Tenoctris, on 28 February 2013 - 06:55 PM, said:
The Positive: ELO is working great in terms of who(the person behind the computer) you are being matched up against. I've noticed a pretty big change in the overall skill level of the people I drop in with. As I improve/win everyone around me; allies and enemies alike become more intelligent and skilled. And when I suck I end up with more of the "other" kind of people, I don't like to discuss the "others", you know who and what they are.
The Negative: ELO is failing in terms of what(the actual pixels on screen) you are being matched up against. I've seen anything from teams made up of mostly Atlas and lights, teams of all meds, teams of 6 Catapults, just the most random totally not intended matching. ELO is still young which means it hasn't filled its fat brain with all the relevent data from us. This could be a direct result of that, which goes away once ELO grows up. Perhaps ELO isn't taking mech choice into account when making a match. It's pulling 16 random people with the same scoring but not making the decision that 5 Atlas on each team is a little ridiculous.
ELO is half working and half not working. The match making pre ELO patch was much better in terms of the what but less effective in terms of who. Keep up the good work guys, the game improves every patch.
Well, you see,
Edited by Void Angel, 28 February 2013 - 11:35 PM.