Match Making Issues And Temporary Rollback
#121
Posted 21 February 2013 - 02:12 AM
I.e. the former MW - players or Battletech fans. At the moment, i mean as long as this game is not feature complete, there are little chances of attracting other than MW player or even people outside the Battletech Universe.
I tryed to get some of my StarTrek Online Fleet companions into MWO ( 8 by number actually tried it ) but all of them gave up after some hours.
Reasons:
-- Its too hard to learn / no Tutorials
( NO !!! Short videos are NOT tutorials but they are regarded as lame joke by some of my friends )
-- There is no single player campaign
-- There are no quick matches against bots
-- There is nothing around (in the game) regarding lore or why one should fight / no Intros no background not even a trailer screen or intro vid
So why gooing to "open beta" anyway.
There is no reason for some one who isn't already in the game to want to play it.
See I realy realy tried to get some people I know to play this game.
But even with my gentle hand trying to guide them through the kinks presented to new player by this game not even one wants to put up with it.
So why not focus on the already established player base and get more team options in.
Wouldn't it be more logical to hold the already playing people in the game, bring them more closely together and form some kind of hard core ?
As far as I watched the general progress of the game the basic problems with mech warfare start to melt and the new large map is an other step in the right direction.
Given the time this game will be great.
If and just if it doesn't get casualized ( this won't work anyway because there is not enoughgaudy blinki stuff ) and the already established player base is sworn in and glued together.
#122
Posted 21 February 2013 - 06:10 AM
The Basilisk, on 21 February 2013 - 02:12 AM, said:
-- Its too hard to learn / no Tutorials
( NO !!! Short videos are NOT tutorials but they are regarded as lame joke by some of my friends )
-- There is no single player campaign
-- There are no quick matches against bots
-- There is nothing around (in the game) regarding lore or why one should fight / no Intros no background not even a trailer screen or intro vid
Tutorials: http://mwomercs.com/...raining-grounds
Show me a Free to Play game with a Single Player campaign
Show me a Free to Play game with Bots
All the lore you could ever want: http://en.wikipedia....ttleTech_novels
Not to be a hardcase, but Battletech fans are probably some of the most fiercely loyal fans in any SciFi genre. I've seen Battletech Fans make Trekkies (and "Trekkers") cry like girlscouts with broken nails.
This is a fanbase that ressurected, and kept alive MechWarrior 4 for nearly a decade just for the sake of having a computer game to play, and also created an entire Crysis Total Conversion mod for the same reason.
Trying to dumb down Mechwarrior for the "common gamer" is what caused Microsoft's "MechAssault" series to crash and burn in complete embarassment. The same mistake has not been made since, and it's that vigilance that has kept the IP alive.
In all fairness, if your friends find that the MWO Learning Curve is too high and that they want a Tutorial, Single Player Campaign, Bots, and some Lore, then they should start off with Mechwarrior 4. Once they get a handle on that, then maybe they can graduate to MWO.
Edited by Syllogy, 21 February 2013 - 06:29 AM.
#123
Posted 21 February 2013 - 06:56 AM
Edited by Dusty Sandals, 21 February 2013 - 06:57 AM.
#124
Posted 21 February 2013 - 07:04 AM
The Basilisk, on 21 February 2013 - 02:12 AM, said:
Syllogy, on 21 February 2013 - 06:10 AM, said:
Here is a better place to get a quick overview for the history of the Battletech universe. : http://www.sarna.net/wiki/History
Edited by Mao of DC, 21 February 2013 - 07:05 AM.
#125
Posted 21 February 2013 - 07:42 AM
I want the game to have definite winners and losers, where a House Kurita can actually win or lose the Succession War. Then, everything resets for another try.
Personally, I don't care much about ELO as long as the team mech weights are similar... but if there is true Inner Sphere warfare, there should be situations where a defending team or invasion force is outnumbered..
#126
Posted 21 February 2013 - 07:43 AM
#127
Posted 21 February 2013 - 07:59 AM
At the very least get us phase 1 back now so at least tonnages will be equal.
#129
Posted 21 February 2013 - 08:11 AM
#130
Posted 21 February 2013 - 08:13 AM
Syllogy, on 21 February 2013 - 06:10 AM, said:
Tutorials: http://mwomercs.com/...raining-grounds
Show me a Free to Play game with a Single Player campaign
War Thunder
Syllogy, on 21 February 2013 - 06:10 AM, said:
War Thunder
? Show me a Free to Play game with 1 storage server and multiple play servers, ie 1 community and good ping.
War Thunder
? Show me a Free to Play game with good ingame tutorials.
War Thunder
War Thunder has problems of its own, but nothing as unnecessary stupid as these...
#131
Posted 21 February 2013 - 08:18 AM
Thontor, on 21 February 2013 - 08:07 AM, said:
Yes, I still think so. If they want to improve the matchmaking they have to balance the tonnage and the skill levels! Because tonnage still matters if the enemy team has 2 hunchbacks and you have 2 SRM abuse Catapults or 2 Cataphracts or 2 Atlases for those 2 Hunchs guess who it will be ... in like 80% of the matches it wount be the team with the Hunchbacks.
In my game it was the team with the 3 Ravens, because I played Alpine on Conquest ...
Edit: Ah and by the way, my games are about 80% steamroll games now where 1 team simply stomps the other, only have a few games with 8-4 and even less games with 8-6 or 8-7
Edited by Xenroth, 21 February 2013 - 08:20 AM.
#132
Posted 21 February 2013 - 12:00 PM
#133
Posted 21 February 2013 - 12:01 PM
#134
Posted 21 February 2013 - 12:31 PM
Most of the time it seems to be working ok but on occasion you get matches with 600 ton's vs 200 tonns, and if your getting same skill players on both sides guess who's going to win.
Matchmaking is still broken, someone from PGI needs to address this, in the past 5 hrs i've seen 1 match that was weight balanced, and tbh I'm sick of it. We either faceroll our opponents or get facerolled. This is NOT FUN, which is why I play this game, to have fun.
Roll back matchmaking again and FIX IT RIGHT THIS TIME, then re-introduce it with weight balance and skill balance.
#135
Posted 21 February 2013 - 02:16 PM
Better off to see how this goes before criticizing it altogether.
On the other hand, poor teamplay or poor battlefield awareness is what usually does in most teams. I think lopsided wins/losses are happening far less, which is generally the goal on the new system.
Edited by Deathlike, 21 February 2013 - 02:16 PM.
#136
Posted 21 February 2013 - 02:31 PM
Deathlike, on 21 February 2013 - 02:16 PM, said:
Better off to see how this goes before criticizing it altogether.
On the other hand, poor teamplay or poor battlefield awareness is what usually does in most teams. I think lopsided wins/losses are happening far less, which is generally the goal on the new system.
Dude, 600 tons vs 400 tons of supposedly equally skilled players....evidently everyone but you realize how that is going to turn out...
Edited by DeaconW, 21 February 2013 - 02:35 PM.
#137
Posted 21 February 2013 - 02:35 PM
DeaconW, on 21 February 2013 - 02:31 PM, said:
Dude, 600 tons vs 400 tons of equally skilled players....evidently everyone but you realize how that is going to turn out...
You're under the assumption that they're equally skilled, though. Once the matchmaker has more data collected, it should turn out that the team with lower tonnage also has the better pilots.
Something to keep in mind.
Edit:
Granted, people are having MM issues at the moment, but Craig's post addresses that. Please read his post (as has already been linked) before continuing to rage.
Edited by LackofCertainty, 21 February 2013 - 02:36 PM.
#138
Posted 21 February 2013 - 02:43 PM
#140
Posted 21 February 2013 - 02:51 PM
You can have an veteran (OP) Raven 3L pilot go against a semi-competent (or incompetent) Atlas DC and have the Raven pilot literally run circles around him (if not win outright). As the probability of seeing that with the current ELO system is small now, but this was virtually commonplace without ELO. This is not a great example, but this is the kind of thing that still happens.
I think people love to underestimate their opponent... and then be surprised when they lose/die.
Edited by Deathlike, 21 February 2013 - 02:51 PM.
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