Broceratops, on 18 February 2013 - 12:39 PM, said:
because at the moment of firing, it has yet to be determined 100% if you're going to hit or miss. it depends still on the movement of the target. also what does 'hit' mean. if i fire 18 srms and 3 hits, thats basically a miss to me.
If they worked like in the TT game, then the hit calculation would be done via random chance... basically, it does that now, but the chance is set to be 1.
If implemented like TT rules, each missile on streaks would have a chance to hit, and then any ones which were misses wouldn't fire. This would be superior to simply firing and missing, in that it wouldn't actually spend any ammo on that shot.
And while generally I don't like injecting randomness into a skill based game, I wouldn't actually see any downside in this particular case, since there isn't any real skill associated with streaks anyway. You're basically just injecting randomness to the ability of the computer to make your shot for you.
This actually would be a pretty good change to the game, if implemented. It would reduce the reliabilty of streaks down to those of skill based weapons, allowing skilled pilots to actually make direct fire weapons MORE reliable than streaks.