This (from the patch notes) is possibly the worst thing one could read in relation to a new, larger map:
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Don't go too far from your starting point? How utterly contrary to the whole purpose of a larger map.
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Not at all when the problem already exists on the current maps and will only be greater on a larger map.
We already have reduced-strength battles because each team is essentially forced to leave one mech behind at their base cap point to help slow any cap attempt. On a larger map that just becomes more imperative and likely requires at least two mechs left behind.
As it stands, you'll almost never see proper full-strength battles on large maps until cap points are disabled until X number of minutes of gameplay have expired (i.e., caps only become active for 2 minutes before the end of the match or something similar). That way the caps still serve a purpose but don't detract from having a proper battle with all your team's units engaged.
Edited by jay35, 19 February 2013 - 11:25 AM.