Sprouticus, on 17 February 2013 - 09:49 AM, said:
1) Where does combat score come into play? I dont see it in your analysis at all. Now mind you right now I hate combat score. It is basically damage plus a few points and no more. Which means assaults and missile boats end up with high combat scores, and lights and snipers end up with (proportionately) lower.
2) As someone else pointed out, the elite solo players will need to adjust and play with their teams to stay in tier 3. If they dont they will bound between 2 and 3. If they do, they will be fine.
3) Where is the quote on the 4/8 man queues? I have not seen any posts on that. Same with equipment not being a modifier and separate ELO's for different mechs. I would really like to see that thread if you can find it.
Much of the info I state comes from http://mwomercs.com/...lo/page__st__60
This post talks about combat score:
Karl Berg, on 01 February 2013 - 10:43 PM, said:
Also, right now you guys are playing with a matchmaking system that has no concept of skill ratings at all, it's basically random. We're certainly hoping this new system does better than random, so it should be a significant improvement for you guys.
The ELO ratings themselves are very unbiased, it's concerned only with your probability of winning based on your past history, and is recalculated based on the result of every game you play. The new matchmaker however cares about more than just ELO. It's examining mech weight classes like the old system did; game mode preferences, how long you've been waiting for a match, your ELO, and a few other factors to try and create balanced teams. We'll still be tweaking this whole system even after it's been launched to improve it even further.
The combat score which has been talked about elsewhere is an entirely separate concept from your ELO. The combat score is kind of like a 'match score' for a single game to try and give you an idea of how well you did. We're not currently persisting the match scores, and I suspect it will get tweaked quite a bit over the next few patches.
My comments on 8 man queue were just to let the uninformed know that there is already a separate 8 man queue.
And as far as Elite Solo players, I was only thinking about the small number of players who can single handily push their PUG team over the top. Players this good can either work hard on communicating with all the groups they will drop with in high elo land, or play like they have always played to live on the edge.