The Good;
I don't sheer my legs off in a fast mech by just walking or running on flat ground.. Sad that I was happy that was in, should never have been an issue with a half decent programmer.
New mech, always nice. Would have preffered a weight that we did not already have, or two of.. example 45 or 55 tons.
New map, Flaws with assault and base cap but it is beta. Excellent for conquest, will be intersting with dropship mode.
The Bad;
Ecm, another bandaid instead of fixing the problem..again.... Really, do you all at pgi NOT know what is wrong with ecm? I have run several multi million dollar companies and started one from the ground up, If I had ever had a product that caused so many problems for my customers I would have been out of buisness. Case in point, remember a car that if you tapped its bumper the fuel tank exploded?.Pinto....Instead of fixing the problem and recalling the cars how about they just gave every customer a fire extingquisher and some fireproof paint...you get the point, I hope.
It just seems pgi is clueless about it, and from listening to every "no guts no galaxy" pod cast, reading there Q&A and twitter feeds, I am fairly sure they don't know, don't care, and who ever came up with it is too proud to admit a mistake and so it persists even though pgi constantly loses customers due to this. When the made a quote about how fewer 8 man premades use ecm now, 3-4 mechs per drop.. A. that is still too much and B. That is because MANY have QUIT.
Now I won't be a debbie downer so I will offer a simple solution or two.. A. remove ecm till you figure out why you feel it is so good but the player base despise it?. B. My personal suggestion; Allow anyone to target any enemy they can see directly. Other words it turns ecm into an anti indirect fire equipment. It would block a spotter from relaying direct info, even though the spotter could still get a lock. Simple elegant and effective.
Graphical tearing on a large scale for ALOT of people in my guild well over 100. I came up with a few quick fixes but..
You said you have the "new" change to streak ready, but didn't impliment it, why?. I am refering to when you fire streaks they break that person's lock and require a new lock on. That actually brings me to another point. You state you have all these things done and are waiting to impliment them, and yet patch's come and go and you ..don't. If they truely were done would they not be implemented in a major patch like the past 2 or 3 we have had? The comment that you wish to fix something once and NEVER return to have to fix it again is unrealistic
There are quite a few more but the above seem enough and my hands hurt from all the typing
On a side note you are STILL understaffed according to your own information, I have refearled several over qualified programmers to you with one caveat, they were unfamiliar with such a new programming language as cryengine 3. You rejected all of there app.s The fact you are not interested in on teh job training for such a new and not very common programming language is..obsurd. Espeshally when you are behind schedule on so many things. Perhaps you should hire some new blood, train them well and get things done properly and FIRE the people that can't seem to swallow their pride and fix things that need fixing.
Pardon my typos my hands are like claws, hence why I am retierd now.
Edit: Now that I gave my hands time to rest.
Another point I wanted to talk about. This new warning system when you are targetted when soemone has thier cross hairs on you... Seriously.. w t f... Taking skill out of the game. Ruining scouts ability to ambush or hell, anyone trying to shoot a target that doesn't know you are there. Was this even tested?.. I just, my mouth is agape.... Another over powered item that in this game has no place. TT maybe but really?. Incoming missle warning yeah thats' cool..person putting thier crosshairs on you"warning"...ummm no please no. If you guys had a stockholder meeting I would be screaming bloody murder.
I really don't wan't to walk away from this game but, it seems teh Devs are trying really hard to make this game fail.

Edited by xSilverthornx, 20 February 2013 - 10:52 PM.