#241
Posted 19 February 2013 - 05:20 PM
WHAT DID YOU DO?! MY GOODNESS!!
#242
Posted 19 February 2013 - 05:23 PM
this new matchmaking is unplayable...I keep trying and I keep getting timed out. Come on, I appreciate the try to get people matched with peers, but this is ridiculous!
#243
Posted 19 February 2013 - 05:24 PM
#244
Posted 19 February 2013 - 05:27 PM
Matthew Craig, on 19 February 2013 - 04:00 PM, said:
Thanks
No change at all. Endless "Failed to find a match" while trying to queue Stalker.
#245
Posted 19 February 2013 - 05:28 PM
I play MWO to fill a particular niche: can fit short rounds in spare time very elastically (i.e. I can play 1 round, or 10 in a row, without a particular commitment).
Now I can't even launch a damn match. I'm on my 7th (WTF!!?!?!) try since patching...
Why bother? I don't do lines. I don't pay to wait in them.... usually. *sigh* And nor does anyone else. As soon as people stop trying, they leave, and the MM will get worse and worse in a self-fulfilling fail... *sniff* I just want to splode robots...
PLS ROLL BACK THEN TRY AGAIN LATER, K THNX BYE.
Someone Squak at them!
#246
Posted 19 February 2013 - 05:28 PM
What the hell is happening ?
I paid to be premium ; Will this time will be re-credited, hum ?
'Cause right now i can't play !
#249
Posted 21 February 2013 - 08:09 AM
Edited by Tevesh, 21 February 2013 - 08:11 AM.
#250
Posted 21 February 2013 - 08:22 AM
Tevesh, on 21 February 2013 - 08:09 AM, said:
Yes but, you won despite the weight difference? I think the way it's set up now is that player skill trumps mech weight when the matchmaker starts assembling teams. Considering this is a game where a light mech can conceivably take out an assault mech, I can see where the devs are coming from.
Congratulations on your victory over a heavier team, though.
#251
Posted 21 February 2013 - 08:32 AM
Thontor, on 21 February 2013 - 08:18 AM, said:
You won...that's what counts, your team used its strenghts to its arvantage, taking advantage of the enemies weakness of being Slow by capturing....you won, even down 390 tons to 635... Seems working as intended. Seems those heavy and assault pilots weren't good enough to actually defend their base..
Yes we won. But if the other team had stayed to defend their base there's no way we could have won that match. We only won because they didn't have anybody return to base. I'd rather have a match that is at least close in terms on weight balancing because it is a more satisfactory game experience when there's good combat. I can see having a couple of heavier mechs on the side of the team with lower ELO but 4 assaults vs 0 assaults is a huge mismatch and I don't think either team had a good time that match. Personally I don't like winning by base cap and I know most people don't like losing to base cap when they're winning the combat. I know it's part of the game but it doesn't make for an interesting or fun match.
#252
Posted 21 February 2013 - 09:53 AM
Nice job Devs, Great game.
Saw Muggins last night.
Thanks Staff for jumping on and testing the issues we had.
Ran the new map as well. Can I just say DAAAMMMMNNN! I thought I was gonna run out of gas before the match was over. Picked up a new ferro amored gas can this morning just in case. Nice new playground.
Edited by BLUPRNT, 21 February 2013 - 09:57 AM.
#253
Posted 21 February 2013 - 09:59 AM
#254
Posted 21 February 2013 - 10:50 AM
Edited by Captain Mediocre, 21 February 2013 - 10:54 AM.
#255
Posted 21 February 2013 - 10:55 AM
Captain Mediocre, on 21 February 2013 - 10:50 AM, said:
If memory serves correctly, a dev said its based primarily on your win/loss ratio, with an additional secondary factor of how well you do piloting the weight class (light, medium, heavy, or assault) of the mech you intend to play with.
#256
Posted 21 February 2013 - 11:00 AM
Matthew Craig, on 20 February 2013 - 12:47 PM, said:
From my limited experience, getting a test server going open to players might be the best way to go. No stats, no c-bills, and limited fights, but allows the average player to log in and try out tactics and possibly builds. You could easily limit who is allowed to join by first-come-first serve, premium status, or whatever standard you set.
#257
Posted 21 February 2013 - 11:30 AM
all the pugstoming ive endured has paid off.. Its as if Ive been playing with a patch over my eye that inhibits my riatsu, and now the patch is off..
#258
Posted 21 February 2013 - 11:45 AM
and i would love to see my elo-rating ... have the feeling that i am often getting into premade-player matches and i don´t think that i am that good to compete with a trained team.
#259
Posted 21 February 2013 - 12:38 PM
Signal27, on 21 February 2013 - 10:55 AM, said:
Doesn't look that way from what I saw but it would be nice if it did. I play a lot better in some chassis than others so I tend to stick with them when I'm trying to build up some c-bills or when playing with friends. It would be nice to get the benefit of the doubt on my rating when I'm piloting something I just bought to try out or one I am trying to resurrect one more time before I give up and sell it for good.
#260
Posted 21 February 2013 - 12:39 PM
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