

#21
Posted 19 February 2013 - 04:40 PM
#23
Posted 19 February 2013 - 10:53 PM
BlackBeltJones, on 19 February 2013 - 03:35 PM, said:
no they did not
I have to stop playing MWO because of this, the color scheme hurts my eyes
#24
Posted 19 February 2013 - 11:24 PM
If I click "Yes" and it closes it gets stuck at the same part when restarting it, even restarting as administrator.
If I click "No" and leave it just stays in that Finalizing mode.
I am reinstalling MWO now, and patching the fresh install now, which may be awhile as it says the first patch is 1700mb.
EDIT: Update: Reinstall fixed the issue. I was able to patch normally.
Edited by INSEkT L0GIC, 20 February 2013 - 12:33 AM.
#25
Posted 20 February 2013 - 02:01 AM
I cannot play the new upgrades. I tried patching the latest updates (today 20/2/13) and it patched the first update, but it hanged after the second. As soon as it finished the second smaller update, It popped up with a message warning about closing the patcher midway thru patching. I didnt try and close it, and just left it. It didnt do anything. The progress bar is full, and the little window down the bottom right says please wait. I tried making the warning message go away by pressing cancel (cancel to the close of program request?) and its still thinking. What do i do? Sorry if my questions arnt proper technical speak, i dont know a great deal about computer science.
Sorry if this is the wrong section, or is already in disscussion elsewhere.
#26
Posted 20 February 2013 - 02:14 AM
INSEkT L0GIC, on 19 February 2013 - 11:24 PM, said:
If I click "Yes" and it closes it gets stuck at the same part when restarting it, even restarting as administrator.
If I click "No" and leave it just stays in that Finalizing mode.
I am reinstalling MWO now, and patching the fresh install now, which may be awhile as it says the first patch is 1700mb.
EDIT: Update: Reinstall fixed the issue. I was able to patch normally.
This sounds exactly like my problem, only expressed in a more precise and clear manner.
Do i really have to uninstal then reinstal and patch 1.7 gigs? Surely there is a better way. That will take forever on my australian internet connection.
#27
Posted 20 February 2013 - 06:37 AM
IamJeist, on 19 February 2013 - 04:40 PM, said:
Perhaps you should ask to have your name changed to Pope Benedict XVI. He had the same thought process.
#28
Posted 20 February 2013 - 08:48 AM
I run a dualcore system. with previous improvements I can play at decent framerates (at minimum quality).
Problem is, there seems to be an unintended shortened mech view distance. Happened in forest colony, and now that I tried the new map I can confirm it happens there too.
What happens is that they get to see me before I can see them. I see shots coming from empty space (checked with thermal also), but if I fire to that location I get the hit indication (red cross). Last night I could see the smoke puff from a damaged enemy mech, but not the mech. Of course once they get closer they appear normally. I can't see a graphic option that could improve this thing alone.
Also I have to say that I really enjoyed some of the matches. Being the last mech alive against 8 mechs, I managed to deliver the final blow to an Atlas, using the Machineguns equipped in mine! hehe at last could shut the mouth of those 'OMG machinegus' players

And I just LOVE the fact that ppc disables ecm now. I now have an option to take a TAG in an assault.
#29
Posted 20 February 2013 - 09:06 AM
This thread nearly 20k views.
Its about ECM, you may consider getting the feeling on this.
ECM is hated. There where severals polls that tousands of players do enjoy the game less, or stop playing.
I also stoped playing for a month or so.
ECM is gamebreaking, please consider a rework.
ALSO: Good job PGI on weapons (but MG, Flamer, LBX), the mechs, the maps. I love your game!
#30
Posted 20 February 2013 - 12:59 PM
Light 'Mechs are nearly impossible to hit without lock on weapons.
I've tried lead shooting, direct shooting, and lag shooting light 'Mechs that are running perpendicular to me (running circles) and I'm finding them impossible/incredibly difficult to hit. I've also noticed this from the one time I ran my Raven. Everyone was hitting the ground about 5-10 meters behind me.
#31
Posted 21 February 2013 - 01:20 AM
Other issue is the new 'Warning Being Targeted' message from Betty. This should NOT happen under any circumstances. Scout mechs who relay targeting information should be able to sneak on enemy mechs and be able to target them without any notification to mechs targeted. Only exception to that is when you are being tagged or narced. IMO you should have an option to install a MODULE on your mech that will notify you when you are being tagged and/or narced. But there should NOT be any means to tell if you are being targeted. Game should encourage player to improve their awareness of the situation.
Edited by PhoenixFire55, 21 February 2013 - 01:25 AM.
#32
Posted 21 February 2013 - 07:17 AM
Warge, on 19 February 2013 - 02:16 PM, said:
I've been having this same issue with my Cataphracts after the latest patch (it might be happening with all my 'Mechs, but I haven't tried it on them yet).
#33
Posted 21 February 2013 - 01:54 PM
#35
Posted 21 February 2013 - 05:36 PM
You will be unable to turn or move out from this pin, and instead will be presented with a constant warping effect if you try. You are essentially stuck and unable to do anything about it, UNLESS you happen to have gotten pinned by them at an angle that allows one of your weapons to hit them and you happen to destroy them before they can destroy you. This is rare, but I have been able to unpin myself once from this scenario. The rest of the time, it is a sure-fire way for them to win. Is this an exploit or intended?
Edited by jay35, 21 February 2013 - 05:37 PM.
#36
Posted 21 February 2013 - 10:54 PM
#37
Posted 22 February 2013 - 03:22 AM

Edited by Xamiakas, 22 February 2013 - 03:23 AM.
#38
Posted 22 February 2013 - 01:57 PM
1. sometimes when zooming in regularly (no module) I will lose all targetting boxes and battlefield indicators (IFF triangles, missile icons, ecm, etc). The rest of the hud stays however. Notably seen on alpine map.
2. Oftentimes when I have lost target on something then it comes back up, I get betty telling me, "Warning: targeted." like I have been targeted. This occurs regardless of if any enemy can see me or not.
#40
Posted 23 February 2013 - 05:17 AM
i do understand desire to make grinding for c-bills - core game mechanic, but if i feel that i'm being forced to grind more - i would play less and with less joy. Even more so becouse i have to play different variants to unlock full potential of a mech - hundreds of games played only to buy variant that i dont really want or need
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