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Feedback v1.2.190

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#21 Airwolf

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Posted 20 February 2013 - 11:35 AM

View PostINSEkT L0GIC, on 20 February 2013 - 02:10 AM, said:


You have to drag it over.. to the part that says Hardpoint Slots (heading is mislabeled.. it should probably say Upgrades or something).. it should highlight green on that list if you can change it out.. red if not..



Heh ... *DRAG* it over ... like everything else ...who'd thunk it??? ... <sigh> ... ;) Thanks!!!

Edited by Airwolf, 20 February 2013 - 11:36 AM.


#22 Karenai

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Posted 20 February 2013 - 01:22 PM

Upgrading to Artemis IV does NOT upgrade the ammo anymore.
Making it way more of a hassle to change everything then before. And misleading, because you have so much more tonnage left, but it is your ammo beeing dumped.

It is half a step forward and two steps back.

#23 StalaggtIKE

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Posted 20 February 2013 - 03:13 PM

Please "un-nurf" the delete key, already!

#24 p4r4g0n

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Posted 20 February 2013 - 06:38 PM

Can't find a specific pinned topic and since Social is in the front end, posting the feedback here. Although the annoying Social chat auto deletion has ceased, for some reason when you make corrections to what you are typing some of the letters reappear when you start typing again.

Edit: Still need to hit backspace to delete each individual character. Is this as intended?

Edited by p4r4g0n, 21 February 2013 - 02:16 AM.


#25 Jackalneck

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Posted 21 February 2013 - 12:27 AM

When I attempt to sell the Capture Assist Module, I am immediately disconnected from the server. When I log back in, the module has not been sold.

#26 RenegadeMaster

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Posted 21 February 2013 - 07:34 AM

The newly overhauled UI for mech and pilot labs looks great! The ability to see stats of items (damage, heat, cooldown, etc) is HUGE as well as being able to preview the affects of upgrades (armor, structure, heatsinks, etc)

BUT...
One regression in all these spiffy little changes is that I now cannot determine the number of module hard points (slots) available when selecting a mech. I must select the mech, and then click the Modules tab, which is somewhat of an inconvenience.
Also, I think the any Engine Heat Sinks slots should appear to be "raised", just like any other item (like an engine) that takes up crit slots, because the Engine Heat Sinks section is technically displayed in 2 of the 6 CT crit slots.

#27 Capt Jester

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Posted 23 February 2013 - 12:51 PM

If you go to paint your 'Mech, choose the Unlocked category to see what colors you have unlocked, then leave the camo spec tab and re-enter it, the GUI still shows the Unlocked tab as active/selected, but it is not displaying that tab's colors in the scrolling list. A minor bug that would be really awesome if it were fixed.

#28 wickwire

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Posted 23 February 2013 - 05:15 PM

i just hope you guys make ui 2.0 a lot like mwo.smurfy-net.de ... it's just so much clearer and not as cluttered. you can see ur whole loadout at once. also you're hiding some important info like number of heatsinks and free slots.


shows everything you need to know in a simple way:

Posted Image

clutter:

Posted Image

why not superimpose the loadout over the mech? (quick mashup)

Posted Image

edit: pics added

Edited by wickwire, 24 February 2013 - 04:03 AM.


#29 Hinder

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Posted 23 February 2013 - 07:51 PM

i posted this in another area, and i realize it was the wrong place to post it, so i am re-posting it here, i just didn't think of the mechlab as being front end.
sorry about the error.

this is a bug report and not a request for reimbursement.

since my first post about this i have "done the grind" and put together the cash to buy the engine i wanted.

this is to let someone know about a problem and not a complaint.



all this was done on the same mech i had the XL engine installed in before i started this chain of events.
it's the only mech i own and can modify.

took my XL 150 engine out and it did not show in the list of items available in the mechlab.
the XL engine was removed from the mech.
i did not have the money i would have if it somehow had been sold in the process of removal.
i had not tried to sell it before removing it.
it was not available to try to sell it after removing it from the mech.
i was going to sell it and upgrade to a more powerful XL engine since i had enough cash that with the sale of the current XL engine i would have enough to do this.


things i tried as work arounds;

i still had the stock engine in the inventory.
so i put it back in and saved the mech.
the XL engine was not in the mechlab after that.

i exited the game and came back in and the XL engine was not in the inventory.

i rebooted windows and came back in and the XL engine was not in the inventory.

or did i just not get the memo that told everyone that XL engines vanish on removal.

so i'll run with the stock engine for a while as i wait for a response to this.

Edited by Hinder, 24 February 2013 - 09:29 PM.


#30 Kageru Ikazuchi

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Posted 24 February 2013 - 06:11 AM

In the pilot lab, I'm often (can't figure out if there is a rhyme or reason for when or why) unable to access the XP on my founders mechs.

For example, the HBK section will open, but with 6 variants vice 5, and I won't be able to access the mech to apply XP.

Happens with all founders mechs occasionally (most often with HBK and CPLT). Sometimes, it will correct itself and revert back to normal (5 HBKs, for example).

#31 Sirous

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Posted 24 February 2013 - 08:09 AM

Tried to sell the advanced zoom module, I only have the one, but at the time wanted the extra cbills and don't ever use it at the moment.

Everytime I do I get server connection lost and kicked to the login screen.

If I log back in without restarting the whole client I am unable to install modules or buy any modules for any of my mechs.
I need to restart the client for modules to work again.

#32 Varancar

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Posted 24 February 2013 - 11:29 PM

Love the new changes. Would love to also have:

Function:
1) Strip All Equipment button
2) Ammo Count

Aesthetics:
1) Rotatable Mech :rolleyes:

#33 Deathlike

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Posted 25 February 2013 - 01:23 AM

You can kinda rotate the mech through the camo section. You have to click on the mech, and then move the mouse to rotate it..

The armor points bug is not limited to back/front points... it simply doesn't save the changes if the armor point total has not changed (which is a bad check in terms of programming an optimization).

#34 Daimonos

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Posted 25 February 2013 - 02:30 AM

- Moved UPGRADES tab to be a sub-tab of LOADOUT (upgrades are now drag and drop to slots).

Thank you! We've been wanting this ever since the redesign prior to open beta. It makes a big difference.

#35 Cest7

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Posted 25 February 2013 - 04:48 AM

A toggle between Available and purchasable equipment would be really nice... and Energy/Ballistic/Missile tabs like smurfy has

#36 Capt Jester

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Posted 25 February 2013 - 02:57 PM

View PostVarancar, on 24 February 2013 - 11:29 PM, said:

Love the new changes. Would love to also have:

Function:
1) Strip All Equipment button
2) Ammo Count

Aesthetics:
1) Rotatable Mech :D


You should be able to rotate it while in the Loadout tab and in the Camo Spec tab.

#37 Deathlike

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Posted 26 February 2013 - 12:43 AM

Should be obvious bug: Selecting a item that has a price value (some large laser for instance), then selecting a body part like an actuator or engine keeps the price for the last item selected instead of clearing it out (no value).

Also, there should be something in part of the head components that shows the structure value (like engines, which have 15 points of life) of the hidden cockpit (or whatever it is called) protection that exists... or at least hint the existence of the extra protection in one of the components in the head.

Do the same for mechs that have those toggleable missile bays as well... in some way shape or form (not sure how in this instance though).

#38 Drawfire

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Posted 02 March 2013 - 05:56 PM

I like the improvements. We needed stats for the weapons in-game. The new representation of equipment that is slotted in is much more clear. I like buy-and-own paint. Lets me play more.

-Need ammo count in the overview. Not a big rush though.

-Leave windowed mode as an option for mechlab. I find myself often going to a webpage or spreadsheet while designing a mech. It's much easier than if it was fullscreen.

#39 Phaesphoros

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Posted 03 March 2013 - 08:01 AM

This is what it looks like when I buy a new mech bay (just right after confirming to buy it):
Posted Image

No post about this yet? Am I the only one who has this issue?

It's not serious, everything is back to normal after I select any mech bay.





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