

#41
Posted 23 February 2013 - 06:09 AM
My only suggestion is this. With future mech releases, I feel the community would be better off knowing that the newest mech release is squeezed into a patch. Furthermore, I feel that it is important to the community at large to have this new mech as part of the trial lineup. We're all beta testers, let us test our your pick of the newest mech so we can get a feel for its potential and role ingame. For instance I understand the addition of the K2 into trial lineup due to the changes to the PPC and machine guns for us to test out, but the treb could have been added to the medium slot instead to its potential. Thanks again for all of your hard work!
#42
Posted 23 February 2013 - 07:32 AM
You guys might try making the new map available to all players. I would've liked to have tried it.
#43
Posted 23 February 2013 - 08:25 AM

Look at the name of that mech. That's not what it's named.
The mech is a Yen Lo Wang named "Yen-Lo-Wang".
Somehow chat window text or keyboard input was displayed in the mech name box. It stayed that way the whole match. No idea how to reproduce it, sadly, other than noting that I do tend to hold down "w" during the power-up sequence. Possibly it was input into the text chat window that, once power-up sequence started, was somehow transferred to that spot.
#44
Posted 23 February 2013 - 01:40 PM
#45
Posted 23 February 2013 - 02:42 PM
Edited by jay35, 23 February 2013 - 02:47 PM.
#46
Posted 23 February 2013 - 03:10 PM
Edit: Just to add on to that, I just shot an afk hunchback 6 times with an ERPPC in the center torso when he was at red armor and the armor was still red after the 6th shot. It was clearly doing no damage.
Edit #2: Another match. Hit an ECM raven with an ER PPC 3 times. It shut off his ECM.
End of match damage? 18. Dead on PPC hits, impossible to have 18 damage.
Edited by DerHuhnTeufel, 23 February 2013 - 09:17 PM.
#47
Posted 24 February 2013 - 03:50 PM
Briefly: Light mech runs into his own streak missiles and explodes. There are no other way of describing this. I have seen Raven and Commando running 130-140 km/h and firing ssrm2's and exploding right after it. I experiences this few days ago as well. Everytime the same - no heat, no one shoot at him/me. It's announced as a suicide.
I don't know what causes or if it's the same with srm's but this but it's a pretty hazard bug.
Edited by KKRonkka, 24 February 2013 - 03:52 PM.
#48
Posted 24 February 2013 - 06:40 PM
#49
Posted 25 February 2013 - 02:26 AM
I pay a subscription fee on top of paying more initially (founder) than a 'aaa' title.
I don't mind the premium concept, but if it costs me $100 per year on top of $130 to start I dont want to get to the point where I've played only a few hours in the last month and havbe 3.11 days remaining - I'd really lik it if you made it tied to game time rather than calendar time - even if the general expanse has to change and/or the general cost per premium hour to be assessed
#50
Posted 25 February 2013 - 11:33 AM
The most obvious example of it is the eastern caves entrance on Forest Colony (normal and snow version) where I see some strange looking light effect on the ground, where it seems to reflect a light source. This on its own doesn't make sense to me.
Also, this effect seems to occur a lot on Caustic Valley with the "sun's corona" effect or whatever. It doesn't look realistic at all... and at worst kinda blinds me a little.
#51
Posted 26 February 2013 - 03:47 AM
Sometimes every second match is having this bug.
While the Heat Vision is usually not affected the Normal and Night Vision mode be affected.
#52
Posted 27 February 2013 - 04:08 AM
What I think you need to add still are detailed stats on heat sinks. Particularly Double Heat Sinks are confusingly implemented, many people are still not informed on the specifics.
My suggestion:
In addition to the Heat Efficiency stat, provide a Heat Capacity, Heat Dissipation and a Heat Production (simply all weapons fired at full rate of fire) stat. Heck, if you want to make it "table top" like, you could calculate heat dissipation and production based on a 10 second interval (this gives you "nicer" numbers - e.g 23 instead of 2.3 for 23 standard heat sinks.)
#53
Posted 27 February 2013 - 10:31 AM
From my experience, it seems like the "Warning, targeted" message will play if an enemy has targeted you and lost line of sight, and then a teammate gets line of sight on that enemy, even if the enemy can no longer see you, because technically you're still targeted - Notice how if you lose line of sight on a target and then regain it, it will automatically re-acquire the target.
It only plays the message once when an enemy that had previously targeted me is in a teammate's line of sight. Unless my teammates lose and re-gain line of sight, it won't play again unless a new enemy is actually targeting me.
I'm not absolutely 100% positive this is what's happening, but from my observations through regular game play it definitely seems like it. Will update (assuming I don't forget I even made this post) after I've had a chance to play a few more games.
#54
Posted 03 March 2013 - 04:29 PM
- Frozen City textures are sometimes missing.
- Hud targets do pop-up (red box) when you are 180 degrees turned away from that target. Mostly positioned in the middle of my screen.
#55
Posted 04 March 2013 - 08:16 PM
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