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Winning By Killing


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#1 skotsche

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Posted 16 February 2013 - 12:21 PM

Hi there,

I had a few conquest games in my 1D and 2D and I must say I really miss a game style where you cannot win by wiping out the other team. Some of the games I was the only light mech and it felt as if both teams were plainly playing assault. Especially the last game where I was the only one capturing bases from my team.

Which brings me to another point: I hope that the game rewards with greatly improve in variety. In this last game I did 30 point of damage and of course did not get much experience, nor credits, besides me capturing bases. I hope they come up with more rewards, especially for light mechs. Does anybody know if they are planning something on that?

And do you have some ideas on a game style where killing a whole team does not lead to winning without allowing players to constantly respawn?

#2 Weaselball

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Posted 16 February 2013 - 12:31 PM

View Postskotsche, on 16 February 2013 - 12:21 PM, said:

And do you have some ideas on a game style where killing a whole team does not lead to winning without allowing players to constantly respawn?


I'm not sure about constantly respawning, a-la Team Fortress 2, but they are planning on implementing a drop-ship mode where you have more than your 1 mech (I believe the number was 4 mechs per player), and once you die you get to drop down in another mech...

...however I'm sure once a team has lost all of their mechs they will still lose.

#3 Lokust Davion

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Posted 16 February 2013 - 12:35 PM

im sure people would cap more if they were given rewards for capping (even if its not fully capped).

#4 skotsche

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Posted 16 February 2013 - 12:38 PM

But don't you get a credit reward based on capturing so far?

Edited by skotsche, 16 February 2013 - 12:38 PM.


#5 Lokust Davion

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Posted 16 February 2013 - 12:45 PM

View Postskotsche, on 16 February 2013 - 12:38 PM, said:

But don't you get a credit reward based on capturing so far?


i dont think so... even if we do, the reward for partial capture is too effin small that i hardly notice at all.

Edited by Lokust Davion, 16 February 2013 - 12:45 PM.


#6 Calon Farstar

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Posted 16 February 2013 - 12:46 PM

View Postskotsche, on 16 February 2013 - 12:21 PM, said:

Hi there,

I had a few conquest games in my 1D and 2D and I must say I really miss a game style where you cannot win by wiping out the other team. Some of the games I was the only light mech and it felt as if both teams were plainly playing assault. Especially the last game where I was the only one capturing bases from my team.

Which brings me to another point: I hope that the game rewards with greatly improve in variety. In this last game I did 30 point of damage and of course did not get much experience, nor credits, besides me capturing bases. I hope they come up with more rewards, especially for light mechs. Does anybody know if they are planning something on that?

And do you have some ideas on a game style where killing a whole team does not lead to winning without allowing players to constantly respawn?


I agree I have seen this too. I think the 750 resource limit is a bit high. I think to include more strategy in this type of game I would reduce it to 500 and make wining give way more experience points or c-bills than kills do. If you really want to create an incentive to win games include a MC point for every game won!

I have also been of the opinion that kills in games should be soley based on the % of damage one does to a mech not who got in that last shot....

#7 PANZERBUNNY

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Posted 16 February 2013 - 12:49 PM

I vote meow.

#8 skotsche

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Posted 16 February 2013 - 12:54 PM

View PostCalon Farstar, on 16 February 2013 - 12:46 PM, said:


I agree I have seen this too. I think the 750 resource limit is a bit high. I think to include more strategy in this type of game I would reduce it to 500 and make wining give way more experience points or c-bills than kills do. If you really want to create an incentive to win games include a MC point for every game won!

I have also been of the opinion that kills in games should be soley based on the % of damage one does to a mech not who got in that last shot....

Right, reducing it to 500 sounds good to me, as well as reducing rewards for kills and damage in conquest games.

Maybe it would generally make sense to reward the whole team for a kill and keep damage and assist rewards per player.

View PostWeaselball, on 16 February 2013 - 12:31 PM, said:


I'm not sure about constantly respawning, a-la Team Fortress 2, but they are planning on implementing a drop-ship mode where you have more than your 1 mech (I believe the number was 4 mechs per player), and once you die you get to drop down in another mech...

...however I'm sure once a team has lost all of their mechs they will still lose.

When I wrote constantly I was thinking of really constantly like in Unreal Tournament or Quake (if somebody knows theses games nowadays :). I never played Team Fortress, but I assume it is similar to Enemy Territory where all killed players are respawned at the same time every few minutes (which I could see fitting in a conquest game).

View PostPANZERBUNNY, on 16 February 2013 - 12:49 PM, said:

I vote meow.

Im must admit that I do not know what you mean. :D

Edited by skotsche, 16 February 2013 - 12:54 PM.


#9 MischiefSC

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Posted 16 February 2013 - 12:55 PM

Currently Assault pays more. A lot more. You get a ton more reward for damage inflicted, kills, assists, components destroyed, etc. In Conquest you get less for that but a tiny capture bonus that doesn't even come close to offsetting the difference. You're taking a solid 20 or 30% cut in your cbill/xp revenue by playing Conquest.

I'm not sure why.

#10 skotsche

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Posted 16 February 2013 - 12:59 PM

View PostMischiefSC, on 16 February 2013 - 12:55 PM, said:

Currently Assault pays more. A lot more. You get a ton more reward for damage inflicted, kills, assists, components destroyed, etc. In Conquest you get less for that but a tiny capture bonus that doesn't even come close to offsetting the difference. You're taking a solid 20 or 30% cut in your cbill/xp revenue by playing Conquest.

I'm not sure why.

Well, as a light pilot I die very quickly in assault games so that my rewards for conquest games is higher. Last game I got a reward of 33k credits for resources in a lost conquest game. (Are these rewarded for capturing or for holding bases?)

#11 MischiefSC

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Posted 16 February 2013 - 01:02 PM

View Postskotsche, on 16 February 2013 - 12:59 PM, said:

Well, as a light pilot I die very quickly in assault games so that my rewards for conquest games is higher. Last game I got a reward of 33k credits for resources in a lost conquest game. (Are these rewarded for capturing or for holding bases?)


Sorta. I guess it depends on how you play. backstabbing in an Assault game can work wonders. The guys who are already damaged, go for components destroyed. You'll clean up. Then again if your team does poorly, well, you're stuck.

#12 DisasterTheory

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Posted 16 February 2013 - 01:05 PM

I want you to show me where in battletech there was any battle that was won by "capping" the enemy base. All battles are won by killing the other lance. Just because you capture the enemy base dosen't mean you don't have to fight the enemy and they turn and run away. This is a Mechwarrior game..... mechWARRIOR. Meaning if your looking for a football game or capture the flag then I suggest you go looking for a new game. I hear they have an opening at the local Mech-cafe for a waiter..... maybe that would better suit your play style.

#13 skotsche

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Posted 16 February 2013 - 01:10 PM

View PostBLOODREDSINGLE, on 16 February 2013 - 01:05 PM, said:

I want you to show me where in battletech there was any battle that was won by "capping" the enemy base. All battles are won by killing the other lance. Just because you capture the enemy base dosen't mean you don't have to fight the enemy and they turn and run away. This is a Mechwarrior game..... mechWARRIOR. Meaning if your looking for a football game or capture the flag then I suggest you go looking for a new game. I hear they have an opening at the local Mech-cafe for a waiter..... maybe that would better suit your play style.

Yeah, but I is the emphasis on MECHWARRIOR or on GAME or both? I like the lore, but I am not playing some kind of story, but a game. What argument would be there against a play style focusing on winning by collecting resources? Nobody said it should play like Quake or Hawken.

And no need to get rude here.

Edited by skotsche, 16 February 2013 - 01:11 PM.


#14 skotsche

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Posted 16 February 2013 - 01:50 PM

Posted Image

This game is a nice example for the need of more rewards. I captured three bases and survived as only one, waiting for hundred resources to be harvested to make the 750 complete and all I get is a match score of 26. There is a lot of potential to improve conquest game mode! :)

#15 Joseph Mallan

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Posted 16 February 2013 - 01:58 PM

View Postskotsche, on 16 February 2013 - 01:50 PM, said:

Posted Image

This game is a nice example for the need of more rewards. I captured three bases and survived as only one, waiting for hundred resources to be harvested to make the 750 complete and all I get is a match score of 26. There is a lot of potential to improve conquest game mode! :)

Dude you were hosed! :D

#16 skotsche

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Posted 16 February 2013 - 01:59 PM

Yeah, but I survived and won through resources!

#17 MischiefSC

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Posted 16 February 2013 - 02:05 PM

I agree, and I agree completely - solo surviving on Conquest should throw you like 50k on a win by caps. you should also get the same destruction bonuses you get on Assault. My opinion? Conquest should pay more than Assault, not less. It's a more complicated game mode. Assault is about cap-rushing, one target for each side. It's quick and dirty and straight forward. Inexplicably it's also more profitable.

Phooey I say!

#18 Joseph Mallan

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Posted 16 February 2013 - 02:08 PM

View Postskotsche, on 16 February 2013 - 01:59 PM, said:

Yeah, but I survived and won through resources!

Yeah... But being that you survived, you should have gotten more than 26 EXP! Hopefully they will get things back in order. It's nice having Damage added to our EXP, but not just the sole defining quality.

#19 skotsche

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Posted 16 February 2013 - 02:12 PM

View PostJoseph Mallan, on 16 February 2013 - 02:08 PM, said:

Yeah... But being that you survived, you should have gotten more than 26 EXP! Hopefully they will get things back in order. It's nice having Damage added to our EXP, but not just the sole defining quality.

True, but does anybody know, if improvements are planned on this. I mean they will improve it for sure (especially rewards for lights), but I do not know what the devs have in minds.

#20 Merky Merc

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Posted 16 February 2013 - 02:12 PM

The reward system is almost surely being continuously tweaked. Should community warfare be implemented winning a match would become much more important than getting some kill shots and the rewards would need to reflect this.

Also should Omni-mechs or even timeline new battlemechs be introduced in the future the C-bill cost for such mechs is going to rise quite dramatically from current mech costs, so there will probably be a need for additional means of gaining currency in the forms of possible rewards for blocking damage, capturing CQ points, defense/assault points, etc





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