Lb10-X Love
#1
Posted 19 February 2013 - 11:07 AM
- The LB10-X has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times.
- When the LB10-X crits, it will deal 2.0x the amount of normal damage from 1 'pellet' to an internal item.
- The LB10-X crit damage is 1.0 x 2.0 = 2.0 per crit. Max crit of 3 times = 6.0.
Apply those numbers to the flowchart below (from: http://mwowiki.org/w...-_A_Brief_Guide):
I believe the "1x Crit", "2x Crit", and "3x Crit" numbers near the bottom are updated to 39%, 22%, and 6% respectively. That translates to the Crit Success chance updated from 42% to 67%.
#2
Posted 19 February 2013 - 11:11 AM
#3
Posted 19 February 2013 - 11:13 AM
#4
Posted 19 February 2013 - 11:14 AM
#5
Posted 19 February 2013 - 11:15 AM
#6
Posted 19 February 2013 - 11:16 AM
#8
Posted 19 February 2013 - 11:18 AM
Nathan Foxbane, on 19 February 2013 - 11:11 AM, said:
An AC-20 could crit for 60. But no item has more than 10 health so it's all wasted damage (the AC-20 itself has 18 health so it dies to a 1x crit from an AC-20). The crit damage does not apply to the internals, only to contents of the section.
#9
Posted 19 February 2013 - 11:18 AM
#10
Posted 19 February 2013 - 11:18 AM
Nathan Foxbane, on 19 February 2013 - 11:11 AM, said:
But it is only component damage. Location still take same amount of damage (= 10 if all pellets hit same location)
It means that on theory (all pellets crit 6p damage), lbx can destroy at max 5 different 10hp components with single shot.
Edited by MiG77, 19 February 2013 - 11:25 AM.
#11
Posted 19 February 2013 - 11:19 AM
#12
Posted 19 February 2013 - 11:20 AM
#13
Posted 19 February 2013 - 11:38 AM
Redshift2k5, on 19 February 2013 - 11:18 AM, said:
But an LBX-10 critical applies 10 separate crits to the internals. That includes weapons, electronics, heatsinks, ammo. A super lucky LBX-10 crit of 60 damage will probably destroy almost everything in the hit location that can take damage.
#14
Posted 19 February 2013 - 11:43 AM
LB/10X still needs its firing pattern changed from a cone to a cylinder so it doesn't lose accuracy at range.
#15
Posted 19 February 2013 - 11:51 AM
However, the spread still make it non-viable in any situation except very close-range brawling. That's just sad considering its weight and the fact that it's the most expensive weapon in the game.
#16
Posted 19 February 2013 - 11:54 AM
#17
Posted 19 February 2013 - 11:57 AM
I'm not sure if these "crit seeking" weapons are that viable, most of the time I lose a torso/limb before I ever lose a weapon. On the other hand if you are trying to kill someone with an LB10x, MG, or Flamer, I can see how it would be much easier to kill them with a ammo explosion than actual damage.
I also think that Engines need 30 damage points, 3x the ammount of a standard critical slot.
#18
Posted 19 February 2013 - 11:58 AM
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