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Render Distance Problems


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#1 Tokra

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Posted 06 March 2013 - 12:19 PM

I have some serrious problems with the render distance on the new map Alpine Peaks. Enemies are in range of the weapons, but i cant see them because they are not rendered. Sadly they see me and can fire back.

http://s7.directuplo...06/t375lofj.png

As you can see on this picture, there are 3 enemies on the right side. But only one is viewable. For one other there is only a shadow of the feet on the ground. The last one is total invisible.
The range is 800-900m. So easy in range.

it is really getting annoying when i get sniped away from mechs i cant even see. It happend even with a commando running around at 300m once.

So far i saw this only on Alpine Peaks, but i guess its the same on other maps as well.

#2 Redshift2k5

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Posted 06 March 2013 - 12:21 PM

Turn up your Object Detail slider in the Advanced options.

#3 Havyek

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Posted 06 March 2013 - 12:22 PM

View PostTokra, on 06 March 2013 - 12:19 PM, said:

I have some serrious problems with the render distance on the new map Alpine Peaks. Enemies are in range of the weapons, but i cant see them because they are not rendered. Sadly they see me and can fire back.

http://s7.directuplo...06/t375lofj.png

As you can see on this picture, there are 3 enemies on the right side. But only one is viewable. For one other there is only a shadow of the feet on the ground. The last one is total invisible.
The range is 800-900m. So easy in range.

it is really getting annoying when i get sniped away from mechs i cant even see. It happend even with a commando running around at 300m once.

So far i saw this only on Alpine Peaks, but i guess its the same on other maps as well.

Alpine Peaks is the only map I have this problem with.
I've also had an issue of the IFF dropping when I zoom in, so that I need to zoom out, confirm that my target is in fact an enemy, then zoom back in before firing.

I've also noticed that even when 'Mechs aren't that far away (400-500m say) that they seem to be farther away than they do at the same distance in other maps.

#4 Mercules

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Posted 06 March 2013 - 12:23 PM

1. Why are you using Thermal on a map with a very clear view?

2. Turn up your video settings in the options area. Specifically the one mentioned by Redshift2k5

#5 Terror Teddy

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Posted 06 March 2013 - 12:27 PM

View PostMercules, on 06 March 2013 - 12:23 PM, said:

2. Turn up your video settings in the options area. Specifically the one mentioned by Redshift2k5


I have it on maximum and increased render distance (5000 meters) in the USER.CFG and STILL cant see enemies clearly at over 2000 meters - I see their guns firing all fine though.

#6 von Pilsner

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Posted 06 March 2013 - 12:42 PM

I get the enemy pop-in on Alpine, it is pretty annoying to have the mechs magically appear in the distance.

#7 Serapth

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Posted 06 March 2013 - 12:52 PM

Yeah I have issues on alpine too... I often just see Catapults doors for example...

#8 Matthew Craig

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Posted 06 March 2013 - 12:57 PM

Bug it's been fixed and will be making its way out soon, I'm working on this and some other related stuff so expect a command chair post soon to address this and some other issues that will become clear shortly.

#9 von Pilsner

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Posted 06 March 2013 - 12:58 PM

View PostMatthew Craig, on 06 March 2013 - 12:57 PM, said:

Bug it's been fixed and will be making its way out soon, I'm working on this and some other related stuff so expect a command chair post soon to address this and some other issues that will become clear shortly.


Very nice!!! Thanks, Matt. :)

#10 F lan Ker

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Posted 06 March 2013 - 01:00 PM

S!

Good news Mr.Craig :) It is funny though to spot where opposing Catapults are going as you see their bay doors floating thru the air before the Mech is even rendered. I tried on testing map and it seems the Mech is rendered at the moment around 2000m or so, take or give some. But good the issue has been addressed :)

Edited by F lan Ker, 06 March 2013 - 01:01 PM.


#11 Terror Teddy

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Posted 06 March 2013 - 01:03 PM

View PostMatthew Craig, on 06 March 2013 - 12:57 PM, said:

Bug it's been fixed and will be making its way out soon, I'm working on this and some other related stuff so expect a command chair post soon to address this and some other issues that will become clear shortly.


I LOVE YOU!

#12 Redshift2k5

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Posted 06 March 2013 - 01:04 PM

It is pretty funny that missile bay doors are drawn separately :)

#13 Penance

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Posted 06 March 2013 - 01:06 PM

View PostMercules, on 06 March 2013 - 12:23 PM, said:

1. Why are you using Thermal on a map with a very clear view?



the cool kids use it on every map.

#14 von Pilsner

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Posted 06 March 2013 - 01:06 PM

View PostRedshift2k5, on 06 March 2013 - 01:04 PM, said:

It is pretty funny that missile bay doors are drawn separately :)


Remember in CB when they would get stuck in mid-air after the mech walked away... :)

#15 StickEGreen

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Posted 06 March 2013 - 01:08 PM

try:
e_MaxViewDistance = 3000
e_ViewDistRatio = 100
e_ViewDistRatioCustom = 100

#16 von Pilsner

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Posted 06 March 2013 - 01:10 PM

View PostStickEGreen, on 06 March 2013 - 01:08 PM, said:

try:
e_MaxViewDistance = 3000
e_ViewDistRatio = 100
e_ViewDistRatioCustom = 100


Does this fix work? Or is it just a suggestion to try it?

#17 StickEGreen

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Posted 06 March 2013 - 01:25 PM

It works, it's what I use.

#18 von Pilsner

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Posted 06 March 2013 - 01:25 PM

View PostStickEGreen, on 06 March 2013 - 01:25 PM, said:

It works, it's what I use.

Thanks!

#19 Mercules

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Posted 06 March 2013 - 01:26 PM

View PostPenance, on 06 March 2013 - 01:06 PM, said:


the cool kids use it on every map.


You mean the cool kids that friendly fire because they can't tell which blue blob is in front of which? I can see a mech as well with normal vision mode as I can with Thermal and tell which way it is facing.





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