Sprouticus, on 18 February 2013 - 07:00 AM, said:
Also, to make a further point, on Argh's concerns, it is very clear that the ONLY intent right now for ELO is to make better matches. If ELO is a good measure of progress, they might change that (and as I stated, I think they eventually will) but in the end I understand why PGI might want to limit the scope of the intended goal initially.
You are no doubt correct. And I agree, getting good even battles should be the main concern. I just hope that once that is accomplished, the system is tweaked so that it gives some feedback and rewards for playing well.
On feedback: Humans are masters of self-deception and very poor at evaluating their own performance. Basically everyone thinks they're better than they are. It's always the teams fault I lose, not mine. But when you're presented with hard cold figures that you're not that good, you start thinking... Damn, I know I can do better. What am I doing wrong? Bad builds, bad piloting, bad cooperation with team members? Objective external feedback and the self-reflection derived from that is the way to improvement.
On rewards: I really feel that playing well should grant you with slightly more xp and credits. It gives you a good reason to improve and try your best. Like I said earlier, this could be done with a multiplier based on ELO. You know when in any single player game you kill a random orc, it drops 1 gold piece as loot. But when you kill a big boss, it drops a hundred gold pieces. Why not same here? If you win a team that has very high ELO rating, you get a bonus for beating harder than usual opponents. It doesn't have to be a big bonus, but at least something.