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Fix Conquest With Repair Bays. Add Deeper Strategic Element.


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#1 Tennex

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Posted 17 February 2013 - 12:08 PM

Right now conquest is just played like assault. there is no real meaning to base capture.


fix conquest with repair bays. deeper strategic gameplay

some captured points come with repair bays.
some with munitions depots.

places emphasis on importance of certain points. strategic capture of certain points to deny other team supplies/repairs/logistics.

can't play deathmatch now because mechs can simply retreat to repair. must capture all points/capture all repair bays/ or flank and cut off enemy retreat to repair bays to win.


light mechs can form strike groups and come back and repair. heavier mechs stay near base to defend, or be cut off from supplies.

#2 Noth

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Posted 17 February 2013 - 12:10 PM

They don't want to add repair bays because it honestly made no sense that a mech could get a heavy repair in under 5 minutes (actually more like several hours since it is supposed to be something like 15 minutes per ton of armor).

#3 Tennex

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Posted 17 February 2013 - 12:14 PM

View PostNoth, on 17 February 2013 - 12:10 PM, said:

They don't want to add repair bays because it honestly made no sense that a mech could get a heavy repair in under 5 minutes (actually more like several hours since it is supposed to be something like 15 minutes per ton of armor).

View PostNoth, on 17 February 2013 - 12:10 PM, said:

They don't want to add repair bays because it honestly made no sense that a mech could get a heavy repair in under 5 minutes (actually more like several hours since it is supposed to be something like 15 minutes per ton of armor).


yeah it doesn't make sense. but neither does capturing a point with a timer. in real life a point is captured when your army has it occupied. not by a digital timer.

these are all gaming conventions for the sake of fun. and with how bland the current conquest is, they can't add respawns. Repair bays are a great solution to a lot of problems. as well as add a lot of depth.

#4 Noth

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Posted 17 February 2013 - 12:17 PM

View PostTennex, on 17 February 2013 - 12:14 PM, said:


yeah it doesn't make sense. but neither does capturing a point with a timer. in real life a point is captured when your army has it occupied. not by a digital timer.

these are all gaming conventions for the sake of fun. and with how bland the current conquest is, they can't add respawns. Repair bays are a great solution to a lot of problems. as well as add a lot of depth.



I actually enjoy the current conquest greatly. I like that it can end quickly in brawls or drag out for a long time by a well played light pilot. Adding repair bays does nothing. Also conquest isn't about who ends up with the all the captured things at the end. It's about the resource gathering. Capturing the point is essentially hacking the miner to divert the resources to your supply, rather than actually taking it over.

Edited by Noth, 17 February 2013 - 12:18 PM.


#5 Oppresor

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Posted 17 February 2013 - 03:08 PM

View PostTennex, on 17 February 2013 - 12:08 PM, said:

Right now conquest is just played like assault. there is no real meaning to base capture.


fix conquest with repair bays. deeper strategic gameplay

some captured points come with repair bays.
some with munitions depots.

places emphasis on importance of certain points. strategic capture of certain points to deny other team supplies/repairs/logistics.

can't play deathmatch now because mechs can simply retreat to repair. must capture all points/capture all repair bays/ or flank and cut off enemy retreat to repair bays to win.


light mechs can form strike groups and come back and repair. heavier mechs stay near base to defend, or be cut off from supplies.


Have a look at this thread: http://mwomercs.com/...n-field-repair/ I tried to access interest in Repair bays back in November / December; as you will see there are mixed feelings on the subject. What was interesting was that a new idea came out of it; the concept of a MediMech. This would be a Mech with limited self defence, it's primary role would be to carry out minor repairs and to re-amm units in the field. Not quite what you had in mind, but it proves that people want to see new things evolve in MechWarrior beyond those currently tied to lore.

#6 Ivory Spider

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Posted 17 February 2013 - 04:44 PM

I can see both sides of the argument for this case. I personally belive the conquest mode to be quite bland and essentially another version of the assault mode. Most games end with one team getting shot to death anyways. I have seen a few good games with one or two surviving badly damaged lighhts capping points and running from fights to win the match, those are well played and can be fun but most of the time it comes down to one team just getting blown up. Add to this that capping bases in conquest is worth no points (or very little) its hard to feel rewarded personally by the game for playing what is a vital role for the game mode, the point capper.

tennex is on the right path here I believe. I don't know if repair bays are the answer but i'm not against them because I agree with him that certain gaming conventions must be allowed for the sake of this game being fun. lore is important too but the game will die if it's all lore and not very fun to play.

The point I think that must be addressed is that there needs to be more incentive/reward for capping a base in conquest. helping your team win the match is nice but I don't think the win bonus outshines the points you normally receive for doing lots of damage to the enemy mechs. i'd like to see a light who caps lots of bases receive just as many points in a match as an assault who spent all match nowhere near a point but shooting at enemy mechs the whole time.

perhaps add a real tangible point bonus for capping or assisting the cap of a base. extra points for damage done to enemies who are cpping a base or extra points to damage done while standing near one of your points and hitting enemies (this would be considered defending that point).

Battlefield 3 in my opinion did a good job in it's conquest mode for rewarding players for capping or defending capped points. In fact I believe battlefield 3 did a good job for rewarding players for a lot of things other than the obvious points you'd get for killing an enemy player. I've done entire battlefield 3 matches where i would get maybe one or 2 kills but I spent all match getting objectives/spot assists/re-supplies/heals and I would end up at the top of the scoreboard with the guys who would get 30+ kills.

#7 Asmudius Heng

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Posted 17 February 2013 - 05:14 PM

Conquest is just a mechanic to force people to move and fight because assault is such a stagnant game mode.

It is my preferred game mode just because people move and fight more.

Better game modes are needed not repair bays to make the game better.

Bring on asymetric game modes, attack and defence across larger maps, hot drop mode with 4 mechs each so a limited respawn type to help attack, reinforce etc.

The only thing that should be resupplied IMO is Ammo not armour, but it should take a fair amount of time to do.

#8 Beeman

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Posted 17 February 2013 - 08:05 PM

I think conquest is fine as it is...as do many people.

However, I feel that additional game-modes are always welcome...even if they're as simple as "conquest+". I mean, I'd love it if we had a slower game-mode where the in-match objectives mattered for whatever reason.

I suspect that might be the case when community warfare hits us, but until then, having an expanded conquest mode in addition to the current conquest and assault modes are fine suggestions...though they've definitely been suggested before.

I'd like to emphasize that we don't necessarily need to change the current assault or conquest game-modes...leave them as they are. Just include conquest+ and assault+ match types to mix things up a bit.





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