

Allow Players To Exchange C-Bills To Mc
#21
Posted 18 February 2013 - 05:43 AM
That said:
The PWE stable have a huge amount more real-money content than MWO, and they are built on the classic MMO model. MWO is not an MMO, it is an arena shooter and the dynamics are entirely different. The real effects of an exchange on this model won't be apparent until it's tried, and a niche game with a troubled beta history is not the game to try it with. It's worth noting that PWE do not use this currency exchange model in Blacklight: Retribution, their contribution to the F2P Arena Shooter genre, and for anything else you want to say about them, PWE know how to get money out of F2P systems. If they don't think it'll work for an arena shooter, I think PGI/IGP are probably best following their lead.
#22
Posted 18 February 2013 - 08:52 AM
That in mind I don't think it would be a terrible idea, but it would also need to be very expensive to exchange, 10-50 million+ would probably be a better place to start, it needs to be very slow to grind this way in order to encourage MC purchases to make up any difference. Strong builds, founders/heroes + premium time would make anything lower a constant circle of free MC.
#23
Posted 18 February 2013 - 09:16 AM
Better solution: create an exchange that allows players to trade MC for C-Bills. To make this work, all non-hero mechs would have to be purchasable only via C-Bills. Players who have C-Bills and want MC can then trade with players who have money and want C-Bills. Players with money purchase MC from PGIGP (win) and trade for C-Bills (win-win).
All real money flows to PGIGP (so no for-profit farmers will appear), all players get access to MC to purchase good/services removing the "this game is a P2W farce!" comments, and people who would rather pay money than grind can do so while knowing their money is helping another player as well.
This is what is known as a win-win-win suggestion.
#24
Posted 18 February 2013 - 09:21 AM
In the future, I would rather see some kind of skill-reward system that gives a small amount of MC and other benefits like:
- Kill with Headshots (50) - Title: Sniper
- Kill with Headshots (100) - 10MC
- Kill bigger Mechs with a light (100) - Title: Giant Slayer
- Kill bigger Mechs with a light (200) - 5MC
Things like that.
#25
Posted 18 February 2013 - 09:27 AM
#26
Posted 18 February 2013 - 10:22 AM
Gaan Cathal, on 18 February 2013 - 05:43 AM, said:
~parsed~
It's worth noting that PWE do not use this currency exchange model in Blacklight: Retribution, their contribution to the F2P Arena Shooter genre, and for anything else you want to say about them, PWE know how to get money out of F2P systems. If they don't think it'll work for an arena shooter, I think PGI/IGP are probably best following their lead.
These are both really good points.
Edited by Donas, 18 February 2013 - 10:23 AM.
#27
Posted 18 February 2013 - 01:52 PM
Hotthedd, on 16 February 2013 - 06:27 AM, said:
Something like 1,000,000 C-bills to 1 MC.
seriously? with an exchange rate like that you could just forget about it and trash the whole idea^^ 500million for a cheap colour? this would be a mechanic that is there,but wasted programming time,cause NOONE woulduse it..
btw... i WOULD just trash the idea to be honest...

Edited by Adrienne Vorton, 18 February 2013 - 01:54 PM.
#28
Posted 18 February 2013 - 03:53 PM
Adrienne Vorton, on 18 February 2013 - 01:52 PM, said:
btw... i WOULD just trash the idea to be honest...

Let us assume that MW:O will be around for years.
I, for example, have been playing since the beginning of December. (2.5 months)
I have 5 mastered 'mechs, all the XP I could use, all modules, ~25k in unused GXP, and 90 million C-bills.
To prevent farming, 1,000,000C-bills : 1 MC might not even be enough.
#29
Posted 18 February 2013 - 04:59 PM
Hotthedd, on 18 February 2013 - 03:53 PM, said:
I, for example, have been playing since the beginning of December. (2.5 months)
I have 5 mastered 'mechs, all the XP I could use, all modules, ~25k in unused GXP, and 90 million C-bills.
To prevent farming, 1,000,000C-bills : 1 MC might not even be enough.


#30
Posted 18 February 2013 - 05:08 PM
That is all i have to say on this topic.
The way they do it works great.
I play STO and Champion's online.
#32
Posted 18 February 2013 - 10:07 PM
Lets say it takes you roughly, eight minutes per match which includes all time between pushing the launch button and being able to once again launch a new match afterwards. Plus you must average 100,000 a round.
At an exchange rate of 100,000:1 it takes you 6000 matches to buy a Pretty Baby. Six thousand matches at eight minutes will take you around 48,000 minutes. Fourty eight thousand minutes is roughly 33 and 1/3 days of 24/7 play. Factor in eight hours of sleep and maybe one hour to eat/poop all day and your up to about 47 days.
I'm ok with this exchange rate.
#33
Posted 18 February 2013 - 10:15 PM
#34
Posted 18 February 2013 - 10:25 PM
Sure there is the potential issue of farming, not like it hasn't been going on already, but even those drive up the numbers. It's irritating from a player standpoint but the use of bots, cheats, hacks, etc. are a clear sign of a game's growing popularity. However, the balance has to be handled very, very carefully.
Or maybe we make it a bit more ***-for-tat. How about if a suggestion from a player has been implemented in-game, that players gets some MCs for helping the developers out?
#35
Posted 18 February 2013 - 10:30 PM
#36
Posted 18 February 2013 - 10:49 PM
Terran123rd, on 16 February 2013 - 06:21 AM, said:
The video made sense. But, there is also the below problem that, I feel, is likly.
Rauchsauger, on 18 February 2013 - 12:31 AM, said:
Keeping Bots and Farmers is the responsability of the in game moderators (AKA GM or Game Master). However, if they can not keep Bots and Farmers under controle. There is a big problem that effects everyone.
#37
Posted 18 February 2013 - 11:03 PM
In Star Trek Online, YOU DO NOT SEE FARMERS.
Why?
Everyone "farming" is grinding **** for themselves, or to sell **** to buy **** for themselves. The source of zen in the game is from dilithium, which can be refined at 8000 a day (9000 for "gold" members) and is seperate from the rest of the resources in the game (which there are to many of).
Also, If some poor fool wants to exchange his MC for C-bills that someone else will do the reverse of?
Who the **** cares? at the end of the day the devs end up with the same amount of the money. How?
CAUSE THE CONVERSION IS FROM THE POOR FOOL WHO ALREADY PAID THEM MONEY AND WANTED C-BILLS.
Who are we to tell the poor fools in the game how to spend the real money them spend?
Seriously, I'd love a 1million-1 ratio for MC. I would never pay them again, but someone would pay them and id trade for the MC they paid for.
Unless they do another Founders type program. Then its **** AND TAKE MY MONEY FOR YO ANIMATED STUFFS. I was mad i didn't have the extra money for the legendary founders pack.
#38
Posted 20 February 2013 - 03:33 AM
Eddrick, on 18 February 2013 - 10:49 PM, said:
Keeping Bots and Farmers is the responsability of the in game moderators (AKA GM or Game Master). However, if they can not keep Bots and Farmers under controle. There is a big problem that effects everyone.
This is not true. Also the best way to keep farmers/bots under control is to have no mechanic they can abuse.
#39
Posted 20 February 2013 - 03:41 AM
Valorcalls, on 18 February 2013 - 11:03 PM, said:
Who the **** cares? at the end of the day the devs end up with the same amount of the money. How?
CAUSE THE CONVERSION IS FROM THE POOR FOOL WHO ALREADY PAID THEM MONEY AND WANTED C-BILLS.
Who are we to tell the poor fools in the game how to spend the real money them spend?
Seriously, I'd love a 1million-1 ratio for MC. I would never pay them again, but someone would pay them and id trade for the MC they paid for.
Your logic is flawed. First of all the OP advertised no trade between players - just that you could change your own cbills to MC and vice versa.
#40
Posted 20 February 2013 - 12:47 PM
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