Trishena, on 18 February 2013 - 02:11 PM, said:
She....
Well, id does not matter if you agree or disagree, your build is too slow and unable to effectivly use the weapons. It's a build to lose. Fact!
Except that I was able to use the weapons.
Not only could I use them it was fairly effective and a little fun.
I run a 4G, 4J, 4SP and all of the Cats. Ran stalkers for a bit as well and have a YLW.
Have run SplatCat and BoomCat designs. Do well in them .
Though most of the game in them is getting yourself into a situation where you can be really effective.
Seems that if I placed myself well I could hit well at Medium-Long range and do some real damage up close.
Putting 2xLLs on a target at 500 - 600 meters tucking into cover and hitting again on targets did enough damage to turn them.
Hitting again from the other side of cover would move em.
Some idiots will stop their pursuit of their current target to come and get me. Pulling from 500 - 600 meters and having me get 3 good shots at them from range while they peel of their current target is an effective use of the LLs for my team.
When they turn the corner on on me and get the AC/20, 2xMLs and 2xLLs it hurts. Then I can trade blows with just the MLs and AC/20 forever while dropping heat. Every 3rd shot I can hit with the LLs again.
The trick with this build is to play it. I never found myself needing to re position any long distance to be of use to my team.
Not saying that this is a one on one mech. It is not built to do well like that. I have played many mechs that are superior when in their element. This I think needs to be played a little different.
I can tell you this.
The build was enjoyable to run.
Had some measure of success with it.
It also had a rhythm to the play that seemed natural.
Find cover, Poke out hit a target at range, hit until he starts to turn and get into cover, Hit target 2 from another position.
Pull back, Hit target 1 again maybe see a third enemy to nail. get 2 of them coming in. Back off to a cover further behind me as the team picks at my targets. Let out an AC/20 round at a range where it hit for 10 - 12 damage well placed on someone running straight away or toward me.
It is hard to describe the way it felt to play.
Like some kind of dance with multiple partners in an old Musical where impossibly everyone seems to be at the right place.
I think that opening up to wider ranges allows a less focused yet still effective and fun style of play.