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#81
Posted 25 February 2013 - 06:51 AM
overall my biggest gripe currently is the lack of ability to lock with missiles outside the 180m when you have LOS and "needing" a TAG.
#82
Posted 25 February 2013 - 07:07 AM
This marathon gaming event showed me that the IFF removal is a HUGE issue. One, accidental fratricide is a huge risk and we have nothing to tell teams apart - no cohesive markings or whatever to denote a player as a team mate. In real war, we'd use glint tape/visible panels to designate "hey we're friendlies." In this we have nothing at all and I've seen many players hesitate to shoot inside of a bubble because they can't IFF.
Maybe a shoulder panel or something needs to be painted the team colors regardless of player custom camo?
Another big thing is a lot of players ignore gigantic fights happening under ECM bubbles. Yeah, with voice you can say "They are ALL in e5..." In a pick up game with no voice comms, people will happily mosey on past an epic battle because they've got no idea its there because their sensors are saying all clear.
Edited by DocBach, 25 February 2013 - 07:29 AM.
#83
Posted 25 February 2013 - 07:18 AM
#84
Posted 25 February 2013 - 07:49 AM
If PGI are going to insist on this absurd implementation of ECM they at a minimum need to balance this aspect of it.
#85
Posted 25 February 2013 - 07:55 AM
#86
Posted 25 February 2013 - 08:00 AM
#87
Posted 25 February 2013 - 08:16 AM
Critical Fumble, on 25 February 2013 - 06:47 AM, said:
I don't truly feel that PGI is a company hellbent on making the game miserable for myself and others. I just find that people, for whatever reason, seldom respond to sanity. Exaggerated rants get better results.
Quote
So, yeah, its bad, and they desperately need to have some of their team be pug experts if they want that as a part of their market share; but I don't see how anyone intelligent enough to actually piece together this kind of software could rationalize intentionally making this a "No headset, no Razor, no service" type environment.
Agreed. The fact is ECM affects pugs and premades disproportionately. ECM negates all built in tools to allow solo players (pugs) the ability to coordinate effective counter attacks. I find that ECM isn't as much of a challenge as it is a teamwork inhibitor on pugs. I think it boils down to pov. Some of the testers need to play game in its vanilla state. With no added "flavors": no TS, Mumble, Ventrilo, macros or fancy input devices.
Edited by StalaggtIKE, 25 February 2013 - 12:42 PM.
#88
Posted 25 February 2013 - 01:25 PM
DocBach, on 25 February 2013 - 07:07 AM, said:
This marathon gaming event showed me that the IFF removal is a HUGE issue. One, accidental fratricide is a huge risk and we have nothing to tell teams apart - no cohesive markings or whatever to denote a player as a team mate. In real war, we'd use glint tape/visible panels to designate "hey we're friendlies." In this we have nothing at all and I've seen many players hesitate to shoot inside of a bubble because they can't IFF.
Maybe a shoulder panel or something needs to be painted the team colors regardless of player custom camo?
Another big thing is a lot of players ignore gigantic fights happening under ECM bubbles. Yeah, with voice you can say "They are ALL in e5..." In a pick up game with no voice comms, people will happily mosey on past an epic battle because they've got no idea its there because their sensors are saying all clear.
color panel wont do. Most tiresome and troublesome part of shooters is target recognition. You stare at monitor full of pixels, knowing that some pixels do want to kill you. That 5 glowing dots.... yes, clearly a catapult. oh and that dot, half a screen away is... atlas... no, stalker. And i was so glad - how cool i thought, here you dont have this constant pixel hunting - clear target designations, nice and clean. So wrong i was, and so unhappy now. I dont mind termocamping from time to time, but all the time, every match - no thank you. And to be honest something is off in termo - i dont like the way it looks so fuzzy - some augumented reality to help distignishing friend from foe, different parts and edges of robots - would be good, given that its *the most important mode* now.
As for iff - yeah, recently almost killed friendly... in the back... and i hate to shoot blues. Would also like to see some solution.
Edited by Bilaz, 25 February 2013 - 01:25 PM.
#89
Posted 25 February 2013 - 02:27 PM
#90
Posted 25 February 2013 - 02:52 PM
Brown Hornet, on 25 February 2013 - 02:27 PM, said:
Unfortunately, this trend is not new. Remember when double heat sinks were balanced so they weren't mandatory on essentially every mech?
#93
Posted 25 February 2013 - 04:52 PM
Kind of disappointed at this whole thing. Premium time is out today-ish. Don't feel like playing again for a while.
MWO was supposed to be my great mechgame to play religiously until 2020. Guess not.
#94
Posted 25 February 2013 - 05:16 PM
arghmace, on 22 February 2013 - 05:13 AM, said:
Add Angel ECM to the game.
Add Null Signature (and/or Stealt Armor) to the game.
Fixed.
<snark>But don't you know this isn't Table Top so they have to ignore all math and testing that went before. It simply is not possible that the rules worked because they were carefully developed and tested. It can only be because there was a top down view and dice. Plus then you could neither move nor fire but once every 10 seconds because there is no means to adjust time period from one kind of simulation to another.
I mean if it were only a matter of lighted pixels being hardly different from a physical miniature and that random is implemented in what way is possible given the medium you'd have a chance.
Unfortunately, no. Since anything is different you can only take names and dates. </snark>
Edited by TigridMorte, 25 February 2013 - 05:17 PM.
#95
Posted 25 February 2013 - 05:20 PM
Twisted Power, on 25 February 2013 - 04:52 PM, said:
Kind of disappointed at this whole thing. Premium time is out today-ish. Don't feel like playing again for a while.
MWO was supposed to be my great mechgame to play religiously until 2020. Guess not.
in memorium to possibilities, (raise glass with you brother.)
Died a little inside when I realized they were mechassault fans.
#96
Posted 26 February 2013 - 02:03 AM
Just so you know - that's not because anyone thinks MWOECM is working properly...
#97
Posted 26 February 2013 - 06:43 AM
Ever since ecm came out they've just ignored all the feedback on it, in fact they ignore all the gamebalance feedback. I dont know why I keep bother posting in it.
Edited by Flapdrol, 26 February 2013 - 06:44 AM.
#98
Posted 26 February 2013 - 12:56 PM
Flapdrol, on 26 February 2013 - 06:43 AM, said:
Ever since ecm came out they've just ignored all the feedback on it, in fact they ignore all the gamebalance feedback. I dont know why I keep bother posting in it.
Because you care
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#99
Posted 26 February 2013 - 02:53 PM
People talk about balancing matchmaking based on ECM - hang on a second isn't this the tail wagging the dog here? If a single system is so overwhelming that people seriously propose it affect matchmaking then it is clearly broken beyond beleif.
...and yes I've just had another sh1tty night of being circled to death by Ravens and generally unable to participate in any semblance of mech warfare other than whack-a-mole as another 3L flashes by. Don't know how much more of this I can take.
#100
Posted 26 February 2013 - 03:31 PM
StalaggtIKE, on 24 February 2013 - 10:16 AM, said:
They aren't forcing anyone to play in a particular play style, online gaming has done that for years. It's a simple fact that players working together on comms, especially if not PUG and are a unit, will trounce a group of randoms 90% of the time. The exceptions are typically a really, really bad unit and competent PUGs on the other side. I've been playing online games since about 1998 and from Quake on up this has held true.
The issue is a broken system. ECM's 3n1 features with no realistic counters completely nerfs lock on weapons, ability to communicate and designate targets. Those are probably the two biggest issues I have, as even on TS/Vent how do you communicate you want to attack a particular mech? Lance Leader: Target that DDC coming over the hill. Response: Which one?
Being in the open they do get punished if the opposing team has direct fire weapons. PPC, Gauss, UAC/AC, ER-LL etc... Sadly, LRMs fire suppression is no longer there unless a scout gets within TAG distance and then hey... 'Bitching Betty' announces to them they are being targeted now. Go figure...
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