Whatever you call it, srmcat, ninjacat, splatterpuss, splatcat, cheesecat just to name a few, the Catapult A1 configured as a short range fighter is the mech equivalent of a double barrel shotgun. It's purpose built to do one thing: melt mechs.
Like all mechs, the skill of the pilot matters a great deal. Since the range of the mech is only 270m, you have to be able to approach with stealth and, when they do start hitting you, spread damage over a large area and protect those big, goofy ears!
I've tried all the various combinations of srms on my A1, but I really wanted to know which was best. There are plenty of videos out there showing the spread pattern of most configurations, but that's not what I want to know. This isn't just about how tight the missiles are grouped. The differing weight and heat of each configuration, and how you compensate for each one as well as the tactics you use for each one are likely more important than simple spread pattern.
Here's what I did. After I already had about 250k xp on my A1, I started a test. I built six different configurations of my A1 and recorded the results from 25 drops each. That's 150 drops worth of information. I recorded damage total, kills, whether I died, and how many rounds I had left. Each loadout was optimized with an eye towards speed, heat control, and as much ammo as I can carry.
Before I get to the good stuff, here's a few notes:
1) These are all lone drops (no groups or friends in any of these drops)
2) Assault only, evening or night central time between Jan 3 and Feb 16
3) Any match lasting less than 5 minutes (quick cap/slaughter) was discarded
4) Any match where I did less than 150pts damage (system error/me being stupid) was discarded
5) I had to discard about 35% of drops because of 3 and 4, so this is actually about 200 drops with 150 recorded
6) Mech was equipped with Cap Accel, Adv Sensor Range, and Adv Target Info modules
7) Same person, same play style (see note on last one), same computer, same connection
8) I don't claim these results are scientific or that you will have similar results.
Results:
6xSRM4 w/ Artemis, 300XL, 15DHS, 10t ammo, 416pts armor
Avg Damage 483
Median Damage 507
Highest Damage 907
Lowest Damage 188
Avg # Missiles Used 406
Avg % of Max Damage 47.5
Avg Pts of Damage Required/Kill 294
Avg Kills 1.64
KDR 2.93
6xSRM4, 315XL, 16DHS, AMS, 1xJJ, 10t ammo, 416pts armor
Avg Damage 486
Median Damage 453
Highest Damage 929
Lowest Damage 243
Avg # Missiles Used 452
Avg % of Max Damage 43
Avg Pts of Damage Required/Kill 337
Avg Kills 1.44
KDR 3.6
Notes; I have a lot of theories why my KDR is 20% higher here. It's probably a combination of engine speed, that jump jet, and random chance.
4xSRM4+2xSRM6, 315XL, 15DHS, AMS, 9t ammo, 416pts armor
Avg Damage 476
Median Damage 423
Highest Damage 953
Lowest Damage 210
Avg # Missiles Used 463
Avg % of Max Damage 41.2
Avg Pts of Damage Required/Kill 425
Avg Kills 1.12
KDR 2.15
Notes: This section and a bit of the next occurred after the patch in Jan. My FPS were cut in half by that patch and I had to put this test on hold, so that likely depresses the numbers. Still, something about the mixed setup is harder to run correctly.
2xSRM4+4xSRM6, 300XL, 15DHS, 10t ammo, 422pts armor
Avg Damage 525
Median Damage 522
Highest Damage 963
Lowest Damage 239
Avg # Missiles Used 490
Avg % of Max Damage 42.9
Avg Pts of Damage Required/Kill 328
Avg Kills 1.6
KDR 2.22
6xSRM6, 300XL, 15DHS, 10t ammo, 416pts armor
Avg Damage 536
Median Damage 546
Highest Damage 971
Lowest Damage 203
Avg # Missiles Used 477
Avg % of Max Damage 45
Avg Pts of Damage Required/Kill 335
Avg Kills 1.6
KDR 3.08
Notes: I love how similar the results for this build are to the 6xSRM4 w/ Artemis. Same weight, same space, and they perform about the same.
6xSRM6 w/ Artemis, 300XL, 12DHS, 8t ammo, 384pts armor
Avg Damage 503
Median Damage 456
Highest Damage 765
Lowest Damage 299
Avg # Missiles Used 491
Avg % of Max Damage 40.9
Avg Pts of Damage Required/Kill 393
Avg Kills 1.28
KDR 2.46
Notes: I had trouble with running this build. I had to change my tactics to reduce heat, but shutdowns were still a problem. I do not recommend this build.
So, what conclusions can we draw from this? First one is stay away from the 6x6+Artemis. You're simply wasting space and weight. Second, note the damage per kill trending upwards at roughly the same pace as the total damage in most cases. That gives me the general impression that using the srm4 is about as useful as the srm6. I will say that the alpha of the 6x6 does help. My subjective feel is that extra punch was nice in some cases.
I know the patch on the 19th is supposed to clean up some damage loss, so these builds may become more potent. It may also mean the 6x6 mechs become relatively more powerful. I'll post an update to these numbers after that patch.
Good luck and have fun splattin!
Edited by KamikaziChaser, 18 February 2013 - 03:32 PM.