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What's the best strategy for a multiplayer beginner?


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#21 Mrs Brisby

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Posted 28 May 2012 - 09:50 AM

my guess and path I will be taking will be to start with a light my toss up is a raven or the jenner(jenner more likly so I can understand jump jets) for a med I know I will get is the centourion for its looks and I will try diffrent set ups.

I play world of tanks(please dont hurt me) I started cause a player let me use his file to play around a bit I soon found out I like fast tanks and mediums not the big slow heavys. so I will likley give every thing a try and choose my favorites and those that fit my play style.

#22 CrAzzYmrBC

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Posted 28 May 2012 - 09:51 AM

Maybe we can get a Admin who's played to give advice. :D

#23 pistolero

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Posted 28 May 2012 - 10:17 AM

there were some good advices here allready

but i think the most important is missing :D

find a group of people you like to play with and join them ( at best a group with voip )
... not as difficult as it sounds ;)
get a headset, join a teamspeak server and say hello .... you will notice very fast if you like the people there


nothing beats communication and having fun with a few buddys ^_^

#24 DDM PLAGUE

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Posted 28 May 2012 - 11:21 AM

View Postwolfganggold, on 28 May 2012 - 07:38 AM, said:

I've played mechwarrior for years (since MW2) but rarely if ever in anything but single player mode.

How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?

Would a scout role be more suited to a player with command experience?

The best thing you can do is Join A Team, we would be happy to offer you a trial.
If you are intrested message me.

#25 yaay

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Posted 28 May 2012 - 12:43 PM

assume everyone else besides you is terrible. pilot an awesome.

#26 renegade mitchell

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Posted 28 May 2012 - 02:14 PM

View Postwolfganggold, on 28 May 2012 - 07:38 AM, said:

I've played mechwarrior for years (since MW2) but rarely if ever in anything but single player mode.

How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?

Would a scout role be more suited to a player with command experience?


Hey, welcome to the MW/BT universe. ;) Best bet is to join an established unit, either house, or merc. If you decide on Lonewolf early on, try and drop with these units, if they allow it, and find one that suits you. Most if not all will train you the best they can to make you a well rounded player. The unit I been a part of, is waiting till after beta to open up recruiting, We all want to see how the game plays first. Hope this helps. ;)

Edited by Renegade Mitchell, 28 May 2012 - 02:16 PM.


#27 Ancalagon

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Posted 28 May 2012 - 02:44 PM

Like a lot of other people in this thread, I would say watch your teammate's back and stay close to them. One Atlas might be easy to flank and shoot in the back, but two Atlases have no distinct blindspots.

In general, try to not be the one being shot at and just do as much damage as you can to the enemy. Never be the first to enter combat, and you'll probably do fine.

#28 Haroldwolf

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Posted 28 May 2012 - 02:53 PM

#1 is find a good group to play with. A Pick Up Group (PUG) is problematical at best, who wants to play with Leroy Jenkins or an anti-social 13 year old?
#2 adapt your playing style & mech to what the group needs. I am hopeful that team tactics will win over circle strafing or the idea that the biggest mech wins.

#29 Zack Delphirian

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Posted 28 May 2012 - 03:04 PM

I'm a noob in the multiplayer BT universe, so I've asked myself that same question. The advice already given are awesome, thanks guys. I think the best way to go for starters is indeed to stick with teammates and act as fire support for the buddies, being carefull not to overextend yourself (I do that a lot in WoT). Then, focusing one target at a time is always best I believe.

To be more precise, only based on the (few) information we have now, I would (and I will) go with one of those :

- Centurion : Medium with great fire capabilities at multiple ranges (when stock).
- Dragon : Heavy, nice fire support capabilities, mostly long ranged.
- Catapult : Heavy. Depending on how we can alter the mechs to begin with, I'd love to get a catapult...But I'd get rid of the LRM's to add some direct fire here (autocannon probably) and add some armor. That would be a great mech to start with good fire support and nice armor.

But that's just me, if you want to grab specialized mechs like a hunchback, it's fine but you gotta trust and communicate with your teammates and that trickier to start with ;)

#30 TheVirus

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Posted 28 May 2012 - 03:13 PM

Play the game and see how you enjoy playing. Seeing as you can't do this (yet).... wait. Asking what other people would do is kinda pointless. They may enjoy playing as a scout. You may enjoy playing assault, you won't know till you play.

#31 corpse256

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Posted 28 May 2012 - 03:34 PM

grab a mech according to your style of play, just like every game you have to figure out your style first before knowing the role of what you want to play. I would recommend using a medium class mech those are usally the all arounder types or a support type like the Catapult. But again just learn the game rules, thats with all games learn the rules and learning from your mistakes on the battlefield or board, whatever games you play.





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