow, tiny and small, maybe...maybe on one of the cockpit monitors... BUT PLS FFS,NO RPG´ish floating numbers, CRITICAL, blabla over mechs... just no... i say it again...NO!

:)

#80 xhrit

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Posted 16 February 2013 - 01:53 AM

I would support damage number in a combat log, and a full damage report at the end of the match.

Also, they should give scores for damage soaked, not just damage inflicted.... just like in virtual world.

^^





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