

Best Way To Balance Streak Srm
#1
Posted 16 February 2013 - 03:07 PM
Seriously, do it !
It doesn't bring anything interesting on the game. So just forget it.
#2
Posted 16 February 2013 - 05:50 PM
#3
Posted 16 February 2013 - 05:51 PM
#4
Posted 16 February 2013 - 06:10 PM
If we consider the whole picture, does the streak srm fits into the gameplay ?
At the moment Streak is just killing the light mech gameplay, and nothing else....
Edited by Satan Petit Cul, 16 February 2013 - 06:12 PM.
#5
Posted 16 February 2013 - 06:22 PM
SSRM2 is just a taste of whats to come with Streaks, Clans will have there Streak 6 unfortunatly the IS doesnt get a 6 till 3058
Edited by ARCTIC F0X, 16 February 2013 - 06:26 PM.
#6
Posted 16 February 2013 - 06:33 PM
ARCTIC F0X, on 16 February 2013 - 06:22 PM, said:
SSRM2 is just a taste of whats to come with Streaks, Clans will have there Streak 6 unfortunatly the IS doesnt get a 6 till 3058
I don't care about 3058, and the fancy story of Clans. I'm talking about a video game that need to be fixed.
So Artic Fox, what does streak srm bring to the game ? except abusive free kill ?
Today I just made a streakmando, to try it. A guy in a trial mech left the server instead of fighting against me, because i was rapping him. Streak are fuccked up.
Edited by Satan Petit Cul, 16 February 2013 - 06:35 PM.
#7
Posted 16 February 2013 - 07:04 PM
#8
Posted 16 February 2013 - 07:24 PM
#9
Posted 16 February 2013 - 07:51 PM
Problem solved.
#10
Posted 16 February 2013 - 09:16 PM
I understand you disagree with me but to sugest they be removed completely from the game doesn't sound fair to many SSRM users at all.
#11
Posted 16 February 2013 - 09:57 PM
Maybe even make them launch straight for 10m and then turn and home in.. Most guided missles have a short distance that they travel before they oreint, acquire, and adjust thier vector to intercept target.. Streaks lack this delay on all 3 accounts.
#12
Posted 18 February 2013 - 11:24 PM
Wait, no it's not. It's actually pretty stupid.
#13
Posted 18 February 2013 - 11:46 PM
#14
Posted 19 February 2013 - 12:00 AM
THE FIX FOR SSRMS IS:
Make them fire 30ish meters straight out of the launcher. (this gives 240 meters of flight left to catch a target)
THEN begin to track said target at a turn rate of 30 degrees per 20 meters. (meaning they turn slow as ****)
The fuel in the SSRMs literally dies after 270 meters of flight. (its annoying sometimes)
Make them lose your targeting lock after EACH SSRM BATTERY is fired. (3 ssrms will require 3 seperate lockons and firing)
And finally, MAKE THEM SPREAD LIKE SRMS. They hit the following locations: CT, Left & Right Arms, and the Head. That is insane. (the biggest issue)
Problem solved.
-Flicks 2 pennies at OP and returns to forums-
#15
Posted 19 February 2013 - 02:07 AM
THEN begin to track said target at a turn rate of 30 degrees per 20 meters. (meaning they turn slow as ****)
The fuel in the SSRMs literally dies after 270 meters of flight. (its annoying sometimes)
This is all that is needed to sort streaks out. Nothing more.
#16
Posted 19 February 2013 - 03:13 AM
No. Removing them is not a solution, nor is it an option. Maybe they need to be tweaked, but having piloted light Mechs extensively in this game, I don't think so. I think your annoyance against Streaks stems more from being unable to deal with them, and the fact is that with good situation awareness and piloting you can easily beat a Streak with a well-built light mech. One-on-one that is. Much harder if there's a few Streak users on you. The key is to be aware of who is the Streak user. How? Cycle targets until you find the one with that loadout. Or look for the obvious ones, COM-2Ds, RVN-3Ls, RVN-2xs, CAT-A1s, CAT-C4s. CN9-As and Atlases. Amongst these the most dangerous is the COM-2D. So focus on him. This is called target prioritization.
So you've IDed your threat, now what? Well how does a streak work? Inside 270m the attacker has to lock his weapons on you by keeping his targeting reticule on you for about 2 seconds. You break that and he loses lock. You get behind him and he loses lock. You jump above him and he loses lock. Get outside 270m and he loses lock. Get behind cover and he loses lock, or his missiles hit the cover. How many more methods do you need?
I was locked in a light on light battle between my raven and another one. I never once managed to lock him because he kept getting behind me every 2-3 seconds. It was a long pitched battle of lasers with victory going to the one that didn't shutdown. I lost, but I learnt something about the limitation of streaks.
Furthermore, streaks are one of the few weapons that can be highly effective vs. lights (but a well placed AC/20 is more effective IMO). But their effectiveness somewhat decays when you try to apply them against the heavier mechs. Mechs don't have unlimited hardpoints and taking a Streak 2 means not taking a more powerful SRM6 or LRM20. You lose effectiveness against a heavy mech in favour to be more anti-light. In my cataphract I love going up against Steak Cats because they just don't have the firepower to handle me. The same is not true against an SRM6 Cat. Point is that player made a choice to be effective against lights, and took the hit of being less effective vs. heavier mechs then he could be. They do bring something to the game, but it's at slightly higher level play. It's about making choices, both in your build and which opponents you handle and how you handle them on the battlefield.
#17
Posted 19 February 2013 - 03:34 AM
Match begins, we find the enemy light mechs, get lock on them, circle and clic-spam with SSRMs. BAM! no more lights in the enemy team, now lets focus on the big guys who can't shoot back because we are
We even ***** every RVN-3L we encountered, which wasn't the most unpleasant aspect of the experiment TBH.
Edited by Boitameuh, 19 February 2013 - 03:35 AM.
#18
Posted 19 February 2013 - 03:39 AM
Boitameuh, on 19 February 2013 - 03:34 AM, said:
Match begins, we find the enemy light mechs, get lock on them, circle and clic-spam with SSRMs. BAM! no more lights in the enemy team, now lets focus on the big guys who can't shoot back because we are
We even ***** every RVN-3L we encountered, which wasn't the most unpleasant aspect of the experiment TBH.
you ******** (come on, I cant say b a s ta rds??)
I wouldn't mind streaks being removed either. Might make spiders and commando's (not just the 2D) viable.
Edited by Flapdrol, 19 February 2013 - 04:18 AM.
#19
Posted 19 February 2013 - 04:38 AM

#20
Posted 19 February 2013 - 08:12 AM
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