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"warning Targeted"

v1.2.190

55 replies to this topic

Poll: Targeted Warnings? (101 member(s) have cast votes)

Keep it or something else?

  1. Keep it - I can't get enough of these unbalanced, skill destroying design fails! (17 votes [16.83%] - View)

    Percentage of vote: 16.83%

  2. Lose it, I am a psychic God of all Mechs (39 votes [38.61%] - View)

    Percentage of vote: 38.61%

  3. Turn it into a module and add much needed late game depth (43 votes [42.57%] - View)

    Percentage of vote: 42.57%

  4. Frrrrrrrrrt I made a puddle with my pee pee (2 votes [1.98%] - View)

    Percentage of vote: 1.98%

Vote

#1 Inertiaman01

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Posted 19 February 2013 - 03:50 PM

This really doesn't help scouts get out there and scout. It's bad enough that ECM can obscure telemetry detailing the enemy mechs build, but now if you are lucky enough to get something to target it immediately swings round and shoots your scout mech in the face.

Also in any normal game it literally will not shut up.

It's really hard to understand how this gets past any internal testing without someone saying "guys this is really annoying and further breaks the already emaciated intel light mech metagame, how about just a light in the HUD or something?"

Edited by Niko Snow, 05 March 2013 - 11:13 AM.


#2 Arcaist

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Posted 19 February 2013 - 03:56 PM

Sounds like a nice module idea: Obscure the Fact, that you are targeting an enemy mech

#3 Inertiaman

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Posted 19 February 2013 - 03:56 PM

To wit - this feature is a 360 degree, full time ENEMY LINE OF SIGHT WARNING that weighs nothing, costs nothing and takes up no space.

ggwp.

#4 Dustmuffins

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Posted 19 February 2013 - 04:10 PM

It should be gone.

Either have a module or bap tell you that you have been targeted, not by default.

It also sucks for players that have BB shut off.

#5 ICUBurn

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Posted 19 February 2013 - 04:12 PM

i find this perticulay one anoying. i dont need it telimg me im being targeted when i know im being targeted because im already being shot at. its just ********

#6 Arcaist

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Posted 19 February 2013 - 04:14 PM

View PostICUBurn, on 19 February 2013 - 04:12 PM, said:

i find this perticulay one anoying. i dont need it telimg me im being targeted when i know im being targeted because im already being shot at. its just ********


Hrm...it helped me to avoid dmg serveral times now. So basically, its not a bad idea...

#7 Inertiaman

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Posted 19 February 2013 - 04:27 PM

It should be a module and an expensive one.

#8 eyewitness

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Posted 19 February 2013 - 04:30 PM

It does feel a bit powerful in it's current state. Probable solutions could include:

only works in a 90°arc forward - module extending it to 180 and 270
and/or
only works on a targeted mech, confirming that it has targeted you back, but there really is no point of a voice in this case, maybe some symbol or something at the targeting reticle.
and/or
some delay in the warning, so most people won't get scared off immediately Also could be buffed with a module that hides this, and cancels this warning... I'd even go as far as "cancels cancelling the warning", aka ECM & ECCM

Edited by eyewitness, 19 February 2013 - 04:30 PM.


#9 Koniving

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Posted 19 February 2013 - 05:22 PM

Through my experience so far, while obscure and only fighting a single person with no other enemies alive. A split second before each time he shot, I received "Warning: Targeted."

I'm beginning to believe we receive the warning anytime someone puts their + or O targeting reticles on our 'Mechs.

I'll sit and power off, then power on to clear any target locks on me. Waiting a minute or two. Then when I pop out I get missiles coming at me without a warning. So the assumption is that when someone hits R, however, no warning is given.

This will make it very hard for sneaking up on someone.

#10 Krzysztof z Bagien

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Posted 19 February 2013 - 05:36 PM

View PostInertiaman01, on 19 February 2013 - 03:50 PM, said:

It's really hard to understand how this gets past any internal testing without someone saying "guys this is really annoying and further breaks the already emaciated intel light mech metagame, how about just a light in the HUD or something?"


I'm 100% certain and can bet any money on it that they simply don't test anything before releasing a patch.
Also, when Betty ******* a lot I just stop listening to her. There's too many voice messages, Betty should only inform you of something really important, not that you JJ fuel is low (btw she could just say "Jump Jets low" if she must, same with "Gauss ammo low" etc. instead "at twenty-five percent).

#11 Dirus Nigh

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Posted 19 February 2013 - 05:42 PM

This needs to go. It is a dumb idea, even worse than the giant red ring for hit detection. This is effectively ruins all scouting, and ambushes. The instant I target some one they know with out even being fire on. The devs might as well make you auto target any one who targets you, then put a big icon on the map.

How am I supposed to spot, scout, ambush, or other wise gain an advantage through maneuvering when the game is telling the target that some one can see them.

This post is in reaction to me getting the target warning. By warning ME I am getting information that I should not have. By getting the warning I can mediated get into cover ruining any shot that would other wise have been a skilled and fair ambush.

Again this is ruining tactical maneuvering during the match. Spotting units and knowing when you have been spotted should be left to a players situational awareness.

edit:

One of the biggest mistakes of Battlefield 3 is that any person firing a weapon any were on the map will be marked on the map. That is if I fire a pistol in the corner of the map a player on the opposite corner will know were I am and what I am doing. This is effectively the same thing.

Edited by Dirus Nigh, 19 February 2013 - 05:45 PM.


#12 Warge

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Posted 19 February 2013 - 06:01 PM

Good idea, but... it should be separated in two modules: "you are sighted" - when there is red triangle for enemy above your head (good for scouts); and "you are targeted" - when you are target for enemy. In second case - they should be sign: who exactly targets you. This two modules should cost alot of CB, imho.

#13 Ardney

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Posted 19 February 2013 - 07:01 PM

I enjoy entering the fight at odd angles and taking shots at the enemy's long range support units. Having them instantly notified that I'm there lining up their cockpits is not cool.

And as has already been pointed out by others, this ruins scouts. I was made aware of a Jenner sweeping behind our lines purely due to this mechanic. Ruined his chance of uninterrupted spotting for his lancemates. This mechanic needs to be removed, ASAP (IMO).

#14 Donas

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Posted 19 February 2013 - 07:25 PM

What is it that triggers the message? the ONLY time I can see this being reasonable is if the trigger for it is a missile lock on your mech or being hit with a Tag laser. merely sweeping the target reticule over an enemy, or ever hitting "R" to bring up specific target data for a mech should NOT do anything of this nature, since these are passive sensors. The only way we get this information is line of sight, or transimtted data from a friendly with line of sight.

If its a missile lock, or a tag? fine. it still reduces the effectiveness of scouts, but at least there's a rationale behind it.

Edited by Donas, 19 February 2013 - 07:26 PM.


#15 Bloody Moon

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Posted 19 February 2013 - 08:08 PM

Just take it out, it is annoying for everyone who uses tactics and mindgames esentially dumbing down the game.

Edited by Bloody Moon, 19 February 2013 - 08:11 PM.


#16 Kyzane

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Posted 19 February 2013 - 08:19 PM

hate to have to post this for one of my first forum posts. but this was the worst idea ever. if it was just a 90 degree arc in front that would be a bit more reasonable but now you cna't even pull a succesful flanking manuever without having to not target what your shooting at. It is also anoying on the receiving end when your getting a warning targeted anouncement every 5 seconds or less. can't hear the game sounds at all now all you hear is betty doing what she does best.

In a further note if it's being justified by well your scanning the mech for active components and damge... well visual scans with a computer interpretting damage would never give a warning like that. and unless you have a sensor on every external peice of armor to pick up targetting beams (mind you these would be destroyed first since they are outside your armor) there's no way you could pick up a laser designed to be for sensor use vs damage.

This brings up the question of Active vs Passive scanning and data gathering. An active scans like radar could be detected but your not going to get the same types of information as what a passive scan would give and a passive would be un detectable.

Edited by Kyzane, 19 February 2013 - 08:28 PM.


#17 Vodia

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Posted 19 February 2013 - 08:28 PM

I very much dislike this new feature. The only way that I believe this should even be a module is if it is within x meters of target, like 270. To me this makes absolutely no sense.

#18 JadePanther

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Posted 19 February 2013 - 10:00 PM

Ok a match full of this is more annoying than critical damage klaxons or incessant incoming missle warnings..


This is one warnring that we dont need period. of course someones targeting me.. someones always targeting me so shut the [REDACTED] UP

#19 Dustmuffins

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Posted 19 February 2013 - 11:02 PM

What's that? You're trying to get a stealth lock on an enemy to get their weapons loadout for your teammates?

Let me sing you the song of my people.

#20 Kmieciu

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Posted 19 February 2013 - 11:51 PM

View PostInertiaman01, on 19 February 2013 - 03:50 PM, said:

This really doesn't help scouts get out there and scout. It's bad enough that ECM can obscure telemetry detailing the enemy mechs build, but now if you are lucky enough to get something to target it immediately swings round and shoots your scout mech in the face.

Also in any normal game it literally will not shut up.

It's really hard to understand how this gets past any internal testing without someone saying "guys this is really annoying and further breaks the already emaciated intel light mech metagame, how about just a light in the HUD or something?"


Could you turn this topic into a vote? I want this "feature" gone!





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