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My Atlas Ddc Build


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#1 Mack1

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Posted 11 February 2013 - 03:50 PM

I love it, it has some long range ability and is devastating at close range, it uses a 300 standard engine with Double Heatsinks and max armour.



#2 NRP

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Posted 11 February 2013 - 04:43 PM

Nice vid Mack, as usual.

#3 Mental Hippie

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Posted 11 February 2013 - 04:57 PM

Yup, really nice vid, and nice build. Almost gets me wanting to change my own Atlas build a bit.

#4 Skadi

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Posted 11 February 2013 - 04:57 PM

I would try this build out, but i would haft to downgrade my atlas DDC by removing its Artemis, and i realy dont wanna pay the money twice for funzies :x

#5 MasterBLB

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Posted 11 February 2013 - 05:12 PM

30 rounds for 2 LBX and 100 for 3 SRM6?Cmon Mack....but it is crap.

Edited by MasterBLB, 11 February 2013 - 05:13 PM.


#6 p00k

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Posted 11 February 2013 - 05:24 PM

View PostSkadi, on 11 February 2013 - 04:57 PM, said:

I would try this build out,

don't
as hot as a trial mech, and with less ammo. if you're only taking 1 ton of ammo for 3 srm6's, you don't need to be taking 3 srm6's

#7 Skadi

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Posted 11 February 2013 - 05:28 PM

View Postp00k, on 11 February 2013 - 05:24 PM, said:

don't
as hot as a trial mech, and with less ammo. if you're only taking 1 ton of ammo for 3 srm6's, you don't need to be taking 3 srm6's

Try doesnt meen ide use his build esactly, ide definantly improve upon it...

#8 1453 R

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Posted 11 February 2013 - 05:37 PM

Not a lot of bullets to be had in this thing...

Contemplated downsizing the SRMs to 4-tube models and fitting out another two tons of LBX shells and another ton of SRM loads? Your total punch would only drop by six missiles - noticeable but not crippling - but your combat longevity would more than double. Once you're down to just your lasers you've got less firepower than some light 'Mechs, man.

#9 Raso

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Posted 11 February 2013 - 05:52 PM

Same weapon load out as mine! I pack 2 tons of ammo for both weapons, however, and only use my SRMs when I'm right on top of the other guy.

Wait, no, I use 3 SSRM2s now. Forgot about that.

Edited by Raso, 11 February 2013 - 05:57 PM.


#10 Mental Hippie

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Posted 11 February 2013 - 05:53 PM

I would probably run it like this: AS7-D-DC and use those lasers sparingly.

#11 Segoris

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Posted 11 February 2013 - 06:25 PM

Ahh, the trusty Boomstick! Haven't seen this build in a couple of weeks. I enjoyed this build quite a bit. I did find that dropping DHS to 13 to gain more ammo usually worked out better, but this is a preference and playstyle difference.

#12 Voridan Atreides

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Posted 12 February 2013 - 08:48 AM

Would rather have an AC/20. I love AC/20s. They are the quintessential brawling assault weapon. Plus you save a lot of tonnage that could be used to artemis you're SRM6s which would improve the grouping so you can get a more focused fire, and you could get more DHS. I have it on my D and it only has two SRM6s so I can't imagine how well it would do for three.

#13 Wrenchfarm

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Posted 12 February 2013 - 12:22 PM

View PostMasterBLB, on 11 February 2013 - 05:12 PM, said:

30 rounds for 2 LBX and 100 for 3 SRM6?Cmon Mack....but it is crap.

Hate to say it, but he's right.

Glossing over the inevitable "LBXs are bad and you're bad for using them" argument that is sure to break out, this thing runs too slow and too light to make it count. I recommend dropping the LLAS and some sinks for MLAS and rolling over the weight saved to pack a bigger engine and some more ammo. The majority of this builds damge comes from close up, so what do you need those giant hot lasers for if they are only going to slow you down and keep you from packing ammo in your real guns?
Here, I whipped up a little something in smurfy

With this build you move significantly faster and carry enough ammo for around 22 trigger pulls of both the dual LBXs and the triple SRMs. In your previous build you only had 15 shots with the LBXs and an insanely light 5 and change for the SRMs. With this set up you can stay in the fight and put those weapons to work for real.

Even if I think you goofed this build, I'm always glad to see people making video content for MWO. GJ Mack, hope my suggestions help.

(oh yeah, btw LBXs suck and you should really run AC20, 18SRM, 350 engine GDLK Brawler config trololololol)

#14 Clay Pigeon

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Posted 12 February 2013 - 12:34 PM

That build hurts me.

#15 Mack1

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Posted 12 February 2013 - 01:41 PM

It's still in early stages, it's not elite yet, once it is and I get the cool boost I will drop a DHS and get more ammo, it's a fun build though, not saying it's the best but I love it.

#16 Wrenchfarm

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Posted 12 February 2013 - 01:51 PM

View PostMack1, on 12 February 2013 - 01:41 PM, said:

It's still in early stages, it's not elite yet, once it is and I get the cool boost I will drop a DHS and get more ammo, it's a fun build though, not saying it's the best but I love it.

...
Heat isn't your problem. A lack of ammo in your main weapon systems and a crippling slow speed is. I don't think cool run and heat containment are going to suddenly make your current build pop.

Seriously consider dropping the LLAS for MLAS and ammo. Even without a bigger engine I think the build would be significantly better with that change alone.

#17 MasterBLB

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Posted 12 February 2013 - 02:00 PM

Well Mack,In terms of armament this mech is pretty powerful,but because of low ammo soon you'll be carrying 28t of wasted tonnage.Well,we already saw that in the video.
You need at least 4t of ammo for lbxes (though 6t would be much better,as you have to shoot LBX more times than other AC to get similar effect) and 2-3,ideally 4t for SRMs.

#18 Leigh

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Posted 12 February 2013 - 07:31 PM

What others have said Mack, you need more ammo. You're going to run out of ammo in a good handful of games. I sent you a suggestion through PM.

As a semi conparision, with my uac5 build I use 8 tons and I sometimes still run out near the end of a match. That's matched with 3 tons SRM ammo and 1 ton AMS.

#19 Shade4x

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Posted 12 February 2013 - 09:24 PM

View PostWrenchfarm, on 12 February 2013 - 12:22 PM, said:

Hate to say it, but he's right.

Glossing over the inevitable "LBXs are bad and you're bad for using them" argument that is sure to break out, this thing runs too slow and too light to make it count. I recommend dropping the LLAS and some sinks for MLAS and rolling over the weight saved to pack a bigger engine and some more ammo. The majority of this builds damge comes from close up, so what do you need those giant hot lasers for if they are only going to slow you down and keep you from packing ammo in your real guns?
Here, I whipped up a little something in smurfy

With this build you move significantly faster and carry enough ammo for around 22 trigger pulls of both the dual LBXs and the triple SRMs. In your previous build you only had 15 shots with the LBXs and an insanely light 5 and change for the SRMs. With this set up you can stay in the fight and put those weapons to work for real.

Even if I think you goofed this build, I'm always glad to see people making video content for MWO. GJ Mack, hope my suggestions help.

(oh yeah, btw LBXs suck and you should really run AC20, 18SRM, 350 engine GDLK Brawler config trololololol)


3 things, LBX's don't suck anymore then SRM's suck. 15 shots for LBX's and 6 shots for SRM's is not enough ammo, and finally 3, Atlas's are about close ranged SUSTAINED DPS. LRM's, and high heat builds essentially kill your team. High heat means you shut down in the middle of a fight, and LRM's mean the next heaviest guy who has 2/3rds or less of your armor is tanking.

#20 Mack1

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Posted 13 February 2013 - 03:16 AM

I will be on later today and will give a few of your suggestions a try, starting with the LL swap to ML so I can pack more ammo, I guess it makes more sense, I really love the shotguns though so don;t want to go with the AC20.

Then will throw in a 325 Engine like you suggest, it does look a good build that, cheers.

Edited by Mack1, 13 February 2013 - 03:18 AM.






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