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Eject To Maintain Skill


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#1 Mykaelous Wolf

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Posted 19 February 2013 - 02:57 AM

Ejecting from what I have played has been a big part of the battletech universe. I was thinking that it would add an additional level of emersion into the MWO experience. If you eject before your mech is destroyed you keep your EXP. If you don't you loose 100 exp. Perhaps boost the amount of exp per match to compensate a bit.

#2 Ter Ushaka

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Posted 19 February 2013 - 03:15 AM

It's an interesting concept. In the current game I don't see it having too much of a use, but if something like this was massaged and tweaked for the eventual Community Warfare? It could certainly add something to the meta.

Edited by Ter Ushaka, 19 February 2013 - 03:15 AM.


#3 Zphyr

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Posted 19 February 2013 - 03:16 AM

Why? Don't we all technically eject every time our mechs explode? It's not like we are our own clones... too many spare bodies, too costly.

And this may be a bit unfair to those with lag or higher ping, as they may have less time to manually eject.

#4 Yokaiko

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Posted 19 February 2013 - 03:17 AM

Neat idea, but this is every kid gets a trophy battletech.

The "community" couldn't hang with R&R so that went away... permanently. They aren't going to start docking XP, no way no how. That would be too hardcore for a lot of people I'll wager.

#5 Anticheese

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Posted 19 February 2013 - 03:21 AM

Don't penalise people XP. That's a terrible idea. I can see a bonus for surviving (either with your robot not being blown up, or your pilot not getting mowed down by a 4 machine gun spider) working a hell of a lot better.

Repair and rearm was terrible and grindy.

#6 Vassago Rain

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Posted 19 February 2013 - 03:22 AM

View PostYokaiko, on 19 February 2013 - 03:17 AM, said:

Neat idea, but this is every kid gets a trophy battletech.

The "community" couldn't hang with R&R so that went away... permanently. They aren't going to start docking XP, no way no how. That would be too hardcore for a lot of people I'll wager.


Golds and their immurshn. Never change.

#7 Anticheese

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Posted 19 February 2013 - 03:24 AM

You should feel terrible for liking repair and rearm costs.

#8 Leslie Haywood

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Posted 19 February 2013 - 03:26 AM

The possibility to eject is a nice feature in my opinion. Its only an idea... you can eject not only just before your Mech is reduced to glowing metal parts - to have the button ready at any time in the match (maybe easier to access if death is imminent [criticial hit status for example]). So you decide when its enough and you can eject to save exp or money (like a dead man cannot get money from salvage...).

But I agree with this

View PostZphyr, on 19 February 2013 - 03:16 AM, said:

And this may be a bit unfair to those with lag or higher ping, as they may have less time to manually eject.


Eject and Mech Explosion after reactor hit are two components of Mechwarrior which aren't inlcuded yet but may be interesting if they would be!

#9 Ter Ushaka

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Posted 19 February 2013 - 03:26 AM

Unless your ping is stupidly high, or the eject feature is crafted as a quick time event (dear god..), there should not be a problem with pressing the eject button fast enough.

Still, like I said this is a neat concept, but it's a "down the road" feature that has no place in the current game.

#10 Yokaiko

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Posted 19 February 2013 - 03:29 AM

View PostVassago Rain, on 19 February 2013 - 03:22 AM, said:


Golds and their immurshn. Never change.


Oh sorry, I liked R&R, it made the game more fun. You actually had to think about what you were doing.

#11 Ter Ushaka

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Posted 19 February 2013 - 03:30 AM

This is true. I don't think ingame anymore, I just shoot robots in the butt. :(

*edit*
Not to say the concept of R&R is a bad thing. The execution wasn't all that great. Who knows, maybe a modified version will return in the future.

Edited by Ter Ushaka, 19 February 2013 - 03:37 AM.


#12 Edustaja

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Posted 19 February 2013 - 03:41 AM

R&R made the grinding in my HBK-4G(F) the most profitable...
This ejection effect would be cool addition, very immersive :(

#13 Zphyr

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Posted 19 February 2013 - 03:43 AM

View PostLeslie Haywood, on 19 February 2013 - 03:26 AM, said:

Eject and Mech Explosion after reactor hit are two components of Mechwarrior which aren't inlcuded yet but may be interesting if they would be!

Sorry, only played MW4 occasional before... so no idea whether this was included in previous titles. But as MWO is nowadays, as we know it's a different game, it's not an idea that needs to be implemented.

Currently my ping varies between 220 and 850. Is that high enough? Saw people playing with ping of over 1000 (oh dear). In Europe my ping would be 120 - 160. It makes little sense if we can wait several seconds to eject... the mech is exploding! And we would be fighting desperately a couple second before...

PS> Never boated. Likes RR.

#14 lsp

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Posted 19 February 2013 - 03:50 AM

View PostZphyr, on 19 February 2013 - 03:16 AM, said:

Why? Don't we all technically eject every time our mechs explode? It's not like we are our own clones... too many spare bodies, too costly.

And this may be a bit unfair to those with lag or higher ping, as they may have less time to manually eject.

Do you ever see anyone eject? Right now every one goes down in a fireball with their mech. You can use your imagination that you miraculously survive to fight another day, but doesn't happen. I think it would be a cool option to be in game, regardless if it effected gameplay or not. Maybe give a little extra money or xp when you take a pilot down with his mech?

Edited by lsp, 19 February 2013 - 03:57 AM.


#15 Leslie Haywood

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Posted 19 February 2013 - 04:04 AM

View PostZphyr, on 19 February 2013 - 03:43 AM, said:

Sorry, only played MW4 occasional before... so no idea whether this was included in previous titles. But as MWO is nowadays, as we know it's a different game, it's not an idea that needs to be implemented.


Don't know exactly in which MW titles that was implemented but I speak of TT as well where the reactor explosion could be the doom of mechs staying near the exploding mech.

And yes it doesn't need to be implemented but would add some details and depth to the game (my opinion!) :(

#16 Yokaiko

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Posted 19 February 2013 - 04:11 AM

Reactor explosions were never a TT rule.

That was actually started in a novel, Stackpoling made it into fluffy, but never the official BT rules, at least up to 3055.

Edited by Yokaiko, 19 February 2013 - 04:12 AM.


#17 Mykaelous Wolf

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Posted 19 February 2013 - 04:12 AM

My thought was to add a level of risk vs. reward. Go for the glory or hold onto what you've got. Perhaps they could boost both C-bill's and xp gained per match by 12.5%. If you lost and died, you keep all of the money but loose 25% xp. If you lost but ejected you keep all of your xp but loose 25% of your money for fleeing combat. Same thing if you win. This way it balances out not effecting the net progress of a MechWarrior yet adding personal flavor to the game.

#18 Craftyman

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Posted 19 February 2013 - 04:15 AM

Nah.

Edited by Craftyman, 19 February 2013 - 04:16 AM.


#19 Yokaiko

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Posted 19 February 2013 - 04:18 AM

View PostCraftyman, on 19 February 2013 - 04:15 AM, said:

Nah.



Nothing to interfere with the brainless blobbing around.

#20 Elkarlo

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Posted 19 February 2013 - 04:22 AM

If you die you lose 10% of the XP would be better, but even then i see to many problems in it.
'And some advances if implemented to the CW feature:

The Pilot should be ejected on the Battlefield.
Armed with his trusty Sunbeam, and a Commlink.

When all Mechs his team are Dead and he still lives the he got full XP. When a Mech with Hands Grabs him, then he lose 10%, when the Enemy Pilot is from a Hostile Faction then the other Pilot gets a 10% boost for Warhostages. When he is stomped he loose only 5% XP.

This would be fun, but end up in bad habbits of hiding, and to cautios playing in Pugs.

Edited by Elkarlo, 19 February 2013 - 04:23 AM.






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