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Is There A Reason To Use The Lb 10X?


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#21 Vechs

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Posted 18 February 2013 - 02:48 PM

View PostPapajIGC, on 18 February 2013 - 10:37 AM, said:

The only 2 builds you should ever run LB10X-ACs in, and one of them you shouldn't run ever....unless your sole intention is to troll the **** out of people. And the other's sole intention is to kill other Atlas'...assuming you're allowed to get close enough to them.

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D-DC Super Brawler


'sup?

#22 Mavairo

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Posted 18 February 2013 - 03:40 PM

Shooting Light mechs with a ballistic weapon.

Other than that? Not too much use I'm afraid.

#23 Xenon Codex

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Posted 18 February 2013 - 09:39 PM

After weeks of experimenting with different loadouts, I've found the LB-10X loves my Flame! Here was my last game tonight, on 9 out of 10 games tonight I scored over 400 damage. Two of them I had 5 kills, which NEVER happens, as I'm usually thrilled to get 1 or 2. I have had success with other builds for my Flame, but nothing that wrecks havoc like this one. Component damage like crazy, whatever the hopeless may say. The big bang, took and shook the world...

Posted Image

Edited by XenonCx, 18 February 2013 - 09:50 PM.


#24 Skribs

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Posted 18 February 2013 - 10:12 PM

As to crits...from what I understand, the LB may crit a lot, but it won't kill anything unless it gets a lot of crits on those. Whereas the AC/10 will pretty much take something out with a crit.

As to stats, you guys are right...I misread the tonnage/slots. Still, I find that shooting birds is easier with lasers than a scattershot, and I'm not going to focus my weaponry on the situation of a flying light.

#25 Richard Mongoose

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Posted 19 February 2013 - 12:50 AM

You know, looking through all these responses, suggested builds and reassessing my experience, I think I am seeing a trend in how to use an LB10X.

Trend 1: Faster-Brawler. Trend 2: Weakened Armor Exploitation. Trend 3: Light Mech Smacking. Trend 4: Aim Compensation.

Looking at these trends, and taking them together I start to believe that an LB 10X is more useful than I originally thought. True, it has it's drawbacks, and I doubt it will ever be the go-to up front damage weapon of any crew, but for a second line damage dealer I'm believing it can shine. It will never have the pin-point at-range damage of many weapons, but then it's not meant to be used that way. What it does well is cover an area with hard (impossible?) to dodge 1 damage pellets, fills out a ballistic slot on mechs with a couple of every hard point, and can reduce the pressure of the speed-to-damage compromise for those pilots looking for faster brawlers/flankers. Even I, with my suicidal tendencies and triple LB10X Muromets, would partner myself up with a pin-point damage short or mid-range assault or heavy (or the rarer Medium Wolf Pack). So I am now looking at the LB10X less as a situation dependent weapon and more as a role/pilot dependent weapon.

edit for this: And I cannot deny the absolute awesomeness of just BLASTING mechs with an LB10X. Sheer awesome FUN.

Edited by Richard Mongoose, 19 February 2013 - 12:50 AM.


#26 Stringburka

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Posted 19 February 2013 - 12:05 PM

Oh, look! Now the LBX is even better in it's flanker-role!

- The LB10-X has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the LB10-X crits, it will deal 2.0x the amount of normal damage from 1 'pellet' to an internal item.
- The LB10-X crit damage is 1.0 x 2.0 = 2.0 per crit. Max crit of 3 times = 6.0.
Most weapons have 25/14/3% chance to cause 1/2/3 crits, meaning they have a 42% chance to cause at least 1 crit and deal average 62% of their standard damage in crit damage.

Now the LB10-X has 39/22/6% chance to crit, meaning it has a 67% chance of at least one crit and that in combination with the double crit damage means a hit with an LBX to an exposed part now deals an average of 202% of it's damage in critical damage!

So, an AC-10 that hits an exposed area deals 10 damage and an average of 6.2 crit dmg, an LB10-X that makes the same hit deals 10 damage and an average of 20 crit damage!

#27 Mazzyplz

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Posted 19 February 2013 - 02:24 PM

put just one in a spider with jump jets, and shotgun individual components with hit and run and mid air stuff

#28 Stringburka

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Posted 19 February 2013 - 03:04 PM

View PostMazzyplz, on 19 February 2013 - 02:24 PM, said:

put just one in a spider with jump jets, and shotgun individual components with hit and run and mid air stuff

yeah no thanks those ac-10 spiders are just waaaay to slow and/or fragile/ammo dependant. The single ton saved from an LBX won't change that.

Might try it in a raven 2x though.

#29 Mazzyplz

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Posted 19 February 2013 - 03:21 PM

well you could also put 2 lbx10 in the new trebutched 4d lulz!!!!

i call it splatbucket! or the splatrat

http://mwo.smurfy-ne...9180e1ea5fab3a9

what say you!? :D

alpha 40 splash damage 15 times with little heat, go around stripping armor

#30 Stringburka

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Posted 19 February 2013 - 04:27 PM

View PostMazzyplz, on 19 February 2013 - 03:21 PM, said:

well you could also put 2 lbx10 in the new trebutched 4d lulz!!!!

i call it splatbucket! or the splatrat

http://mwo.smurfy-ne...9180e1ea5fab3a9

what say you!? :P

alpha 40 splash damage 15 times with little heat, go around stripping armor


You don't wanna strip armor with LBX, you wanna go for the armor that's already stripped ;D

I'm thinking like this otherwise:
TBT/7K
Play it as a flanker, keeping behind the big gals and try to get a flank, then BAM SRM/ML alpha of 40 to strip armor followed by BAM LB10-X to their exposed parts. Or just make a big frakkin' full alpha for 50 damage. Has some longetivity too, 30 shots for the LBX and 33 for the SRM.

#31 f4tb4st4rd

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Posted 19 February 2013 - 05:43 PM

Just gave the LBx10 a shot (even tried dual LBs) and I must say the results are still the definition of underwhelming. The buff is nice and all but even at close range the damage feels low given the lack of accuracy. I feel that my general damage (confirmed by match score screen) dropped and I just didn't feel like I could put out the same pressure.

LBx10 still feel way to weak when compared to the AC20 or AC10, not to mention ultras.

Edited by f4tb4st4rd, 19 February 2013 - 05:44 PM.


#32 Selfish

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Posted 19 February 2013 - 06:51 PM

View Postf4tb4st4rd, on 19 February 2013 - 05:43 PM, said:

Just gave the LBx10 a shot (even tried dual LBs) and I must say the results are still the definition of underwhelming. The buff is nice and all but even at close range the damage feels low given the lack of accuracy. I feel that my general damage (confirmed by match score screen) dropped and I just didn't feel like I could put out the same pressure.

LBx10 still feel way to weak when compared to the AC20 or AC10, not to mention ultras.

There weren't any changes to damage, just to the way the weapon crits. It's actually a bit more viable for that now, but it still kept all of its prior problems (high weight, terrible range/accuracy, exorbitant cost, low burst).

#33 Helo229

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Posted 19 February 2013 - 09:24 PM

I very recently have found a use for the LBX10's. I originally thought them under powered, and simply wasn't a fan of spreading 10 points of damage across an enemy mech when I could just as easily pinpoint 10 points to one armor panel. It seemed like a stupid idea to me up until now, and I've been playing for months.

However, I decided to give them a try for fun and stacked 2 into my founders atlas-d, and instantly became a fan. It's definitely a tactical weapon which rounds out my capabilities and one which I only fire under certain circumstances:

If I'm fairly close to an enemy and I can land the entire cone of the spread onto them
If I'm targeting a light moving fast
If a teammate is getting hammered, dumping 2lbx rounds, 12 srms, and 4 lasers into their aggressor typically makes them switch to me as a target or run. Seeing their entire HTAL flash and noticeably change hue panics people into thinking multiple mechs are targeting them.
If myself or other teammates have stripped enough armor to make crits possible
If someone is stupid enough to decide point-blank is going to work out for them
If someone is loaded up with short range hurt, and needs to be reminded to keep their distance

The weapon adds some diversity to your capabilities, at least in something the size of an atlas. Up until I used them, if I saw one on an enemy, I stayed away and out of range, even if my load out was short ranged itself. When I see someone packing an AC/20, gauss, or ppc's I typically make them a priority, and ignored the guy with the LBX, and I notice people do the same to me, even though at about 100m, I'm doing the same 20 damage to them, only shooting faster.

#34 Stringburka

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Posted 20 February 2013 - 01:53 AM

View Postf4tb4st4rd, on 19 February 2013 - 05:43 PM, said:

Just gave the LBx10 a shot (even tried dual LBs) and I must say the results are still the definition of underwhelming. The buff is nice and all but even at close range the damage feels low given the lack of accuracy. I feel that my general damage (confirmed by match score screen) dropped and I just didn't feel like I could put out the same pressure.

LBx10 still feel way to weak when compared to the AC20 or AC10, not to mention ultras.

Crit damage isn't noted correctly on the scoreboard it seems. I've got a 4MG-spider and since the patch I seem to do a lot more good, but aren't noted as dealing more damage (in fact I have no way of knowing for sure, but it seems I do more damage).

#35 PapajIGC

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Posted 20 February 2013 - 04:46 AM

Unless you're within 100m of a light...the LB10 is basically acting as a guy who cant aim a medium laser, lots of small damage all over the place. Easier to shoot it with Gauss and make it cry mercy.

#36 UnseenFury

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Posted 20 February 2013 - 06:47 AM

I run triple LBX-10 on the muromets as a FUN build, pinpoint 30 damage inside 30 meters, so you can make it work, basically a giant walking shotgun. Not to use against good players that's for sure.

#37 De La Fresniere

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Posted 20 February 2013 - 09:59 AM

They've got a satisfying sound and visual effects, that's it. Sadly, they're just generally bad weapons.

They're heavy (plus ammo which might explode and/or run out) and have practically no accuracy or range.

They used to be terrible for crits too, but they just fixed that... not that it makes them viable.

I guess if you're a truly awful shot, they might be worth using. A couple stray pellets might deal damage where with an accurate weapon you'd have lost all of the damage.

#38 DegeneratePervert

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Posted 20 February 2013 - 10:04 AM

I use one on my Cicada, it really helps when fighting Light mechs, especially since I am /they are so fast.

#39 Palutena

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Posted 20 February 2013 - 10:53 AM

Doesn't seem worth using in most situations other then on a fast mech shooting at other fast mechs when everyone has ECM so streaks are not usable.

#40 Boulangerie

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Posted 20 February 2013 - 11:06 AM

Just put together a CN9-A with LBX-10 and 3 Streaks, to run around with my buddies D-DC atlas. It works well keeping 3L's and Cicadas from trying to backstab him. If you think you have enough ammo to run out the rest of the match, don't be afraid to fire at medium range, yes you will miss with pellets, but 3-6 damage per shot is still possible, and can add up while closing to streak range. The LBX also allows you to cover the short range weakness in case you are out-ECM'd and can't lock on with the streaks.





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