

Eject To Maintain Skill
#1
Posted 19 February 2013 - 02:57 AM
#2
Posted 19 February 2013 - 03:15 AM
Edited by Ter Ushaka, 19 February 2013 - 03:15 AM.
#3
Posted 19 February 2013 - 03:16 AM
And this may be a bit unfair to those with lag or higher ping, as they may have less time to manually eject.
#4
Posted 19 February 2013 - 03:17 AM
The "community" couldn't hang with R&R so that went away... permanently. They aren't going to start docking XP, no way no how. That would be too hardcore for a lot of people I'll wager.
#5
Posted 19 February 2013 - 03:21 AM
Repair and rearm was terrible and grindy.
#6
Posted 19 February 2013 - 03:22 AM
Yokaiko, on 19 February 2013 - 03:17 AM, said:
The "community" couldn't hang with R&R so that went away... permanently. They aren't going to start docking XP, no way no how. That would be too hardcore for a lot of people I'll wager.
Golds and their immurshn. Never change.
#7
Posted 19 February 2013 - 03:24 AM
#8
Posted 19 February 2013 - 03:26 AM
But I agree with this
Zphyr, on 19 February 2013 - 03:16 AM, said:
Eject and Mech Explosion after reactor hit are two components of Mechwarrior which aren't inlcuded yet but may be interesting if they would be!
#9
Posted 19 February 2013 - 03:26 AM
Still, like I said this is a neat concept, but it's a "down the road" feature that has no place in the current game.
#11
Posted 19 February 2013 - 03:30 AM

*edit*
Not to say the concept of R&R is a bad thing. The execution wasn't all that great. Who knows, maybe a modified version will return in the future.
Edited by Ter Ushaka, 19 February 2013 - 03:37 AM.
#12
Posted 19 February 2013 - 03:41 AM
This ejection effect would be cool addition, very immersive

#13
Posted 19 February 2013 - 03:43 AM
Leslie Haywood, on 19 February 2013 - 03:26 AM, said:
Sorry, only played MW4 occasional before... so no idea whether this was included in previous titles. But as MWO is nowadays, as we know it's a different game, it's not an idea that needs to be implemented.
Currently my ping varies between 220 and 850. Is that high enough? Saw people playing with ping of over 1000 (oh dear). In Europe my ping would be 120 - 160. It makes little sense if we can wait several seconds to eject... the mech is exploding! And we would be fighting desperately a couple second before...
PS> Never boated. Likes RR.
#14
Posted 19 February 2013 - 03:50 AM
Zphyr, on 19 February 2013 - 03:16 AM, said:
And this may be a bit unfair to those with lag or higher ping, as they may have less time to manually eject.
Do you ever see anyone eject? Right now every one goes down in a fireball with their mech. You can use your imagination that you miraculously survive to fight another day, but doesn't happen. I think it would be a cool option to be in game, regardless if it effected gameplay or not. Maybe give a little extra money or xp when you take a pilot down with his mech?
Edited by lsp, 19 February 2013 - 03:57 AM.
#15
Posted 19 February 2013 - 04:04 AM
Zphyr, on 19 February 2013 - 03:43 AM, said:
Don't know exactly in which MW titles that was implemented but I speak of TT as well where the reactor explosion could be the doom of mechs staying near the exploding mech.
And yes it doesn't need to be implemented but would add some details and depth to the game (my opinion!)

#16
Posted 19 February 2013 - 04:11 AM
That was actually started in a novel, Stackpoling made it into fluffy, but never the official BT rules, at least up to 3055.
Edited by Yokaiko, 19 February 2013 - 04:12 AM.
#17
Posted 19 February 2013 - 04:12 AM
#18
Posted 19 February 2013 - 04:15 AM
Edited by Craftyman, 19 February 2013 - 04:16 AM.
#20
Posted 19 February 2013 - 04:22 AM
'And some advances if implemented to the CW feature:
The Pilot should be ejected on the Battlefield.
Armed with his trusty Sunbeam, and a Commlink.
When all Mechs his team are Dead and he still lives the he got full XP. When a Mech with Hands Grabs him, then he lose 10%, when the Enemy Pilot is from a Hostile Faction then the other Pilot gets a 10% boost for Warhostages. When he is stomped he loose only 5% XP.
This would be fun, but end up in bad habbits of hiding, and to cautios playing in Pugs.
Edited by Elkarlo, 19 February 2013 - 04:23 AM.
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