Elo, Day One, Endless Searching
#21
Posted 19 February 2013 - 03:56 PM
#22
Posted 19 February 2013 - 03:57 PM
Ihasa, on 19 February 2013 - 03:54 PM, said:
Not according to the Synch Drops Still Happen thread.
Well, let me confirm that I was at 30+ minutes of watching the match search icon go round and round (which amazingly they did get to work right) before I decided to just close the game. 30. Minutes. Of. Searching. No. Game.
#23
Posted 19 February 2013 - 04:32 PM
Jakob Knight, on 19 February 2013 - 03:57 PM, said:
Well, let me confirm that I was at 30+ minutes of watching the match search icon go round and round (which amazingly they did get to work right) before I decided to just close the game. 30. Minutes. Of. Searching. No. Game.
During school/work hours? What a shock.
#25
Posted 19 February 2013 - 04:41 PM
Hellen Wheels, on 19 February 2013 - 03:12 PM, said:
These "must have instant gratification" threads are becoming comical.
.
Yeah using the old "It's a Beta" excuse is tired and old....
#26
Posted 19 February 2013 - 04:43 PM
Jakob Knight, on 19 February 2013 - 03:09 PM, said:
Maybe if they actually played the game, stuff like this would be obvious to them. But, we all know they are too busy adding bling to the match search icon, messages to tell idiotic players that the mech pointing the gun at them is targeting them, and sprucing up the interface for people who can't understand simple tabs.
yes because they want to put out a game that has a bug.. i really hate dumb people
#27
Posted 19 February 2013 - 04:49 PM
#28
Posted 19 February 2013 - 04:51 PM
Windies, on 19 February 2013 - 04:49 PM, said:
Im going to go with the " I WANT IT NOW" mentality
Edited by soarra, 19 February 2013 - 04:52 PM.
#29
Posted 19 February 2013 - 04:52 PM
#30
Posted 19 February 2013 - 04:57 PM
#33
Posted 19 February 2013 - 05:03 PM
Matthew Craig, on 19 February 2013 - 01:03 PM, said:
We just wanted to notify the community that we are aware the new match maker can take a while to find a match. We're actively monitoring the data coming in from the match maker and we are planning to tune it to ensure that the average time to find a match is acceptable. Even with pre-seeding there is a degree of balancing that needs to occur over the next day or so.
Please bear with the match maker and don't Alt-F4 etc. as that will only make the issue worse for now. We will keep you posted as we make updates.
Matthew Craig, on 19 February 2013 - 03:55 PM, said:
We will monitor it over the next few hours should the lone wolf queue times not come down we will temporarily turn off MatchMaking Phase 3 while we analyze the data and look at how to correctly reduce the lone wolf queue times.
So servers coming down momentarily, few hours with the new change to see if it helps, if not we roll back to the old system temporarily.
Thanks
Here is the Matchmaking Feedback thread for technical feedback regarding the New Matchmaking system. http://mwomercs.com/...making-phase-3/
We'll see how it goes, in the meantime I suggest we all just let it unfold and Chill Out, Bros.
#34
Posted 19 February 2013 - 05:04 PM
#35
Posted 19 February 2013 - 05:09 PM
Windies, on 19 February 2013 - 04:59 PM, said:
As long as you are not having a problem, it must not be real. You might wanna tell the developers that so they can stop wasting their time.
well im not saying its not a problem jsut staying that me and some of the other guys on my mumble are not experiencing this
#36
Posted 19 February 2013 - 05:13 PM
Jakob Knight, on 19 February 2013 - 03:09 PM, said:
Maybe if they actually played the game, stuff like this would be obvious to them. But, we all know they are too busy adding bling to the match search icon, messages to tell idiotic players that the mech pointing the gun at them is targeting them, and sprucing up the interface for people who can't understand simple tabs.
Then choose not to play in the beta - your not helping anyway with this kind of feedback. Try being constructive.
#37
Posted 19 February 2013 - 05:17 PM
http://mwomercs.com/...53#entry1922353
Our data shows that the lone wolf queue times are still too long so we are rolling back to the previous match making system while we analyze the data and debug why lone wolf queue times are too long.
Edited by orion0117, 19 February 2013 - 05:19 PM.
#39
Posted 19 February 2013 - 05:37 PM
Jakob Knight, on 19 February 2013 - 03:50 PM, said:
Try reading again before you open your mouth. Under the current system, you cannot play -AT ALL-. Zip. No game. Nadda. Just endless waiting for a match that isn't there. For 30 minutes. Straight.
That isn't just bad. That is complete failure. And you say I'm wrong because I point it out?
Go back and finish school.
Superior matchmaker? Sure!
Each team has 400 tons. Find players until you fill this tonnage. Launch.
You know why this is superior? Because it would allow people to play the game.
So, please. Don't let the door hit you on the way out. Maybe you'll have fun in Hawken.
So you have 2 Atlas on your team and the rest of the team gets averaged out to 33/34 tons ... talk about a fail. So you have 3 50 Tonners with 3 20 Tonners to balance your 400 Tons? 500 or 600 is reasonable. Unless you want 2 Assaults, 4-5 lights, and 1 or 2 mediums/heavies your 400 Tons is a joke.
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