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Thx To New Map I Can't Carry Short Range Weapons


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#41 Starburster

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Posted 19 February 2013 - 03:57 PM

Thanks to 1 of the 8 possible maps, I may want to Alt-F4. That's what I swear I am actually reading here...

#42 General Taskeen

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Posted 19 February 2013 - 03:58 PM

The beauty of MW:LL's large maps goes hand-in-hand with design functions of that game. Namely Active/Passive radar and being able to retreat to a main base for repair/rearm. "Cap Warrior" is relegated to the middle of the maps where the battles take place.

#43 Tarman

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Posted 19 February 2013 - 03:59 PM

Short ranged weapons suffer at long ranges. Hrm, glad to know this bit of data, could save some lives.

#44 zverofaust

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Posted 19 February 2013 - 04:00 PM

View Postwarner2, on 19 February 2013 - 03:28 PM, said:



[size=4]

I think the OP has raised a legitimate concern to be honest.

The thing is, justifying large/small maps being in a rotation where you don't know what map is coming up next by saying that [size=4]this will force everyone to take "balanced" builds, which mix short/medium/long range, is really forcing people to play in a certain way. People don't like that.


I said the same thing when BF3 released with no infinite-ammo, no-recoil, no bullet drop, silenced, automatic sniper rifles. I was like "Dudes wtf you are totally stepping on my ability to play how I want and cornholing me into a playstyle that I don't like". ******** these **** game developers.

#45 Agent KI7KO

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Posted 19 February 2013 - 04:00 PM

Nice, now more urban maps to screw with Gauss cats please.

#46 Captain Stiffy

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Posted 19 February 2013 - 04:00 PM

View PostFrupertApricot, on 19 February 2013 - 03:18 PM, said:

GOOD. Unbalanced builds that boat a short range weapon have limited uses and some people will finally have to deal with it.


My 2LL 3SSRM AC20 atlas is awesome on this map. BECAUSE I USE MORE THAN ONE TYPE OF FRIGGIN WEAPON! And that is a generally short-range atlas, really.

The only way this map could gimp you is if you are effectively exploiting or trying to play a Citytech mech in an open map. Which you shouldn't.

#47 Reported for Inappropriate Name

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Posted 19 February 2013 - 04:07 PM

good, short range boats are a cancer.

uac5 boats should rock even more though. those low damage weapons really need a range to shine

Edited by Battlecruiser, 19 February 2013 - 04:08 PM.


#48 KamikazeRat

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Posted 19 February 2013 - 04:10 PM

i do see that this will tend to make people shy away from the otherwise horrid boomcat and splatcats, and as we get a better mix of long and short range maps, it will force people to either build a brawler or long range mech, and then suffer if they drop on the wrong map OR heaven forbid make builds more versatile.

but my thing is if this were "real" i'd know where i was dropping, and having a stable of 4 mechs, i'd be able to go "going to caustic valley, ok my HBK-4SP runs a bit hot, ill go with the HPK-4G" or "dropping alpine, lets go with something longer range, that 4G just doesn't have the range and im going to get chewed on before i get a shot off"
(i know silly thought, aiming for realisim in a MMO)

im torn actually, i'd like to know where im going, but i don't run cheap builds, i try to build something that makes sense everywhere, but tend to excel in one area. but i know that alot of people don't care about that and will build whatever makes the number at the end the biggest. and they will build their splatcats/boomcats for the short maps, and gauss/erppc spammers for the long range maps.

the long range maps have more of the feel of TT i think, where your long range weapons are used to pepper and weaken while you close and finish with your limited range punch weapons, or build long range only, get screwed in short range, or short range only and get beaten to death if caught in the open. i think we need more, many more of these maps.

Edited by KamikazeRat, 19 February 2013 - 04:11 PM.


#49 Lukoi Banacek

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Posted 19 February 2013 - 04:10 PM

View PostEgomane, on 19 February 2013 - 03:27 PM, said:

Had no problems dealing good amounts of damage and even to make kills with my short range Trebuchet on Alpine Peaks.

But I believe that it is a good thing, that this map will bring down some Egos (pun intended), that thought their splatcats, short range Stalkers or similar builds were superior to everything else.

@ all
Stay friendly! Some posts are boarderlining the CoC here.


This gent gets it. Much like lagshields were reduced and now many light pilots are finding they aren't actually light pilots, now we have short range types discovering, they were riding the strength of the optimized variant moreso than actually learning how to effectively pilot it.

#50 Kanaric

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Posted 19 February 2013 - 04:12 PM

View PostMadCat02, on 19 February 2013 - 03:17 PM, said:

Nice~! Randomly selected map that is 90% long range . So if people use srms like me i just stay in place and weit behind the corner hole round

Smart choice there


Quote:

If i do use balanced build like 4srm and 4 lasers i will still loose to random lrm player on that map

Put some map artifacts at key points or something

how about you dont just boat short range weapons like some kind of a bad?

#51 MadCat02

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Posted 19 February 2013 - 04:23 PM

View PostKanaric, on 19 February 2013 - 04:12 PM, said:

how about you dont just boat short range weapons like some kind of a bad?

View PostKanaric, on 19 February 2013 - 04:12 PM, said:

how about you dont just boat short range weapons like some kind of a bad?


O really

I use 4 srms 6 , 2 ER LArge lasers and 2 medium as standart build

That map has 2000 meters battlefield and is wide open . You ever tried to trade with lrms ?

Edited by MadCat02, 19 February 2013 - 04:24 PM.


#52 SpiralRazor

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Posted 19 February 2013 - 04:24 PM

View PostMadCat02, on 19 February 2013 - 03:17 PM, said:

Nice~! Randomly selected map that is 90% long range . So if people use srms like me i just stay in place and weit behind the corner hole round

Smart choice there


Quote:

If i do use balanced build like 4srm and 4 lasers i will still loose to random lrm player on that map

Yea like having ER Large lasers gona help anyone , you can't trade LRMs with that

Put some map artifacts at key points or something

View PostMadCat02, on 19 February 2013 - 03:17 PM, said:

Nice~! Randomly selected map that is 90% long range . So if people use srms like me i just stay in place and weit behind the corner hole round

Smart choice there


Quote:

If i do use balanced build like 4srm and 4 lasers i will still loose to random lrm player on that map

Yea like having ER Large lasers gona help anyone , you can't trade LRMs with that

Put some map artifacts at key points or something



Uninstall...

You seriously can expect a short range set up like you have to work 100% efficiently on all maps, can you?

Oh wait, entitled nubbins..got it.

#53 Cferre

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Posted 19 February 2013 - 04:31 PM

View PostDe La Fresniere, on 19 February 2013 - 03:25 PM, said:

SRM boats do extremely well in maps with lots of cover while snipers are screwed in such maps.

You pick a super specialized build, you're gonna have uneven results until we can pick which map to play in.


Nonsense. You could snipe in any map and being effective at it.

Edited by Cferre, 19 February 2013 - 04:33 PM.


#54 stjobe

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Posted 19 February 2013 - 04:37 PM

And finally we get to see why all the stock variants put different range weapon systems in.

Look at the stock CN9-A: AC/10, LRM-10, Medium Lasers. Useful at all ranges (if not perhaps min/max effective at any).
Look at any brawler build: Useless at long range.
Look at any LRM boat: Useless at brawling range.

If this makes people field more balanced builds, I'd be ecstatic.

#55 Spinning Burr

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Posted 19 February 2013 - 04:37 PM

View PostMadCat02, on 19 February 2013 - 03:17 PM, said:

Nice~! Randomly selected map that is 90% long range . So if people use srms like me i just stay in place and weit behind the corner hole round

Smart choice there


Quote:

If i do use balanced build like 4srm and 4 lasers i will still loose to random lrm player on that map

Yea like having ER Large lasers gona help anyone , you can't trade LRMs with that

Put some map artifacts at key points or something


Poor SRM6 splatcat A1 finds map unfair for his 90 alpha hammer with no nails in sight. Poor A1.

#56 Serapth

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Posted 19 February 2013 - 04:40 PM

View PostKylere, on 19 February 2013 - 03:52 PM, said:

I did not read splatcat in the original post, but it appears a good number of people autowhine that subject whenever possible.



Frankly then, that's because you missed it, not because of the rest of people in this thread...

OP said:

If i do use balanced build like 4srm and 4 lasers


That's either a Stalker or Splatcat, no other mechs can run that load out. Plus, I dont believe anyone but a splatcat pilot would call that "balanced".

#57 Roland

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Posted 19 February 2013 - 04:44 PM

This map effectively shelved my dual AC20 catapult... which I just happened to be in, on the one time I played this map so far. That was... amusing. I got to spend most of the game slowly trodding towards the enemy.

But, you know what? That's ok.. because that mech was kind of stupid.

Having a single map in the rotation which is essentially ALL long range, mobile play, could have a positive effect on ALL of the maps. As I said, I don't think I'm really going to be able to run that dual AC20 boat any more, and I'm ok with that.

#58 SpiralRazor

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Posted 19 February 2013 - 04:48 PM

View PostRoland, on 19 February 2013 - 04:44 PM, said:

This map effectively shelved my dual AC20 catapult... which I just happened to be in, on the one time I played this map so far. That was... amusing. I got to spend most of the game slowly trodding towards the enemy.

But, you know what? That's ok.. because that mech was kind of stupid.

Having a single map in the rotation which is essentially ALL long range, mobile play, could have a positive effect on ALL of the maps. As I said, I don't think I'm really going to be able to run that dual AC20 boat any more, and I'm ok with that.



Nah, you can still run it and do well on the other maps..just not caustic or alpine..those are good odds imo.

But yeah, no more swiss army mechs.

#59 warner2

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Posted 20 February 2013 - 05:27 AM

View Postzverofaust, on 19 February 2013 - 04:00 PM, said:


I said the same thing when BF3 released with no infinite-ammo, no-recoil, no bullet drop, silenced, automatic sniper rifles. I was like "Dudes wtf you are totally stepping on my ability to play how I want and cornholing me into a playstyle that I don't like". ******** these **** game developers.

Are you OK? You seem unwell.

I actually think a lot of people would like to be able to plan for a particular map, rather than it being random, despite your hysteria.

View Postsaintchuck, on 19 February 2013 - 03:33 PM, said:


Some people don't like that. Mostly people that want to build specialized mechs. You don't have to build a mech that is effective at every range but if you build a 40 kph short range mech that can't take advantage of cover expect to get stripped naked before you can get a single shot off.

Well that's true of course, very slow short range mechs are kind of stupid.

#60 MustrumRidcully

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Posted 20 February 2013 - 05:37 AM

I still find it a bit strange that it'S impossible to select which map you get to play. Not just because of the weapon loadout - but we have camo! Who woud enter a Desert map with Snow Camo?

Of course, being able to pre-select maps might lead to some maps "starving". But then, this is somethnig that could be very useful to know during Beta...



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