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Time To Bring Back Repair


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#1 Woska

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Posted 16 February 2013 - 09:33 AM

I think that the free repair gravy train should end. I have noticed a lack of medium mechs lately. And relatively few heavies. This is because it doesn't cost anything to go out in your Atlas and get it destroyed.

I do think the system needs to be tweaked from its previous incarnation however. I think you should be able to at least break even on any mech you use. So this is what I suggest:

Ammo replenishment is still free. You don't want people conserving ammo on the field because they don't want to pay for it.

Repair costs are deducted from your earnings for the mach, but cannot exceed your earnings. (or only exceed it by a fixed amount) So if you get completely blitzed by the other team through no fault of your own, you don't end up with a huge debt. Also, keep the repair automatic to avoid people entering matches with damaged mechs.

Mechwarriors are not independent agents. They are either part of a house military, or part of a mercenary unit. This means that we each have some kind of organization behind us providing support and maintenance. So while having a bad match should not give us much reward, we shouldn't have to foot the entire bill for a bad match either.

#2 Elder Thorn

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Posted 16 February 2013 - 09:40 AM

+1

#3 Tain Ablar

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Posted 16 February 2013 - 10:25 AM

-1. Repair cost discourages players from being team players and from taking risks. It penalizes inexperienced players for losing. It makes people rage at their teammates when they lose. It is the enemy of fun.

#4 Hotthedd

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Posted 16 February 2013 - 12:19 PM

Re-Arm should come back, as well. Make people think twice before taking that shot, especially if it is Artemis.

However, the rewards SHOULD cover it, unless you are Shooty McShooterson.

#5 Adridos

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Posted 16 February 2013 - 12:24 PM

Any sane person (okay, I don't classify, and people who didn't know about it, obviously) exploited the mechanics and in the end, they added nothing to the game itself. Sure, it felt much closer to what I'd imagine a life in IS would look like, but that also includes TT rules you guys don't wnat to hear about at all.

#6 Woska

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Posted 16 February 2013 - 01:06 PM

As I said, the system definitely needs to be adjusted. But I think it would be important to put some fear of loss into the players so they aren't making fool hardy decisions just because it doesn't cost them anything. Even if you lost 50% of your possible earnings. You'd still be making money, even on a complete wipe, but if you're really out to make c-bills you won't be throwing your mech away on a regular basis.

#7 blinkin

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Posted 16 February 2013 - 01:10 PM

these are my reasons for wanting RR back.
  • ends bots
  • (eventually) balances clan tech
  • limits number of high end expensive mechs that punish new players that do not have money or a good mech yet
  • keeps the field mixed between expensive and cheap mechs so that you don't spend all of your time fighting one mech
  • adds immersion to the game (makes you feel more like a real merc)
  • brings back the challenge in the game for me
i don't think auto repair is a good idea but any mech that is damaged needs to be locked from use. repairing some mechs should be a difficult decision.

i will say i am for much harsher repair and rearm penalties than are described here, but anything is better than nothing.

Edited by blinkin, 16 February 2013 - 01:12 PM.


#8 Werewolf486 ScorpS

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Posted 16 February 2013 - 01:13 PM

um...NO.

Instead give good reasons to take lighter assets then Assaults.

#9 blinkin

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Posted 16 February 2013 - 01:19 PM

here is a relevant pole:
http://mwomercs.com/...__fromsearch__1

#10 kiltymonroe

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Posted 16 February 2013 - 03:16 PM

I support this, provided that rewards for damage and kills go back up again so you're suitably rewarded for getting in the action and putting your machine at risk (and discouraged from hanging back).

#11 Oppresor

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Posted 16 February 2013 - 03:40 PM

And again; I am totally in favour of bringing repair back to MechWarrior; for me it's a fundamental part that's missing at the moment, it could change the way we work and add potential for new mission types. Here's a link to the original thread: http://mwomercs.com/...n-field-repair/

#12 Shivaxi

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Posted 16 February 2013 - 03:40 PM

pay to win is not happening sorry guys, deal with it.

"(eventually) balances clan tech" This is the most ******** reason for wanting repair and rearm I've ever seen. This would NOT balance clan tech. This would just make the game even MORE pay to win. I don't even need to explain this one for people who are actually smart.

Go back to your World of Tanks

(oh and fyi, the reason there are so little medium weight mechs running around is because they're pretty much broken, seeing as you get less weight and less firepower and no trade off for it. less armor...same speed since they limited engines...hardpoints arent anything special...they need to fix medium mechs)

#13 Adridos

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Posted 16 February 2013 - 03:53 PM

View Postblinkin, on 16 February 2013 - 01:10 PM, said:

  • (eventually) balances clan tech
  • limits number of high end expensive mechs that punish new players that do not have money or a good mech yet
  • keeps the field mixed between expensive and cheap mechs so that you don't spend all of your time fighting one mech
  • adds immersion to the game (makes you feel more like a real merc)
  • brings back the challenge in the game for me


Counter points, served one by one...

1st: Balances Clan tech -> You have guys running around with bajillions in their pockets who can ride them all they want and then there would be people like you and me who don't have that much money and would have to fight at a rather huge disadvantage. No, you only make the imbalance bigger.

2nd: Balances the number of high-end mechs -> Same as with Clan tech. And punishing people just becuase they didn' pay as much as you did? What kind of stupid reasoning is that? If they have the skill, they should be allowed to roll over your your face.

3rd: Immersion, right.... -> I'm a house warrior and suprise, suprise, we don't pay for repairs or rearms, that's job of the tax-payers. Same goes with Clanners.

4th: Challenge -> The challenge in the game is now bigger, since everyone can pull off a last-ditch effort and possibly turn it over. Much bigger of a challenge than someone just powering down in fear of higher bills, ain't it?

5th: End bots -> They DC and don't receive any damage. Trust me, you can't beat those guys.

#14 Seravos

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Posted 16 February 2013 - 04:00 PM

It's hardly that different from what went on when there was repair cost, you don't have repair/rearm costs but you make less. Gramted I've never run with an assault mech but they tend to be survivors with heavy damage output making them capable of making more money in the right hands. I've been playing with commandos but I much prefer my hunchbacks and catapults. I don't think the repair vs no repair deters people too much unless they're just no good with an assault to begin with and it burns them into virtual debt.

#15 Fut

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Posted 16 February 2013 - 04:22 PM

View Postblinkin, on 16 February 2013 - 01:10 PM, said:

these are my reasons for wanting RR back.
  • ends bots
  • (eventually) balances clan tech
  • limits number of high end expensive mechs that punish new players that do not have money or a good mech yet
  • keeps the field mixed between expensive and cheap mechs so that you don't spend all of your time fighting one mech
  • adds immersion to the game (makes you feel more like a real merc)
  • brings back the challenge in the game for me
i don't think auto repair is a good idea but any mech that is damaged needs to be locked from use. repairing some mechs should be a difficult decision.



i will say i am for much harsher repair and rearm penalties than are described here, but anything is better than nothing.


Completely agree with you on this one.
R&R costs aren't just bells and whistles to help immerse people in the game, they'll also help balance the 'Mechs we're seeing on the battle field.

Win, Win.

I can't see how people can argue against this one. Especially if the costs are adjusted, like suggested in this thread, so that people won't end up going bankrupt.

Edited by Fut, 17 February 2013 - 05:54 AM.


#16 Adridos

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Posted 16 February 2013 - 04:24 PM

View PostFut, on 16 February 2013 - 04:22 PM, said:

I can't see how people can argue against this one.

I've already posted why, it's your turn to prove me wrong. :)

#17 Tasluk

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Posted 16 February 2013 - 05:15 PM

The reason why, in the world of Battletech, everyone didnt run around in an Atlas is because they were so damn expensive in cost to purchase and to maintain. Mediums and lights were more numerous and easier to obtain and maintain.

Now..the system is in place here where the cost is lower for medium mechs, but once you save up for them and have them, there is no reason to not always use your heavies unless you just want the thrill of a fast light.

Please bring back the repair system and the costs for ammunition. If this discourages teamwork, then shame on them for holding back but this should affect the rest of the games.

#18 Noth

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Posted 16 February 2013 - 05:19 PM

View PostFut, on 16 February 2013 - 04:22 PM, said:


Completed agree with you on this one.
R&R costs aren't just bells and whistles to help immerse people in the game, they'll also help balance the 'Mechs we're seeing on the battle field.

Win, Win.

I can't see how people can argue against this one. Especially if the costs are adjusted, like suggested in this thread, so that people won't end up going bankrupt.


It won't balance the mechs, it will just create a gap between those that can run teh more expensive mechs and those that can't. This will lead to even more new players getting discouraged.

#19 Hotthedd

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Posted 16 February 2013 - 06:10 PM

View PostShivaxi, on 16 February 2013 - 03:40 PM, said:

pay to win is not happening sorry guys, deal with it.

"(eventually) balances clan tech" This is the most ******** reason for wanting repair and rearm I've ever seen. This would NOT balance clan tech. This would just make the game even MORE pay to win. I don't even need to explain this one for people who are actually smart.

Go back to your World of Tanks

(oh and fyi, the reason there are so little medium weight mechs running around is because they're pretty much broken, seeing as you get less weight and less firepower and no trade off for it. less armor...same speed since they limited engines...hardpoints arent anything special...they need to fix medium mechs)

Pay-to-win? I what way? C-bills are not real money.

It would be "play-to-win", and I am all for that aspect.

#20 Woska

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Posted 16 February 2013 - 06:57 PM

View PostShivaxi, on 16 February 2013 - 03:40 PM, said:

pay to win is not happening sorry guys, deal with it.


Not sure how adding in repair costs is related to 'pay to win'? This is about providing some risk to the player. Something to encourage you to make a risk assessment before you run off with that Atlas and play cowboy against the entire enemy team.

View PostWerewolf486, on 16 February 2013 - 01:13 PM, said:

um...NO.

Instead give good reasons to take lighter assets then Assaults.


I freely admit that other than the the cheaper repair costs there wasn't much reason to use a medium mech. But in the lore, that was in fact why most mechs on the field were mediums, because they were cost effective. Yes, something more should be done to make them viable. And I think that some kind of repair cost or deduction would be part of that.

Another option would be to have a fee, like an insurance policy, that you have to pay to transport the mech of your choice into battle. And this fee would be increased for more expensive mechs. You'd lose that money if your mech was destroyed.





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