A useful introduction to MechWarrior: Online! (Created by a "simple" user for new users!)
#61
Posted 15 June 2012 - 04:08 PM
#62
Posted 19 June 2012 - 12:00 PM
Bump
#63
Posted 19 June 2012 - 12:07 PM
#64
Posted 19 June 2012 - 12:39 PM
#65
Posted 19 June 2012 - 01:15 PM
#66
Posted 20 June 2012 - 05:58 PM
#68
Posted 21 June 2012 - 06:22 PM
#70
Posted 22 June 2012 - 11:12 AM
#71
Posted 22 June 2012 - 11:35 AM
Telemakhos, on 22 June 2012 - 11:12 AM, said:
1. Don't like a game you haven't played yet
2. you're quoting a price for a F2P game
3. http://www.marechal....p.php?article29
Don't forget your helmet (or not, you may not need it)...
#72
Posted 23 June 2012 - 05:55 PM
Telemakhos, on 22 June 2012 - 11:12 AM, said:
Both the Elite and Veteran Founder's Packs give you 33% more in-game money than the value of your cash - every $30 you spend gets you $40-worth of in-game money. That means they have value.
The Founder's Mechs will always give you an in-game C-Bill boost for every mission you run in them, for as long as you play the Game.
Also, the Razer Corp. is in the works with MechWarrior: Online to build a custome gaming controller, which highlights this game's Market Viability and Staying Power.
Edited by Prosperity Park, 30 June 2012 - 07:18 PM.
#73
Posted 28 June 2012 - 03:59 AM
#74
Posted 28 June 2012 - 06:42 AM
#75
Posted 30 June 2012 - 12:45 AM
#76
Posted 30 June 2012 - 12:58 AM
Telemakhos, on 22 June 2012 - 11:12 AM, said:
Errr the door is thataway, watch out for the swing, it can be a *****
#77
Posted 30 June 2012 - 07:21 PM
I was expecting to pay $60-80 for "MechWarrior" on my Xbox... so what's wrong with spending $60 on "MechWarrior: Online?"
#78
Posted 02 July 2012 - 06:33 PM
#79
Posted 02 July 2012 - 07:20 PM
#80
Posted 04 July 2012 - 07:17 AM
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