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Persistent World Creation - Is This Ever Going To Happen?


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#41 Thirdstar

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Posted 17 February 2013 - 09:12 PM

View PostPetrothian Tong, on 17 February 2013 - 09:09 PM, said:

in short:

we got Peter molyneux-ed.

there WERE talks about community warfare and persistent things.. but...

we got Peter molyneux-ed

go home ppl.


I actually appreciated Molyneux's almost childlike enthusiasm in his projects, that he consistently fails to deliver on them is truly sad.

#42 Zylo

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Posted 17 February 2013 - 09:16 PM

View PostTerramoto, on 16 February 2013 - 06:48 PM, said:

I love Mechwarrior, and I have been playing it for as long as its been available, way back to the 90's. The PvP battles are great but just playing PvP matches does not do much for emersion into the drama that is the Mechwarrior world/story.

This game would be epic if just had more to do like a mmporpg. Clans, (AI environment) invading, House defense, crafting, etc.

Any plans to do this? I have over 1500 matches under my belt and I am kinda having to force myself to play now. It just lacks depth. The combat system is great, but for a game that has been dubbed "The thinking mans shooter", I don't find myslef thinking as much as I used to :D

Considering the way some players whine about pre-made groups it makes me wonder what they would do facing very large merc corp that could possibly bring hundreds of pilots into a battle. Think about the possibilities of this happening if the game were to move away from a match based system. For those lone wolf players out there - If you think 4 players on TS working together now is a problem, what would you do against 40? You would be lucky to even scratch 1 or 2 mechs.

It's probably best to keep the game match based to keep the whining from getting out of control. Tactics and pilot skill should decide the outcome of battles rather than simply outnumbering the enemy. The match system keeps the numbers even for the most part with the exceptions of players crashing while loading into game or crashing during a game.

#43 Thirdstar

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Posted 17 February 2013 - 09:24 PM

View PostZylo, on 17 February 2013 - 09:16 PM, said:

Considering the way some players whine about pre-made groups it makes me wonder what they would do facing very large merc corp that could possibly bring hundreds of pilots into a battle. Think about the possibilities of this happening if the game were to move away from a match based system. For those lone wolf players out there - If you think 4 players on TS working together now is a problem, what would you do against 40? You would be lucky to even scratch 1 or 2 mechs.


The Goons would LOVE to have a system like you posit and would flood a planet if possible. Believe me when i tell you that it won't be the lone wolves who whine then, it will be the smaller premades and clans.

#44 dal10

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Posted 17 February 2013 - 09:29 PM

View PostLyoto Machida, on 16 February 2013 - 10:57 PM, said:


This has been done before guys...twice at least, going back to 1994 at least:

Posted Image

Posted Image

i like the bottom map's chat box

#45 Zylo

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Posted 17 February 2013 - 09:41 PM

View PostThirdstar, on 17 February 2013 - 09:24 PM, said:


The Goons would LOVE to have a system like you posit and would flood a planet if possible. Believe me when i tell you that it won't be the lone wolves who whine then, it will be the smaller premades and clans.

Many merc corps would probably work out alliances to field competitive size forces so I don't think there would be too many complaints from merc groups as the choices would be obvious - Join forces with allies to match or outnumber enemy forces or go alone and probably end up being defeated by a larger merc corp. Faced with these choices some small merc groups may even combine into single larger merc groups.

Lone wolf players would be struggling to get any kills before the larger group on their team was able to kill the enemies and they would probably be easy for the enemy teams to identify, especially if merc corp tags were added. Merc corps would probably even TK lone-wolf players that were just getting in the way (I saw this happen many times in the original planetside). Good luck proving an intentional TK in a fight that might involve 100+ mechs.

I wouldn't expect to ever see a planetside style system for MWO but we will probably see match sizes increase in the future beyond the planned 12vs12 to at least 16vs16 to run match sizes similar to what WoT is able to do.

#46 Ashnod

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Posted 17 February 2013 - 10:24 PM

View PostMackman, on 16 February 2013 - 08:27 PM, said:


Seriously. Can you imagine a stock Assault mech (or even one with a maxed out engine) trying to cover the kind of distances a huge, persistent world would entail? Even with frequent "Fast Travel" points, it would be incredibly maddening.

This just isn't the kind of game for that kind of persistent environment. The best we can hope for is for each individual battle to be linked to some larger War-Map type of thing. Anything else just wouldn't fit with the current experience of piloting a mech.



Drop ships obviously

#47 BARBAR0SSA

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Posted 25 February 2013 - 01:21 PM

Should be possible, use a grid map that's broken into smaller sections that are fought over. Allow clan chat to build groups etc. Also limited to one mech with the inability to change weapons on the fly/reload make it an actual battle may help tactics be a factor. Could be lots of fun, have a bunch of 12v12 mini battles and survivors get to fight in final battle in current shape
Things like that would be great and have some rare options as rewards for the elite pilots if they take over an entire map or so forth.

#48 Catalinasgrace

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Posted 25 February 2013 - 02:51 PM

I don't even know why the term MMO is even being used at all within this game/forum... It is not even close, and is not ever going to be a MMORPG... At most it is a PVP online game and at its best all it will be... If they somehow pull off a magic show with clan warfare that would be great but all I expect is some map, that will update with the matches played... Nothing more... Now I wish for more and I think it would be fantastic to be an actual MMORPG but it isn't...

#49 Sephlock

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Posted 25 February 2013 - 02:57 PM

Bleh @ crafting. BLEH I SAY!

#50 Doc Holliday

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Posted 25 February 2013 - 03:07 PM

If they did a persistent world (they won't) it would be like PlanetSide 2. I like the idea of a persistent world, but I hate the idea of so many unlocks and so much grinding.

That being said, they do need to work on more maps fast, as players will get increasingly bored with the same small handful of maps.

#51 Sephlock

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Posted 25 February 2013 - 04:29 PM

View PostDoc Holliday, on 25 February 2013 - 03:07 PM, said:

If they did a persistent world (they won't) it would be like PlanetSide 2. I like the idea of a persistent world, but I hate the idea of so many unlocks and so much grinding.

That being said, they do need to work on more maps fast, as players will get increasingly bored with the same small handful of maps.


But they've made it very clear through statements, and even more so through their actions, that they want it to be all about the grind and having unbearably high heat- to the point where they'll test dhs, see they enable too much fun, and nerf them before they ever see the light of day.

As far as the whole persistent world thing goes, if there is going to be any such thing I'd want it to be just like this:



#52 OldGrayDonkey

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Posted 25 February 2013 - 05:17 PM

Persistent world, no, but hopefully someday a persistent universe where skirmishes mean something in a bigger picture, with clans and houses competing for resources, even if that means changing cannon a bit to let the players decide the outcome.

I would love to see a game where skirmish matches determine the fate of planets (though not one small battle = whole planet), where the game creates a dynamic universe where how well the players play for each house/clan determines the outcome and battle lines. This is somewhat where Eve online has gone, and I see no reason MWO couldn't go there.

Quite frankly, if they don't do something like this, I don't know what will keep me coming back long term. Outside of a few matches here and there, there isn't that much compelling.

#53 Chrithu

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Posted 25 February 2013 - 05:23 PM

View Postkuangmk11, on 16 February 2013 - 07:37 PM, said:

its just MO


As is any MMO relying on instanced 8 or 16 man dungeons and no open world PvP. It basically is false advertising when all you did is redo diablo 2 with a 3d animated lobby that you can move around in (aka Quest Hubs) to meet others.

True MMO (that deserve the second M) are a rare sight.

#54 Tempered

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Posted 25 February 2013 - 05:29 PM

View PostSephlock, on 25 February 2013 - 04:29 PM, said:

But they've made it very clear through statements, and even more so through their actions, that they want it to be all about the grind and having unbearably high heat- to the point where they'll test dhs, see they enable too much fun, and nerf them before they ever see the light of day.

As far as the whole persistent world thing goes, if there is going to be any such thing I'd want it to be just like this:




I sure loved that game in its day. Still remember the boss fight against the battlemasters. You could actually use the hills as cover.

#55 zverofaust

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Posted 25 February 2013 - 05:32 PM

Short answer: No.

Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

#56 Sephlock

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Posted 27 February 2013 - 11:46 AM

No really, I want a bar, with that exact music- not even the same tune, but that exact music, playing in the background.

#57 Joseph Mallan

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Posted 27 February 2013 - 11:51 AM

View PostKhobai, on 16 February 2013 - 08:18 PM, said:

There will never be a persistent world. Game isn't set up like that.

Never is a long time Sir. I once read that Marauders would never be in BattleTech again. They did comeback, not the same, some better some worse, but they did comeback.

It is unlikely to happen though. :)

#58 hammerreborn

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Posted 27 February 2013 - 11:55 AM

I'm sorry but now I have pictures of Jenners and commandos shopping at their local *insert obligatory MMO shop type here*, atlases and hatchetman gathering trees cause lets face it picking up flowers is for babies, and an Ilya hunting a boar with a guass rifle while a mech with a katana prepares to level his skinning in my head.

#59 Steven Dixon

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Posted 27 February 2013 - 12:26 PM

View PostThirdstar, on 16 February 2013 - 10:03 PM, said:


That's exactly what I expect as well. Something very similar to WoT Clan Wars.

Thats my guess as well, after all this game's model is very similar to WoT's (Russ said in a podcast interview he was a fan of WoTs), they just removed the P2W parts. I would be very surprised if Community Warfare didn't work largely like WoTs Clan Wars. So to the people looking forward to CW I would suggest that you investigate WoTs and see if you like what they did and try to keep your expectations realistic.

In the future though anything can happen, MWO isn't the devs dream game. If its successful we might see all kinds of MW games (MW: tactics is only a sample of the variety we might see).

#60 Kraven Kor

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Posted 27 February 2013 - 03:28 PM

View PostMackman, on 16 February 2013 - 08:27 PM, said:


Seriously. Can you imagine a stock Assault mech (or even one with a maxed out engine) trying to cover the kind of distances a huge, persistent world would entail? Even with frequent "Fast Travel" points, it would be incredibly maddening.

This just isn't the kind of game for that kind of persistent environment. The best we can hope for is for each individual battle to be linked to some larger War-Map type of thing. Anything else just wouldn't fit with the current experience of piloting a mech.


They could have a "persistent world" without needing mechs to walk halfway around the planet to find a fight.

Instanced stuff, long-running battles in larger but still limited size maps, etc.





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